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[1.2.321] Skill Balancing - Edelstein & Leben - Printable Version

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[1.2.321] Skill Balancing - Edelstein & Leben - Solarboy - 2010-06-26

Cyanne Wrote:According to this, snipe got changed back to 1mil.

 Spoiler

Yeah, thats the new damage cap.


[1.2.321] Skill Balancing - Edelstein & Leben - Cyanne - 2010-06-26

solarboy Wrote:Yeah, thats the new damage cap.

I know, it was changed to 500k earlier.


[1.2.321] Skill Balancing - Edelstein & Leben - MetaSeraphim - 2010-06-26

Cyanne Wrote:I know, it was changed to 500k earlier.

This patch Snipe was boosted to 1000% damage, right? Was it still dealing 500k when it dealt 1000%?


[1.2.321] Skill Balancing - Edelstein & Leben - Arroz - 2010-06-26

solarboy Wrote:Yeah, thats the new damage cap.

i was 500k before even with the dmg cap


[1.2.321] Skill Balancing - Edelstein & Leben - foxtales - 2010-06-26

Does anyone know how that new 4th job magician skill works? The one that increases buffs duration by 50%.

Just wondering if increases the duration on buffs you receive, or if it's buffs you cast on your party. I realize the first option seems more likely, but doesn't hurt to ask. Smile


[1.2.321] Skill Balancing - Edelstein & Leben - Arroz - 2010-06-26

foxtales Wrote:Does anyone know how that new 4th job magician skill works? The one that increases buffs duration by 50%.

Just wondering if increases the duration on buffs you receive, or if it's buffs you cast on your party. I realize the first option seems more likely, but doesn't hurt to ask. Smile

wats dis? an hs that actually lasts the same amount of time as other party skills NO WAI! I'd hope for both really that way you don't have to stay near the bishop half the friggin time


[1.2.321] Skill Balancing - Edelstein & Leben - TamilTiger1 - 2010-06-26

Is there any news on the "dodge skill" for archers? From the translations it seems like if you get a miss from the monsters or something you hit "critical" for next attack or hit higher damage? Is it that you need to get hit for the 20% to activate or is it all the time? if you need to get hit that would be useless for bosses like royal guard, anego, gunboss where we just pin them.

For above:
snipe wasn't boosted to 1000%, it was pierce.


[1.2.321] Skill Balancing - Edelstein & Leben - FluffyFoxxie - 2010-06-26

If snipe WAS boosted to 1m damage, that puts MM at 200k/s on snipe alone, in a perfect situation. Factoring in strafe that would most likely bump MM to #1 DPS. I don't think it's very fair to keep snipe so powerful.


[1.2.321] Skill Balancing - Edelstein & Leben - Cyanne - 2010-06-26

FluffyFoxxie Wrote:If snipe WAS boosted to 1m damage, that puts MM at 200k/s on snipe alone, in a perfect situation. Factoring in strafe that would most likely bump MM to #1 DPS. I don't think it's very fair to keep snipe so powerful.

Remember that the new damage formulas make everyone's damage range like over twice as much, plus the potential system doubling to tripling everyone's damage. That's about a 4-6x increase over what gMS has now, and snipe is getting is 5x increase, so it's not as much as you might think. With 1mil snipe though, level 130 MMs can kill royal guards in less than 20 minutes without strafing at all, just holding down snipe.


[1.2.321] Skill Balancing - Edelstein & Leben - Phoenix - 2010-06-26

LiquidSwing Wrote:I'am glad Nexon wasnt jerking DrKs around with their skills.

Now we just need some in-game experience here to see what we lack. I still think we are weaker than the other classes because of berserk going from 200% to 70, and with crusher getting nerfed. I don't think giving us a small critical skill will make up for it. I hope they'll put berserk at 100% and buff crusher to the same level as Heroic Strike or whatever Hero's get now.

What do you think MetaSeraphim?

Correct me if I'm wrong here, but Berserk currently doubles damage, so it really was only +100% and the new skil is +70%. So it's not such a drastic drop. Though it would be nice to see Drk's get a new 4th job attacking skill a la Hero.


[1.2.321] Skill Balancing - Edelstein & Leben - Peyhwa - 2010-06-26

with all being said, i hope nexon will do something pleasing for the mage class.

currently i dun hav a clue how are bishop going to train now, back to heal or using AR as main atk? baha got nerfed, rite?

as for archmage, they need to be tuned to be welcome into boss fights although it may cause other class to have lesser slots for boss fight.

as for shadowers..., it will be good to keep them as it is. (or make them even better~! Greed, taking effect on me~!) (>_<)


[1.2.321] Skill Balancing - Edelstein & Leben - LiquidSwing - 2010-06-26

Phoenix Wrote:Correct me if I'm wrong here, but Berserk currently doubles damage, so it really was only +100% and the new skil is +70%. So it's not such a drastic drop. Though it would be nice to see Drk's get a new 4th job attacking skill a la Hero.

My bad you are right. Fiel's extractions say that right now it is 100%, so we only got nerfed by 30%.

Hero's got a new 4th job attacking skill a la Dragon Knight though haha. I'd be willing to bet that Hero's new 4th job skill was inspired by crusher.


[1.2.321] Skill Balancing - Edelstein & Leben - Link - 2010-06-26

Holy God... Hermits are so freaking over powered now... What the hell, man? One of the EN-KMST players is a level 111 with level 0 equips and a level 77 Maple claw. This dude was doing more than 40k damage per Avenger (including Shadow Partner) to 6 mobs. That's over 240k damage. Not to mention, Avenger is fast as hell... That's freaking over powered...


[1.2.321] Skill Balancing - Edelstein & Leben - Cactuar - 2010-06-26

ShiKage Wrote:Holy God... Hermits are so freaking over powered now... What the hell, man? One of the EN-KMST players is a level 111 with level 0 equips and a level 77 Maple claw. This dude was doing more than 40k damage per Avenger (including Shadow Partner) to 6 mobs. That's over 240k damage. Not to mention, Avenger is fast as hell... That's freaking over powered...

That's hilarious. You have no idea how funny that is to me. Question though: Does his SP do 40% or 50%?


[1.2.321] Skill Balancing - Edelstein & Leben - IllegallySane - 2010-06-26

ShiKage Wrote:Holy God... Hermits are so freaking over powered now... What the hell, man? One of the EN-KMST players is a level 111 with level 0 equips and a level 77 Maple claw. This dude was doing more than 40k damage per Avenger (including Shadow Partner) to 6 mobs. That's over 240k damage. Not to mention, Avenger is fast as hell... That's freaking over powered...

I smell very hard incoming nerf slammed at Assassins very soon unless this is the damage norm at 11x.


[1.2.321] Skill Balancing - Edelstein & Leben - Link - 2010-06-26

Cactuar Wrote:That's hilarious. You have no idea how funny that is to me. Question though: Does his SP do 40% or 50%?

40%.

IllegallySane Wrote:I smell very hard incoming nerf slammed at Assassins very soon unless this is the damage norm at 11x.

Yeah... That's definitely not normal. My Crusader is level 96 and can only do ~18k (~9k x2) damage with Brandish.


[1.2.321] Skill Balancing - Edelstein & Leben - Cactuar - 2010-06-26

ShiKage Wrote:Yeah... That's definitely not normal. My Crusader is level 96 and can only do ~18k (~9k x2) damage with Brandish.

Have you potential scrolled any of your equipment? Just curious about the kind of equips you have.

EDIT: Because if your sader is the norm then I imagine CBs'll be getting nerfed pretty hard.


[1.2.321] Skill Balancing - Edelstein & Leben - Link - 2010-06-26

Cactuar Wrote:Have you potential scrolled any of your equipment? Just curious about the kind of equips you have.

EDIT: Because if your sader is the norm then I imagine CBs'll be getting nerfed pretty hard.

I have really crappy equips. Most of them were unidentified + magnifying glass'd, but for the most part, everything is very crappy. Almost everything is clean and the best equipment I have is my 100%'d Devils Sunrise.


[1.2.321] Skill Balancing - Edelstein & Leben - Cactuar - 2010-06-26

ShiKage Wrote:I have really crappy equips. Most of them were unidentified + magnifying glass'd, but for the most part, everything is very crappy. Almost everything is clean and the best equipment I have is my 100%'d Devils Sunrise.

Could you post screenshots and get the other ENG KMST player to post screenshots of your equipment and respective ranges? Sounds like your range is kind of on the low side now


[1.2.321] Skill Balancing - Edelstein & Leben - FrozNlite - 2010-06-26

foxtales Wrote:Does anyone know how that new 4th job magician skill works? The one that increases buffs duration by 50%.

Just wondering if increases the duration on buffs you receive, or if it's buffs you cast on your party. I realize the first option seems more likely, but doesn't hurt to ask. Smile

Excellent question. I'd like to have at least one party skill that helps non-Magician classes.