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[1.2.318] Maplestory 2.0 - Printable Version

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[1.2.318] Maplestory 2.0 - DeanNim - 2010-06-19

Satellite Wrote:I can see AMConfused being useless (if they already weren't) after this patch.

exactly what im afraid of


[1.2.318] Maplestory 2.0 - Cheesecake - 2010-06-19

DeanNim Wrote:i am totally desperate for videos. im deciding between attack classes or fire mage. :/

I was already starting a hero so i could use my AM to get it levels. Now i need to know whether or not i should ditch my fighter cuz mages are fixed, or if I should grind on meteor while i still can :o


[1.2.318] Maplestory 2.0 - Link - 2010-06-19

Cheesecake Wrote:I was already starting a hero so i could use my AM to get it levels. Now i need to know whether or not i should ditch my fighter cuz mages are fixed, or if I should grind on meteor while i still can :o

Go with Hero. Heroes look so freaking awesome now.


[1.2.318] Maplestory 2.0 - Ds&Psp - 2010-06-19

gimme this [Image: maplestory-victoria-island-worldmap-simple.gif] back Sad


[1.2.318] Maplestory 2.0 - Phoenix - 2010-06-19

ShiKage Wrote:Go with Hero. Heroes look so freaking awesome now.

You could shed some light on your previous SS =O for their calculations, how much total w-att did you have for that range?


[1.2.318] Maplestory 2.0 - Manu - 2010-06-19

Ds&Psp' Wrote:gimme this [Image: maplestory-victoria-island-worldmap-simple.gif] back Sad
Whao is that the original map? I barely recognize it anymore :f6:


[1.2.318] Maplestory 2.0 - Solarboy - 2010-06-19

Ds&Psp' Wrote:gimme this [Image: maplestory-victoria-island-worldmap-simple.gif] back Sad

[Image: yotsubaNO.png]

You JUST saw the new layoutand you ask for this? wtp

But really the new artstyle is good enough.


[1.2.318] Maplestory 2.0 - Ds&Psp - 2010-06-19

Yea but i dont like that they change the spots...
And i cant wait to play 1024*768 to bad i missing the KMST register allways :3


[1.2.318] Maplestory 2.0 - holyforest - 2010-06-19

Ds&Psp' Wrote:gimme this [Image: maplestory-victoria-island-worldmap-simple.gif] back Sad

Oh my gosh.....I'm having a nostalgia attack right now.


[1.2.318] Maplestory 2.0 - kirby756 - 2010-06-19

Darkmaniak Wrote:Whao is that the original map? I barely recognize it anymore :f6:

Pretty much this.


[1.2.318] Maplestory 2.0 - Manu - 2010-06-19

Ds&Psp' Wrote:Yea but i dont like that they change the spots...
And i cant wait to play 1024*768 to bad i missing the KMST register allways :3

Oh right, about that, can anyone confirm high res + windowed mode?


[1.2.318] Maplestory 2.0 - Ds&Psp - 2010-06-19

I have Q waht is the new thing in the middle? is this the main city of victoria island?


[1.2.318] Maplestory 2.0 - HighOnMushrooms - 2010-06-19

Darkmaniak Wrote:Oh right, about that, can anyone confirm high res + windowed mode?

You can do any combination of the 4.
Ds&Psp' Wrote:I have Q waht is the new thing in the middle? is this the main city of victoria island?
Port Road: 6 Pathways.

It is a big tree that is located above Sleepywood. It leads to all 6 towns, and if you climb up, there is the new airship port.


[1.2.318] Maplestory 2.0 - MetaSeraphim - 2010-06-19

Satellite Wrote:gMS is gonna be damn glitchy when Nexon America starts working on this patch.

Most versions other than KMS will.


[1.2.318] Maplestory 2.0 - Chuey - 2010-06-19

I don't know if the video of the new Henesys has been discussed yet, but really, I was wicked impressed with the new Henesys. It's awesome! I just wish the Mushmoms weren't so weak. Especially the Blue one. I mean, it's a low-level area, that's understood. Leave something wicked hard for newbies to find, kill themselves on, and give them encouragement to go back to that area in the future to seek revenge on it.


[1.2.318] Maplestory 2.0 - kremechoko - 2010-06-19

Ds&Psp' Wrote:gimme this [Image: maplestory-victoria-island-worldmap-simple.gif] back Sad

LOL. Wow.. D: So old.
This reminds me so much of some old fashioned game...
Like..something Runescape would have.


[1.2.318] Maplestory 2.0 - Solarboy - 2010-06-19

Chuey Wrote:I don't know if the video of the new Henesys has been discussed yet, but really, I was wicked impressed with the new Henesys. It's awesome! I just wish the Mushmoms weren't so weak. Especially the Blue one. I mean, it's a low-level area, that's understood. Leave something wicked hard for newbies to find, kill themselves on, and give them encouragement to go back to that area in the future to seek revenge on it.

I thought that the rearangment was like, just the map rearangment and then that they ahd changed some maps to conect but this is a completly new victoria island!

I loev this patch.


[1.2.318] Maplestory 2.0 - Ryukiroku - 2010-06-19

 New Nautlius

Map just got pretty beasty. Goggleemoticon


[1.2.318] Maplestory 2.0 - Cyanne - 2010-06-20

Russt Wrote:I think you're reading too much into it. I'm understanding that to mean "All jobs receive a base critical chance to deal critical damage," which is in fact true.

I've been observing the strafes in this video: http://www.youtube.com/watch?v=7txGzsEtKEI and have found that regular archer critical strafes lie somewhere between 200-210%, closer to 200-205% (using the data noncritical strafe range: 1878-2863, critical strafe range: 2441-3808). What makes it difficult to tell is that nobody knows how much monster defense affects damage, and two of the noncritical strafe damages are outliers (lowest 3 observed: 1878, 1878, 2095) which I'm assuming are from jr. boogie defense. I also noticed that for some reason, whenever the character was strafing a stump, if both the top and the bottom numbers are criticals or if both are noncriticals, they both hit for the exact same value taken from damage range. That oddly doesn't hold true though if the top and bottom numbers don't both critical or not critical.


[1.2.318] Maplestory 2.0 - IllegallySane - 2010-06-20

Cyanne Wrote:I've been observing the strafes in this video: http://www.youtube.com/watch?v=7txGzsEtKEI and have found that regular archer critical strafes lie somewhere between 200-210%, closer to 200-205% (using the data noncritical strafe range: 1878-2863, critical strafe range: 2441-3808). What makes it difficult to tell is that nobody knows how much monster defense affects damage, and two of the noncritical strafe damages are outliers (lowest 3 observed: 1878, 1878, 2095) which I'm assuming are from jr. boogie defense. I also noticed that for some reason, whenever the character was strafing a stump, if both the top and the bottom numbers are criticals or if both are noncriticals, they both hit for the exact same value taken from damage range. That oddly doesn't hold true though if the top and bottom numbers don't both critical or not critical.

Does this mean everyones' base crit damage increase is double their range? That actually sounds very nice. Would make up for the nerfed SE bonus damage.