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Boss Battles Thread - Marksman Bryan - 2014-01-14

[MENTION=128]Stereo[/MENTION];
Screen-crack is when the counter reaches five.


Boss Battles Thread - Marksman Bryan - 2014-01-17

double post but ^__^

[Image: W7tRTKs.jpg]

pretty much all solo since SOME NOOBS CAN'T DODGE COUGH [MENTION=3159]CamiloX[/MENTION];


Boss Battles Thread - holycow - 2014-01-18

[COLOR="#0000FF"]Normal magnus solo !

[Image: zhvv.jpg][/COLOR]



Boss Battles Thread - flameswipe - 2014-01-18

Presumably the fastest CPB run post-red. Congrats Scania!
[video=youtube;196bCN6c4oo]http://www.youtube.com/watch?v=196bCN6c4oo[/video]


Boss Battles Thread - Grimorel - 2014-01-19

Duo'd with a friend. I need more pdr

[Image: hrWuK0T.jpg]


Boss Battles Thread - Gymleaders - 2014-01-19

Someone posted this video of them duoing Chaos Vellum a few days ago. I haven't seen it here, and I figured others would want to see.

http://www.youtube.com/watch?v=255ZF_n5HBo


Boss Battles Thread - Green4Ever - 2014-01-19

Grimorel Wrote:Duo'd with a friend. I need more pdr

Trading out some of that % Boss for % Att certainly wouldn't hurt either. Rolleyes


Boss Battles Thread - Mazz - 2014-01-19

Gymleaders Wrote:Someone posted this video of them duoing Chaos Vellum a few days ago. I haven't seen it here, and I figured others would want to see.

http://www.youtube.com/watch?v=255ZF_n5HBo

Lol wow, so Renegades beat Scania to first Chaos Vellum kill by the looks of it? Plot twist.


Boss Battles Thread - Marksman Bryan - 2014-01-19

Mazz Wrote:Lol wow, so Renegades beat Scania to first Chaos Vellum kill by the looks of it? Plot twist.

Someone showed me that yesterday, had no idea dark sight was so OP.

it is time to be a public advocate for falling rocks. these rocks may seem harmless at first, not causing any damage and only stunning, but the real danger lies in the stun. being unable to move makes you susceptible to things like: giant rock worms, giant rock work tails, fire balls, hyper beams, and other equally dangerous, normally avoidable things.

falling rocks are the cause of 90% of deaths in root abyss. please make sure your underground altars have proper ceiling support.


this message was brought to you by #teamm***


Boss Battles Thread - TugboatWilly - 2014-01-19

Make sure your carnivals don't have giant hats falling from the sky too. Rolleyes


Boss Battles Thread - ShadowLulzy - 2014-01-19

[Image: 6qNjX.jpg]

First pink bean solo on my zero :B Statues are way harder than they were on my Xenon, since I could just snipe owls from a safe distance and zero needs to be close, so the owls keep activating DR Rolleyes Good thing is the actual pink bean was way easier :3


Boss Battles Thread - Kobe - 2014-01-19

ShadowLulzy Wrote:[Image: 6qNjX.jpg]

First pink bean solo on my zero :B Statues are way harder than they were on my Xenon, since I could just snipe owls from a safe distance and zero needs to be close, so the owls keep activating DR Rolleyes Good thing is the actual pink bean was way easier :3

I cant imagine doing PB on a zero
must of been hard as you were foolishly flying around accidentally activating DR and almost died a few times (i think)


Boss Battles Thread - TheBlackMage - 2014-01-19

[Image: 2dirnza.jpg]
Hell yeah defeated Easy Jagnus o3o.
[MENTION=5798]Kobe[/MENTION]; op


Boss Battles Thread - Mazz - 2014-01-19

Marksman Bryan Wrote:Someone showed me that yesterday, had no idea dark sight was so OP.

it is time to be a public advocate for falling rocks. these rocks may seem harmless at first, not causing any damage and only stunning, but the real danger lies in the stun. being unable to move makes you susceptible to things like: giant rock worms, giant rock work tails, fire balls, hyper beams, and other equally dangerous, normally avoidable things.

falling rocks are the cause of 90% of deaths in root abyss. please make sure your underground altars have proper ceiling support.


this message was brought to you by #teamm***

Dark Sight used to be useless, but now that it works on physical damage map elements it's awesome. Extremely useful at Vellum/Magnus Big Grin Can't wait for the DB revamp, currently I have a 51% chance of coming out of Dark Sight after every FJ but after the revamp I can remain in it forever, using FJ at least. Only issue is that if you use DS while Vellum is underground, he won't come back up again because he can't target you if you're in Dark Sight, which can be irritating (though that's also pretty useful for rebuffing, very easy to waste lots of time with him out of the way though)


Boss Battles Thread - Grimorel - 2014-01-19

Green4Ever Wrote:Trading out some of that % Boss for % Att certainly wouldn't hurt either. Rolleyes
I'm trying! Frown


Boss Battles Thread - ShadowLulzy - 2014-01-19

Kobe Wrote:I cant imagine doing PB on a zero
must of been hard as you were foolishly flying around accidentally activating DR and almost died a few times (i think)

Died a few days ago to an owl DR because of that. Then again on friday on pb itself because of that xD Today I was super careful o.o


Boss Battles Thread - Stereo - 2014-01-19

Marksman Bryan Wrote:Someone showed me that yesterday, had no idea dark sight was so OP.

it is time to be a public advocate for falling rocks. these rocks may seem harmless at first, not causing any damage and only stunning, but the real danger lies in the stun. being unable to move makes you susceptible to things like: giant rock worms, giant rock work tails, fire balls, hyper beams, and other equally dangerous, normally avoidable things.

falling rocks are the cause of 90% of deaths in root abyss. please make sure your underground altars have proper ceiling support.


this message was brought to you by #teamm***

Yeah... priority 1 is to stay away from where the head's gonna erupt (stun+superkb), priority 2 is don't get stunned by the rocks. Distant third priority is to do some damage.


Boss Battles Thread - Marksman Bryan - 2014-01-19

 Spoiler

edit:
every time we get vellum down to
[Image: 41591cc61e.jpg]
he goes underground and stops coming back up. no one is lagging. This happened five times, always around the 5~6min mark. Any idea [MENTION=12485]qtpie[/MENTION];?

I assume he's going for the beam attack and some sort of aggro issue causes him to not come back up.


Boss Battles Thread - qtpie - 2014-01-20

Marksman Bryan Wrote:
 Spoiler

edit:
every time we get vellum down to
[Image: 41591cc61e.jpg]
he goes underground and stops coming back up. no one is lagging. This happened five times, always around the 5~6min mark. Any idea qtpie;?

this happened to me couple times. you just have to have all the people go to one corner. so if he is on the right, go far left and he will reset aggro. The code of his aggro does not dictate that but that seems to be the solution at least for me.

edit: grats to renegades killing first. However, I just wanted to say scania could have done it a week earlier if it wasn't for the hellban. Rolleyes


Boss Battles Thread - Marksman Bryan - 2014-01-20

qtpie Wrote:this happened to me couple times. you just have to have all the people go to one corner. so if he is on the right, go far left and he will reset aggro. The code of his aggro does not dictate that but that seems to be the solution at least for me.

edit: grats to renegades killing first. However, I just wanted to say scania could have done it a week earlier if it wasn't for the hellban. Rolleyes

Frown We gave up for today. We've been at it for three hours and we're all too tired.

that's such an easy solution we could have killed no problem UGH NEXONNNNNNnnnnnnnn

edit: vidya for anyone who doesn't know what I was talking about in my last post

[video=youtube;oyh7_MH6ggQ]http://www.youtube.com/watch?v=oyh7_MH6ggQ[/video]