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Diablo III: Reaper of Souls - Printable Version

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Diablo III: Reaper of Souls - Polantaris - 2014-03-28

happylight Wrote:This is untrue. Every item drops at your level. When you're lv68, the items dropping for you are ilv68 while their required levels might be different.

Source: http://us.battle.net/d3/en/forum/topic/12251125259?page=2#38

There might be the possibility for iLv 67-69 items to drop, but it's obviously significantly rarer, or the gear that actually requires Level 70 is scaled COMPLETELY differently from the gear that requires a lower level.

There's absolutely no reason for the first drop of any weapon class at Level 70 being +40-60% damage, and all the armor being +10-20% Damage+Toughness when compared to the gear I was getting between 61-69, even weapons I got a map before I hit 70. If there is no actual loot dropping issue here, then there's a massive scaling issue. Something is not right, and it needs to change.

Plus, if they're not going to show us iLevels, which I can't find anywhere where it does, we can't really confirm if that's true or they're just covering their ass. One way or another there's serious problems with the grind to 70.

Edit: And reading more of that thread proves I'm not the only one with this problem or this opinion.


Diablo III: Reaper of Souls - Foolyz - 2014-03-28

I don't get it. The "grind" to 70 is practically nothing. Just farm or something and enjoy your free legendary once you beat the plum that is Malthael. :3


Diablo III: Reaper of Souls - Polantaris - 2014-03-28

Foolyz Wrote:I don't get it. The "grind" to 70 is practically nothing. Just farm or something and enjoy your free legendary once you beat the plum that is Malthael. :3

The problem is that the game is just grueling and boring if you're not getting power-leveled. Trying to play the game with people of my level and similar gear pre-70 takes 20+ minutes to kill a single rare pack, because they 2-hit you and you 95,000-hit them.

60-70 shouldn't be a constant difficulty change. I shouldn't have to lower, raise, lower, raise, or lower, lower lower, raise, raise, raise all the time. That's a terrible design flaw. It doesn't annoy me as a player, it annoys me as a person who hates massive design flaws. If I could play Torment 1 pre-60 on a BRAND NEW character that just got made (My Crusader), meaning there's no "decked out gear" or AH-influenced anything, then I should be able to manage Torment 1 post-60, but that's completely impossible because the second I hit 60, loot just stopped dropping, but the monsters kept getting stronger. It didn't remotely balance out.


Diablo III: Reaper of Souls - JoeTang - 2014-03-28

I got my Monk to 70. Found a Blackthorne's amulet at 67, which is a shame since the stats are lower. If I had more Forgotten Souls, I'd reroll it but it's currently VIT/IAS/Life%/LoH. Combined with its set bonus, it doubles my Toughness from 1.1m to 2.2m which is pineappleed. Hopefully, I can find a 70 version and replace it instead. I can have full Blackthorne's now, but it's meaningless since those effects are so easily dodge-able or just don't break past my shield.

Since my Monk is fresh to 70 though, she still has some legacy and pre-70 gear. Still wearing legacy Witching Hour, Inna's Helm + Pants and Nat's Ring + Boots. I have 136 600 Health Globe Bonus though, and it brings my Mantra of Healing shield up to 68k. I was surprised how high the base shield itself scaled up though, so the impact of having Health Globes on everything isn't as satisfying as in Vanilla. At least managed some half decent rare weapons with sockets so my damage isn't completely horrible, but it's only at around 370k.


Diablo III: Reaper of Souls - Dark Link - 2014-03-28

http://us.battle.net/d3/en/forum/topic/11883998315

Quote:The drop chance for the Reaper's Fear crafting reagent is currently too low.

Well that explains EVERYTHING.


Diablo III: Reaper of Souls - Razmos - 2014-03-28

I got a random Legendary Amulet from Timeless Battlefield, or whatever it's called. It was fairly lame and made Cold damage heal me rather than damage me, I thought "That's cool and all, but hardly any enemies use Cold damage"

Malthael does. He uses Cold damage. Totally beat him on Torment 1 without even coming close to dying, I was pretty much invincible since the entire floor was covered in Cold patches that were healing me.
Got the plan for Reaper's Wraps and the ingredient for it too, as well as some really lame Legendary Bracers.


Diablo III: Reaper of Souls - Dark Link - 2014-03-28

The amulet is really nice for Frozen and Frozen Pulse, because who doesn't hate that pomegranate? Granted there's the Ice Climbers boots to help with that.


Diablo III: Reaper of Souls - Razmos - 2014-03-28

Hngggh.
[Image: 896264ce1d743c076047e4b13ef18cef.png]

The extra movement speed means I can use it 1H on my Crusader without slowing down much.


Diablo III: Reaper of Souls - MuscleWizard - 2014-03-28

found a tall man's finger ring and it's crazy

it makes your zombie dogs spawn in as something stronger and tougher than the juggernaut scaling with how many dogs should be up


with midnight feast and zombie handler up the thing is a goddamn wrecking ball


Diablo III: Reaper of Souls - Evilince - 2014-03-28

Razmos Wrote:Hngggh.
[Image: 896264ce1d743c076047e4b13ef18cef.png]

The extra movement speed means I can use it 1H on my Crusader without slowing down much.

From what I seen when I played the crusader the little I did was that the movement speed reduction was bugged. While using a 2h and a shield I still moved at the maximum 125%, the stats said and you can easily tell the difference between 110 and 125. However once it does get fixed that item won't help you move faster. The passive reduces the maximum allowed movement speed from 125 to 110, so if you already have the maximum of 10% from boots then that legendary wont do anything. Currently it might feel like it is because the passive is not working as intended.


Diablo III: Reaper of Souls - Arcana27961 - 2014-03-28

Energy Twister - Gale Force is awesome but damn is it useless against Treasure Goblins. Black Hole definitely helps out though.


Diablo III: Reaper of Souls - Razmos - 2014-03-28

Evilince Wrote:From what I seen when I played the crusader the little I did was that the movement speed reduction was bugged. While using a 2h and a shield I still moved at the maximum 125%, the stats said and you can easily tell the difference between 110 and 125. However once it does get fixed that item won't help you move faster. The passive reduces the maximum allowed movement speed from 125 to 110, so if you already have the maximum of 10% from boots then that legendary wont do anything. Currently it might feel like it is because the passive is not working as intended.
Oooh, I see. I thought it didn't look like it was working as intended. ah well, I found an even better weapon shortly after anyway.

Anyway, I crafted this thing:
[Image: 7ce42c8fecc4165e794c80320bff642b.png]

It is so incredibly useful. that 26% is amazing, especially in tough fights.


Diablo III: Reaper of Souls - Dark Link - 2014-03-28

Maybe it was just me, but I timed the distance between A to B and the time ended up being the same regardless if I was at 110% or 125%. I believe the character movement is playing mind games with people.

Also...these hotfixes just went live, you may need to restart your game / client if you haven't done so recently.
Quote:Hey everyone,

As a quick heads up, we have two buffs to Legendary item drop rates coming down the pipeline.
  • First change: We're increasing the drop rate for Legendary items (this includes Set items) in Torment 1-6.

  • Second change: We're significantly increasing the chance for an item purchased from Kadala to be a Legendary.

Both of these hotfixes are somewhat proactive, but are aimed to help improve the reward curve for players as they start to reach higher Torment difficulties. We look forward to hearing your feedback as a result of these changes!



Diablo III: Reaper of Souls - IllegallySane - 2014-03-29

Aww yes.

[Image: 10154184_10152091523734958_1119609467_n.jpg]

Arrived today. I can finally join you guys in the 70 goodness!


Diablo III: Reaper of Souls - Polantaris - 2014-03-29

Razmos Wrote:Hngggh.
[Image: 896264ce1d743c076047e4b13ef18cef.png]

The extra movement speed means I can use it 1H on my Crusader without slowing down much.

I personally would try turning that Movement Speed into either Sockets or Strength (if you're still using it, that is). Even if the whole Movement Speed thing mentioned by Dark Link wasn't an issue. Crusader has plenty of damaging/support-movement combo skills that it's not really a big deal in my opinion.

Dark Link Wrote:Maybe it was just me, but I timed the distance between A to B and the time ended up being the same regardless if I was at 110% or 125%. I believe the character movement is playing mind games with people.

Also...these hotfixes just went live, you may need to restart your game / client if you haven't done so recently.

That hotfix is sexy.

Also, that 2h Passive on Crusader doesn't say it lowers the cap, unless I'm reading it wrong. I'm reading it as it's saying that your current Maximum Movement Speed is reduced by 15%. Maximum Movement Speed might not necessarily mean the cap. Maybe it's just badly worded, resulting in people thinking it lowers the cap to 110% but in reality it just lowers your overall movement speed by 15%.


Diablo III: Reaper of Souls - Dark Link - 2014-03-29

New Powerleveling "Exploit". It can get you from 60 -> 70 in about 1 hour to 1.5 hours.

[video=youtube;2-wt_e4WcQE]https://www.youtube.com/watch?v=2-wt_e4WcQE[/video]


Diablo III: Reaper of Souls - Polantaris - 2014-03-29

I give it until Monday before it's patched, if not sooner. Might get away with longer because it's the weekend.


Diablo III: Reaper of Souls - Razmos - 2014-03-29

That looks so boring. At least Royal Audience can be kinda fun.
Also wow at those hotfixes, I wondered if maybe Kadala was supposed to give out Legendaries more often, cool stuff.

EDIT: Oh wow, apparently the material required for the Reaper's Wraps (that I posted further up) is bugged and almost never drops. Now I feel even luckier since I got both the material and the plans from the same kill of Malthael.


Diablo III: Reaper of Souls - Shidoshi - 2014-03-29

I've come to the conclusion that having movespeed in any of your items is a waste of a primary stats line, the best thing to do is to use 50 paragon points on move speed, which are equal to about 250 main stat, and reroll the move speed on your items to things that are almost certainly worth more than 12*5 main stat.


Diablo III: Reaper of Souls - IllegallySane - 2014-03-29

So last night I fought Urzael before I went to bed, and was an interesting fight. Unfortunately I had to turn down the difficulty to Expert since I still have no upgrades for my Legacy gear and melt to the flamethrower attack.