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Original General Dungeon Fighter Thread - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Misc MMO's (https://www.southperry.net/forumdisplay.php?fid=7) +--- Forum: Dungeon Fighter (https://www.southperry.net/forumdisplay.php?fid=95) +--- Thread: Original General Dungeon Fighter Thread (/showthread.php?tid=13577) Pages:
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Original General Dungeon Fighter Thread - Moonlapse - 2011-05-03 Ugh. I' level 26, on Castellan's chamber, and out of epic quests. Mranger Motivation pls .
Original General Dungeon Fighter Thread - Dredragon - 2011-05-03 If anyone needs some help (or accompaniment, because I just want someone to grind with myself) we can duo that area they are in. So second spine, blood, shallow, etc. I want someone to grind with, and Ryku Epics are pomegranate. Original General Dungeon Fighter Thread - MariettaRC - 2011-05-03 Mark Wrote:Made a quick video of my F.Launcher. Pretty much shows what they are capable of in our version of DFO at the moment. Admittedly I haven't played her in a while so I kinda derped up a bit. But yeah. I guess their solo game play can be compared to Archers in MS. Lots of sniping and long range support. My weapon isn't upgraded either so aside from the crit pots, the damage is probably bare minimum for my level. Oh God that's awesome. I love the use of BFGs but I feel I need to play something more active, which is why I'm so attached to my Battle Mage and leaning towards Ranger. :I No one says I can't make both, though, so I'd probably make a Ranger now and a Launcher later. Assuming that's even a good idea. o.e Original General Dungeon Fighter Thread - Dyxanije - 2011-05-03 IllegallySane Wrote:They're very notoriously known in the Korean Dungeon Fighter (DnF) for absolutely annihilating anything with a lifebar once they have a weapon of +~13 upgrade level or higher.Well, to be fair, most classes can annihilate dungeons with a +13 weapon. @MariaColette http://www.youtube.com/user/jgp104 That is a link to Jim's YouTube account, he has several Female Ranger videos. Original General Dungeon Fighter Thread - IllegallySane - 2011-05-03 Dyxanije Wrote:Well, to be fair, most classes can annihilate dungeons with a +13 weapon. True, but dat DbR buff and boosting Piercing. Also doesn't help that's about ALL I see on Youtube. Pretty much all the highly geared people making mincemeat of Ancient Dungeon bosses are Rangers. Oh yeah, here's some examples of how different in power Rangers get: Level 31 at Behemoth with what should be a clean gun: [video=youtube;h3rpKw-lEOk]http://www.youtube.com/watch?v=h3rpKw-lEOk[/video] Now we get to the good stuff, highly upgraded guns equal this: [video=youtube;ynWYrxybDLw]http://www.youtube.com/watch?v=ynWYrxybDLw&feature=related[/video] [video=youtube;dW1SsmQmp6g]http://www.youtube.com/watch?v=dW1SsmQmp6g&feature=related[/video] [video=youtube;ygQakQqI5kU]http://www.youtube.com/watch?v=ygQakQqI5kU&feature=related[/video] Note it's Ancient Dungeons on Kings, which is as hard as hard as get. Last dude is insanely rich as far as I know, and uses something to let him mash the attack button faster. I know it's male rangers, but they playstyle is pretty much the same. The Awakening though, people like Female Ranger because it's more a buff, just like Teana for Battle Mages. [video=youtube;owjnh5HtdBI]http://www.youtube.com/watch?v=owjnh5HtdBI&feature=related[/video] Original General Dungeon Fighter Thread - Dual - 2011-05-03 Rangers are exponentially better with gear. Other classes may wreck with a +13, but very few things can wreck like a +13 Ranger stacking dat crit. Original General Dungeon Fighter Thread - MariettaRC - 2011-05-03 Mmkay, so went with Ranger, mostly because it matches my character more (if I were to make a Launcher, I'd choose a different name). Now, the main issue... what do Rangers get in terms of skills? I needs me a good cookiecutter build. :c Original General Dungeon Fighter Thread - Kersmack - 2011-05-03 http://oldmanclub.co.cc/asps/act5/f_ranger.html?GRf0308QAA_IgIQAASGLAAAAAKAAABFBFAFAUBAAFABBBBAABAFSABNIDIKAABQKBHAAA I would think this is relatively standard...if nothing else it should give you a decent idea where to start at. I'm sure other guys here would be able to critique that and maybe give you an idea. Original General Dungeon Fighter Thread - mrcowcow - 2011-05-04 Code: LV60Total SP: 4116, Quest SP: 635, Manual SP: 0, Used SP: 1920, Left SP: 2196To me, this is the very bare minimum for a Female Ranger. This was the basis I founded my FRanger upon before I tired of her and went back to my MRanger. Let's go over this step by step, shall we? General Skills None of the skills are a necessity other than Quick Rebound. I'm a personal believer that Quick Rebound is a necessity. In a certain instance, I was once ground combo-ed by a mob that killed me back at the level 40 cap when I didn't have Quick Rebound. From that point on, I was convinced that Quick Rebound was a great skill. It has improved over the years, as now when a character gets up he or she is under the effects of Super Armor. As well as that, there is the ever useful invincibility frames. For Rangers, Physical Critical Hit is a very nice option. It provides an extra 10% Physical Crit at max level, which is very nice for Rangers due to the Death by Revolver buff. Physical Rear Attack is generally shied away from. Although it provides more critical hit than Physical Critical Hit does, it relies on Back Attacks, so is generally not as consistent. Pre-Advancement Skills Rising Shot is at 5. You'll want it at 5 to gain Triple Clutch, which I'll describe later. The Cancel is nice as well, since it's only 10 SP and is a nice default combo ending. Some Rangers choose to get Marilyn Rose to 5 for BBQ, but to be honest that's not necessary. Even level 1 is nice; there's no use to raise it beyond 1 unless you want BBQ. That's my personal conviction speaking there. Spriggan: I have no idea why I left it at 5 other than potential Twin Gun Blades. It's a great grab, extremely superior to Male Ranger's grab. You'll definitely want to grab this with at least 1 level in it. Don't get it beyond 5 though, the damage is fairly pitiful but the utility is extremely useful. Topspin Kick & Needle Sobat should be at least 5 for Triple Clutch. Rising Topspin is sometimes debated over. Generally you won't be sliding directly at enemies to attack then with Topspin Kick since it trips the enemy and thus when the enemy is grounded, it seems to me to be harder to push/throw that enemy with Sonic Spike. The better utility for it is the get-up, hitting surrounding enemies with it if you're grounded. However, given Quick Rebound's not-too-shabby cooldown, I'm preferring on my Male Ranger more and more to Quick Rebound and use a Super Armored Windmill instead of a Rising Windmill. I felt the same on my Female Ranger as well before I dropped her. Silver Bullet could be raised to 1 for more damage. At earlier levels it's an MP drain to constantly use it, but by higher levels it provides decent damage since your Magic Attack will still be rising while Silver Bullet's level and cost stay the same. Given that it's % damage, it's a nice added boost, although some don't like casting it every room. M-3 is generally only for PvP or if you want another move to proc certain armor/weapon buffs before you enter a room or a difficult match. Many Rangers find BBQ useful. I found it useful on both of my Rangers. It's useful for parties in setting up a difficult monster/boss, but I found it annoying on a few of my characters while partying on other characters to have a monster suddenly disappear from in front of me and pop up in the air where I couldn't punch it or something. Up to you, it's personal preference. If you had the skill pre-18, you should know by now whether you like it or not. Post-18 I won't go into too much detail here. Generally, everything is at bare minimum (other than Headshot, idk what I was doing when I put that at 5, probably in anticipation of Headshot Cancel). None of the Cancels are mandatory, but are definitely helpful for PvP. Moving Shot I would definitely suggest maxing. It exponentially gets better per level since it allows more move speed, gives more bullets, and does more damage. More bullets * more damage = exponentially better. A main difference between FRangers and MRangers is the usage of Gun Dance / Wildshot. While Gun Dance generally prefers grouping of mobs and has a slight suction effect as well as melee attack, its damage is much, much lower, and given the number of times that Gun Dance / Wildshot hits, Gun Dance sorely falls behind on damage. A slight thing to note: Female Rangers get 7 hits with Multi-Headshot while Male Rangers get 5 hits with Multi-Headshot. Initially the total % damage is actually fairly equal, but as levels go up, Female Rangers get more % damage per hit, ending up much stronger with their Multi-Headshot than Male Rangers will. You'll want to max Pan Revolver. More piercing power for hitting more enemies with each bullet and smaller delay between each shot. Max Death by Revolver. In PvE it's a 30 second duration 30 second cooldown buff that by max gives 50% extra damage to critical hits. Critical hits are 150%, and DbR gives +50%, thus giving you 200% damage for each critical hit. That's a huge bonus and you'll definitely want it. As for Triple Clutch, it lets you chain Topspin Kick -> Mach Kick -> Rising Shot in easy succession and is definitely a smooth technique to use in dungeons. It'll be a primary damaging source for a while until you start to invest quite a bit in cube skills. Like I told John before, don't be discouraged when you initially get cube skills. They'll get much better as time goes on and more points are invested. I don't know very much about the Awakening, so I'll leave it at that. I hope this is a good basis, I'll leave the rest to someone else. On a side note, don't be fooled by the video Henry posted of the FRanger's Awakening. I know he was just posting it as a showcase of the FRanger's transformation ability, but it seems to me it's a poor example of Twin Gun Blades since the FRanger is taking advantage of Headless Horseman's blind spot to kill it. Tl;dr? IF YOU NEED ONE YOU ARE A FAT STUPID Original General Dungeon Fighter Thread - IllegallySane - 2011-05-04 Why lose a level of Moving Shot? That's probably the best scaling cube skill of both Rangers. Otherwise, looks as good as it can get, although max Rising Shot can be substituted if Maria (Karen?) wants a spammable 600% attack every 3.6 seconds. Original General Dungeon Fighter Thread - Dyxanije - 2011-05-04 My Female Ranger build: http://oldmanclub.co.cc/asps/act5/f_ranger.html?GRf0308wlljllllll1llliMiIlIl!illIliiiillilISliNJDF1lliI1iHlll Original General Dungeon Fighter Thread - mrcowcow - 2011-05-04 IllegallySane Wrote:Why lose a level of Moving Shot? That's probably the best scaling cube skill of both Rangers. Otherwise, looks as good as it can get, although max Rising Shot can be substituted if Maria (Karen?) wants a spammable 600% attack every 3.6 seconds. I... I... whoah what have I done. I derped out while making my original skeleton somehow. Could have sworn I put a 9. My apologies. In other news, PvE and PvP differ greatly for Rangers. If ya wanna spec for one or the other Karen, let us know because I'm pretty darn certain that FRangers are like MRangers in which they can't hybrid too well. Original General Dungeon Fighter Thread - IllegallySane - 2011-05-04 mrcowcow Wrote:I... I... whoah what have I done. I derped out while making my original skeleton somehow. Could have sworn I put a 9. My apologies. Or you can wait for a future 2nd Impact patch where you can have a PvE build and a PvP build as a default option (buying a 2nd SP build therefore gives you a choice of 4 builds). Original General Dungeon Fighter Thread - MariettaRC - 2011-05-04 I'm really more of a PvE person, so I'd rather go with something that's geared towards that. I'll assume that the build Moo provided is good, though. Thanks, you guys gave some great tips. :> EDIT: It wouldn't actually hurt me to get a point in Silver Bullet and BBQ, would it? Original General Dungeon Fighter Thread - Anihpares - 2011-05-04 ![]() Sera Land Mission Report: SUCCESS The Killer Bee will be resealed and sold. Original General Dungeon Fighter Thread - Raph589 - 2011-05-04 Anihpares Wrote:That was pure suicide. Now go and +12 it. Original General Dungeon Fighter Thread - Capricorn - 2011-05-04 sum1 mad jelly hurr Original General Dungeon Fighter Thread - IllegallySane - 2011-05-04 MariaColette Wrote:I'm really more of a PvE person, so I'd rather go with something that's geared towards that. I'll assume that the build Moo provided is good, though. Thanks, you guys gave some great tips. :> Nope. Pretty much all Rangers get 1 Silver Bullet and 1 BBQ for utility purposes. @Sera My jelly is this much:
Original General Dungeon Fighter Thread - Dyxanije - 2011-05-04 ![]() Good thing I saved a few of Kaleido Boxes on my alts. Original General Dungeon Fighter Thread - Dual - 2011-05-04 sera why do you hax |