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Ask a Warrior Thread. - tw1tch - 2010-08-27

if I use an 11x attack red katana how high of a sparta/carabella would i need to pass the dpm of the red kanata?


Ask a Warrior Thread. - WillDaSnail - 2010-09-06

One quick question: Do most 4th job warriors cap Rush at level 28?


Ask a Warrior Thread. - Locked - 2010-09-06

WillDaSnail Wrote:One quick question: Do most 4th job warriors cap Rush at level 28?

Most just leave it at one. Rush is one of the last skills since the increase in range isn't that big of a deal.


Ask a Warrior Thread. - WillDaSnail - 2010-09-06

Locked Wrote:Most just leave it at one. Rush is one of the last skills since the increase in range isn't that big of a deal.

No, what I meant was that when 4th job warriors start dumping points into rush (mostly to increase training effectivness/movement), what level Rush do they stop at?

Let me rephrase the question: What level did you cap your Rush at?


Ask a Warrior Thread. - airbase43 - 2010-09-06

WillDaSnail Wrote:No, what I meant was that when 4th job warriors start dumping points into rush (mostly to increase training effectivness/movement), what level Rush do they stop at?

Let me rephrase the question: What level did you cap your Rush at?

28


Ask a Warrior Thread. - WillDaSnail - 2010-09-06

airbase43 Wrote:28

Thank you.


Ask a Warrior Thread. - WillDaSnail - 2010-09-06

Another question...sorry for the double post.

So I realized that my next priority, once I come back, would be getting Rush and Hex of the Beholder out of the way (both will be done by 160).

But how should I do this? I thought of two scenarios:

- Get Rush to 23 (by level 150), max Hex of the Beholder, then get Rush to 28 (done by 160)
- Get Rush to 28, then max Hex of the Beholder after.


Ask a Warrior Thread. - KhainiWest - 2010-09-09

WillDaSnail Wrote:Another question...sorry for the double post.

So I realized that my next priority, once I come back, would be getting Rush and Hex of the Beholder out of the way (both will be done by 160).

But how should I do this? I thought of two scenarios:

- Get Rush to 23 (by level 150), max Hex of the Beholder, then get Rush to 28 (done by 160)
- Get Rush to 28, then max Hex of the Beholder after.

Why are you maxing hex? You should save points for MW30 (it will deflate because of all this ht hacking) and start maxing achilles. The hex weapon attack is overkill especially with all the potentials.


Ask a Warrior Thread. - ImagineAll - 2010-09-09

1.) Max Achilles, 2.) Max Rush, 3.) Hex.

If you can max MW put it as first and push everything else down one.


Ask a Warrior Thread. - WillDaSnail - 2010-09-09

DustBunny Wrote:The hex weapon attack is overkill especially with all the potentials.

Define "overkill"


Ask a Warrior Thread. - KhainiWest - 2010-09-09

Over 10k range would be overkill, including rush. Without rush 13k.


Ask a Warrior Thread. - WillDaSnail - 2010-09-09

DustBunny Wrote:Over 10k range would be overkill, including rush. Without rush 13k.

I still don't understand what you're trying to get across to me. You're saying "not to max Hex", yet you're saying its "overkill" (in other words, very good). Mind clarifying your position more? lol


Ask a Warrior Thread. - Locked - 2010-09-09

WillDaSnail Wrote:I still don't understand what you're trying to get across to me. You're saying "not to max Hex", yet you're saying its "overkill" (in other words, very good). Mind clarifying your position more? lol

While I don't understand what DustBunny is trying to say, I can say that Hex isn't worth maxing ASAP. The attack buff isn't something amazing or anything, so it isn't really "overkill"

What's your current build?


Ask a Warrior Thread. - WillDaSnail - 2010-09-10

If I remember correctly....

(in order):

4th job advancement: 1 Beholder, 1 Berzerk, 1 Rush
19 Berzerk (20)
9 Beholder (MAX)
30 Stance (MAX)
*saves 5 points, wait for Zerk 30 to pass, passed on second try*
5 Berzerk (25) <--- working on maxing it right now.


Ask a Warrior Thread. - ImagineAll - 2010-09-10

What he's trying to say is that the you won't really see the benefits of hex besides higher numbers. Considering the influx of 50% scrolls and the current stats on your spear I'd suggest foregoing it for now. Continue to max Berzerk and max Achilles after for BFing purposes. After that it depends on what you want, really. I decided to get Rush to about level 16 I think and then decided to start maxing MW out. Though for someone who doesn't level frequently and doesn't have a training partner who has a decent level MW this could be a problem. I've always said that DrKs are very customizable in our builds as to the order we want to do things. I always thought survivability was the best way to go, so I did my skills around that concept.

Have fun with it.


Ask a Warrior Thread. - KhainiWest - 2010-09-10

dictionary Wrote:an excess of what is required or suitable, as because of zeal or misjudgment.

In your late 15x/early 16x your goal should be to one hit skelegons, which is easily done by todays standards. Hex is then overkill for trainning. What I should have mentioned that it's effect on bosses is too insignificant to give up Achilles.

For example, hex might save you, a minute on bf, barely that, achilles maxed allows you too be able to handle BF much more efficiently by double potting reindeer milks. Makes Ksing easier to manage too. Maplestory is normally about getting the most out of attack, however the difference is so miniscule that those 25 points are better put towards Achilles.


Ask a Warrior Thread. - Nalek - 2010-09-10

I have a 3 lined clean Silver Aquilla Shield to use for my Sader when he goes 1h at level 100. Possibly sooner if I can find a decent axe for him to use. Now heres my question. Would it be better for me to 60% STR the shield or try to scroll it for ATK and risk blowing it up?


Ask a Warrior Thread. - WillDaSnail - 2010-09-10

DustBunny Wrote:In your late 15x/early 16x your goal should be to one hit skelegons, which is easily done by todays standards. Hex is then overkill for trainning. What I should have mentioned that it's effect on bosses is too insignificant to give up Achilles.

For example, hex might save you, a minute on bf, barely that, achilles maxed allows you too be able to handle BF much more efficiently by double potting reindeer milks. Makes Ksing easier to manage too. Maplestory is normally about getting the most out of attack, however the difference is so miniscule that those 25 points are better put towards Achilles.

So you're telling me...max Rush, then go for Achilles? :f6:

(Though seeing tons of buffs being stacked across the top of my screen + being self-reliant on your own buffs is pretty cool too xD)


Ask a Warrior Thread. - FanaticRat - 2010-09-12

Two questions:

1. What's a good attack on a yellow Duck Tube? I bought one today but I'm terrified to throw 30%s on it.

2. What order does a White Knight max charges?


Ask a Warrior Thread. - airbase43 - 2010-09-12

FanaticRat Wrote:Two questions:

1. What's a good attack on a yellow Duck Tube? I bought one today but I'm terrified to throw 30%s on it.

2. What order does a White Knight max charges?

1. I think a 110+ attack duck tube would be nice, but it would be very difficult to get one with that much attack.

2. I would say Fire > Ice > Lightning because you get more options for training this way.