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Original League of Legends (LoL) Thread - WillDaSnail - 2011-06-21

My LoL client got borked once more. =_=

Edit: Fixed via Repair function.


Original League of Legends (LoL) Thread - Manu - 2011-06-21

I see it coming: Troll yorick, build warmogs and other HP items so ghouls have high hp.

Edit:

Evelynn

Hate Spike missile speed increased
Shadow Walk now applies a 3 second 30/35/40/45/50% slow instead of a stun
Malice and Spite
Passive heal reduced to 150/225/300 from 350/500/650
Attack speed bonus reduced to 25/50/75% from 50/75/100%
yeah she won't be played anymore.


Original League of Legends (LoL) Thread - WillDaSnail - 2011-06-21

Darkmaniak Wrote:Evelynn

Hate Spike missile speed increased
Shadow Walk now applies a 3 second 30/35/40/45/50% slow instead of a stun
Malice and Spite
Passive heal reduced to 150/225/300 from 350/500/650
Attack speed bonus reduced to 25/50/75% from 50/75/100%
yeah she won't be played anymore.

Well better play all you can tonight before LoL gets brought down for patching. But looks like Eve got shut down hard. No one will play her anymore.

Shi'itty teammates make me rage. Just queued up with randoms, and they were not helping out one bit. Tongue

 Patch Notes v1.0.0.120 for Wednesday, June 23rd, 2011

Quote:Yorick, the Gravedigger

* Omen of War: Yorick’s next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick’s other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well.
* Omen of Pestilence: Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed.
* Omen of Famine: Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals.
* Omen of Death (Ultimate): Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance.
* Unholy Covenant (Passive): Yorick’s attacks deal more damage for each summon that is active. Meanwhile, Yorick’s ghouls deal some percent of Yorick’s Attack Damage and have some percent of his total health.

Sounds like Yorick's ultimate works almost exactly like Zilean's ultimate.

Quote:Fixed a bug where Children of the Grave could steal enemy passive abilities permanently

Aw no more Mordekaiser granting his team global buffs by stealing certain champ's souls (ex: Twisted Fate's Loaded Dice passive)

Quote:Tailwind now deactivates while dead
Quote:Loaded Dice now deactivates while Twisted Fate is dead

And looks like you can't have TF's or Janna's global buff when they are dead. =(

Quote:Hextech Revolver spell vamp reduced to 15% from 20%

Quote:The gold per 10 component of Philosopher's Stone, Heart of Gold, Kage's Lucky Pick, and Avarice Blade is now unique to itself

Hextech Revolver's spell vamp nerfed.....eh somewhat expected/10. Expected/10 with the gold/5 sec passive effect.

Quote:* Mana cost of shifting decreased to 55/50/45/40/35 from 75/65/55/45/35
* Turtle Stance now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt), but the heal is not reduced if the damage is shielded
* Phoenix stance's activation damage increased to 15/25/35/45/55 from 10/18/26/34/42

Yay, much easier to stance dance now!

Quote:* Quicksilver Sash cooldown decreased to 90 from 105

[Image: success_baby.jpg]

QSS more useful now! Biggrin


Original League of Legends (LoL) Thread - Dark Link - 2011-06-21

Darkmaniak Wrote:I see it coming: Troll yorick, build warmogs and other HP items so ghouls have high hp.

Edit:

Evelynn

Hate Spike missile speed increased
Shadow Walk now applies a 3 second 30/35/40/45/50% slow instead of a stun
Malice and Spite
Passive heal reduced to 150/225/300 from 350/500/650
Attack speed bonus reduced to 25/50/75% from 50/75/100%
yeah she won't be played anymore.

Stealth champions now suck the big one. Here's hoping the revamp is baller.

Also Patch notes are up
http://www.leagueoflegends.com/news/league-legends-v100120

EDIT: Awww, no more TF / Zil passives
Quote:Fixed a bug where Children of the Grave could steal enemy passive abilities permanently

Also Xin's ulti was nerfed, but I thought they wanted Xin to be viable in team fights again, so why the nerf?


Original League of Legends (LoL) Thread - Five Second Pose - 2011-06-21

Jarvan nerfs are almost non-existent, wtp.

I WONDER IF PUBBIES WILL USE QSS NOW

"wtp suppress op"
"countered by a 1440 gold item you fucking moron"


Original League of Legends (LoL) Thread - Dark Link - 2011-06-21

Rayquaza2233 Wrote:Jarvan nerfs are almost non-existent, wtp.

I WONDER IF PUBBIES WILL USE QSS NOW

"wtp suppress op"
"countered by a 1440 gold item you fucking moron"

They still want him to be super tanky, since most people build Jarvman with 1 or no AD items and just go all tanky.
The Philo stone nerf was a bit expected, won't stop people from stacking them though for the stability, even WITH the gold being unique.


Original League of Legends (LoL) Thread - madanthony - 2011-06-21

Wooow, that's a lot of nerfs. I see they applied the "we'll just nerf to oblivion as a quick fix instead of dealing with the mechanical problem" that Twitch and Panth have gotten to Eve.


Original League of Legends (LoL) Thread - KajitiSouls - 2011-06-21

Glad to see that Teemo's shrooms no longer troll skillshots. That shyt is annoying as fk, even though I don't regularly play champs affected by this.

Also, minions and miscellaneous units will no longer troll the crap out of Poppy and Blitzcrank. Lololol! I kinda wish they went the same route with Irelia too though.

Other things to note:
--Lifesteal and Spellvamp are now consistent with all the healing and regeneration shyt. Consequently, maybe carries will have enough incentive to get Spirit Visage in teams involving healing.
--The bounty on champs have been significantly changed. Part of me is angry that legendary people will no longer give 1000 gold, as it really doesn't do the losing team much justice, even if repeatedly slaughtering the losing team grants over less than 80% gold at the extremes. However, this may actually help to normalize rewards for blind pick games that generate "sitting ducks" that have really high DPS output.


Original League of Legends (LoL) Thread - Five Second Pose - 2011-06-21

WillDaSnail Wrote:Well better play all you can tonight before LoL gets brought down for patching.

Isn't the patch not tonight because of S1?


Original League of Legends (LoL) Thread - WillDaSnail - 2011-06-21

Rayquaza2233 Wrote:Isn't the patch not tonight because of S1?

League of Legends Wrote:League of Legends will be updated during scheduled maintenance on 6/22 from 1:30AM until 8AM

Now I wonder when rankings (ELOs) will be reset...


Original League of Legends (LoL) Thread - wobbufet - 2011-06-21

WillDaSnail Wrote:
 Our Akali got fed

Our team's Akali was very bold throughout the game, going for lots of kills whenever she saw the opportunity arise (targeted mostly the squishies first).

Oh and....

[Image: VdUyq.png]

Brb, finding a way to turn this into a demotivational poster.

>mfw the rain man picked teemo


Original League of Legends (LoL) Thread - Phoenix Wright - 2011-06-21

Quote:Wards and Teemo's mushrooms are no longer targetable/manipulated by spells (except Summoner Teleport). This means, for example, that wards will no longer be able to block Rammus' Powerball, Mushrooms will not block skillshots, and Jax is no longer able to Leapstrike onto a ward

RIOT used NERF UNDERPOWERED CHAMPIONS! (Katarina/Lee Sin/Jax)

It's super effective!


Original League of Legends (LoL) Thread - Dark Link - 2011-06-21

Phoenix Wright Wrote:RIOT used NERF UNDERPOWERED CHAMPIONS! (Katarina/Lee Sin/Jax)

It's super effective!

Lee Sin? Underpowered? He's one of the best junglers in the game!


Original League of Legends (LoL) Thread - Phoenix Wright - 2011-06-21

Dark Link Wrote:Lee Sin? Underpowered? He's one of the best junglers in the game!

I think he stopped being considered a top tier jungler once his double Tempest bug was fixed. It killed his jungle speed a lot.


Original League of Legends (LoL) Thread - WillDaSnail - 2011-06-22

I just saw this:

Quote:Nunu

* Consume damage reduced at earlier ranks to 400/525/650/775/900 from 500/600/700/800/900
* Ice Blast slow reduced at earlier ranks to 20/30/40/50/60% from 40/45/50/55/60%

Damn it Riot. You hurt Nunu's ability to counter-jungle AND worst of all, his ganking capability. The f'uck. >_>


Original League of Legends (LoL) Thread - Corn - 2011-06-22

Well, he was arguable the strongest jungler >_>.


Original League of Legends (LoL) Thread - Five Second Pose - 2011-06-22

Corn Wrote:Well, he was arguable the strongest jungler >_>.

Only "arguably"? You cannot steal a buff from him because he can do 1000 true damage at level 1.


Original League of Legends (LoL) Thread - WillDaSnail - 2011-06-22

Rayquaza2233 Wrote:Only "arguably"? You cannot steal a buff from him because he can do 1000 500 true damage at level 1.

Fixed.


Original League of Legends (LoL) Thread - Dark Link - 2011-06-22

Regardless, he was / is THE strongest jungler in the game, why else was he a super top pick in tourney play?
He just counter-jungled too hard.


Original League of Legends (LoL) Thread - Five Second Pose - 2011-06-22

WillDaSnail Wrote:Fixed.

Smite + Consume