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[1.2.321] Skill Balancing - Edelstein & Leben - Printable Version

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[1.2.321] Skill Balancing - Edelstein & Leben - Hanabira.Kage - 2010-06-26

Arroz Wrote:you should find in in the KOR thread but I'm sure its the same as brandish now

ep found it. it's still bigger than brandish

and can someone explain the other hero skill, does it ignor 30% of monster defense?

That's what I'd like to know. A few translations I read said:

1. 30% chance of negating damage taken. (obviously wrong)
2. 30% chance of ignoring target's defence when attacking. (makes sense...)

Your interpretation is a third one... So is number 2 or yours correct? o.O



[1.2.321] Skill Balancing - Edelstein & Leben - Scaeva - 2010-06-26

Hanabira.Kage Wrote:
That's what I'd like to know. A few translations I read said:

1. 30% chance of negating damage taken. (obviously wrong)
2. 30% chance of ignoring target's defence when attacking. (makes sense...)

Your interpretation is a third one... So is number 2 or yours correct? o.O

Number 2 would make the most sense, especially with the old Brave Slash(3 weaker hits instead of 2 stronger ones, most likely ignoring defence more).

I'm not too happy with having to get summoning rocks now, those and magic rocks were a horrible idea. Maybe if you could turn 5 etc. from a monster of Lv.70 or higher using Maker (Lv.2 or 3) into a rock(maybe after a quest like that of Gordon, but this one giving a ring?) it would be ok, but having to do some crazy long quest for them is just wrong. I already have to carry around Ores, Powders, Quest items and other stuff in my Etc. slots, I'm not even sure if I have enough room. I'm kind of glad that I left my CB at Lv.75, because now I can get BoT to 18, and start saving up points for SP and FJ without having them get stuck in other skills(in case Nexon only gives back skill points from skills which had their levels lowered or those that were deleted). Knowing my leveling speed I'll won't have enough points to max both of those when the patch arrives.

I think Paralyze should just be single target again, F/P AMs already have Fire Arrow, Explosion and Fire Demon for mobs(and those got boosted too).

Most things are looking great so far, but I expect some more tweaking, mainly for Mages.


[1.2.321] Skill Balancing - Edelstein & Leben - Meeru - 2010-06-26

Dusk Wrote:I missed the part where Nexon made it so you can only train with one skill at a time.



I've played since early Beta and I changed my keys from the Ctrl/Alt setup as soon as I got more than 2 skills to use. I posted this in one of those Corsair keyboard setup threads a long time ago. Since then I've gotten MW, which I put on H.

[IMGSPOILER]http://img10.imageshack.us/img10/7369/layouthie.png[/IMGSPOILER]

There is no freaking way I can use all of those skills with my hand scrunched up in the corner of the keyboard.

Lol, of course I did not literally mean only ctrl+alt keys only. My hands are rather small perhaps, I find it not a problem. But now that shads getting more skills like fj, I don't think the corner keys are gonna cut it anymore. Its good that you have already found something you comfortable with.


[1.2.321] Skill Balancing - Edelstein & Leben - chrisloup - 2010-06-26

really. what they should do is make sure all damages are equivalent, esp for 4th job skills.

3rd job skills=wadever, its merely a balance between explosion, icestrike (spd+freeze vs dmg).
4th jobs, make them equivalent.

both jobs have freezing of mobs in the form of para/icedemon/firedemon/elqueenes

so make the damage equivalent.
para = poison based + freeze + dot perhaps

lightning = lighting based + stun + hit multiple times (for weaker base dmg) ON the same mob


change elqueenes to (ice+lightning based) (so it freezes and stuns)
change ifrit to (poison + fire based (and give it damage over time that works on bosses (% based, but capped at a maximum for bosses)

for Bishop. they should KILL it as a supporting classes. instead of bishop, they should be HOLY ARCHMAGES.

so change Angel Ray to Angelic Demon.. (or holy seraphim or something wadever) that stuns and seals and deals holy damage
give them inflict holy weakness

etc


[1.2.321] Skill Balancing - Edelstein & Leben - Dusk - 2010-06-26

FrozNlite Wrote:"What Outlaw's Have to Show for Reaching Corsair:" Flashy 6-mob AoE with massive range and a mere 5 second cooldown, along with top tier single target DPS.

And guess what! When you hit Lv. 200, you can continue to participate in high leveled content! Isn't that swell?

/effervescent sarcasm

Who the pineapple gives a pomegranate about flashy, useful skills if there's no use for them at the end of the game. The quotes I provide below help support this point:

You're taking my post out of context. If Nexon gets the balancing right, those skills should be useful.


[1.2.321] Skill Balancing - Edelstein & Leben - andyandythin - 2010-06-26

Arroz Wrote:you should find in in the KOR thread but I'm sure its the same as brandish now

ep found it. it's still bigger than brandish

and can someone explain the other hero skill, does it ignor 30% of monster defense?

argh show me the link >:O.

ignoring 30% of monsters defence if pretty stupid, it makes u do like 3k more dmg. i'm thinking 30% chance to block an attack or 30% chance to ignore ALL defence


[1.2.321] Skill Balancing - Edelstein & Leben - Abysseon - 2010-06-26

FrozNlite Wrote:You want to complain about the "story" of ArchMages as part of your argument?
If so, you had better siphon off some of this energy from freezing skill crap and focus
it on the summon switch. In case you don't remember, the story behind ArchMage summons
is that we use opposing elements because they're the next stages of magic we can learn
(now that we've mastered our respective elements), but to master them without neutralizing
our main elements we have to utilize them through a free-standing summoning frame that
simply uses our magical power to drive the element.

Perhaps one of the most well-written and ingenious plot lines to a quest in the game, and it's completely
obliterated by switching Elquines and Ifrit.

Yes, it was the hardest/most story driven quest of 4th job for me including the smegas of
trying to find a f/p archmage available to help.
*lol, made a new friend afterwards*

But to simply state of it's ruin when we don't even how they're going to change the storyline?

There's a possibility that it may end up even more well-written and difficult/enjoyable than the previous quest.

Quote:The bottom line, and take it from a large percentage of us Lv. 200 ArchMages, is that when
we hit 200, we have so little to do due to our uselessness that what usually ends up happening
is the ArchMage is stripped and a new character started.

My guild had a Lv. 200 I/L archmage who would just visit the fm and help us out when she could.

However, she was still never invited for the alliance boss runs. =/

People complain of archmages/bishops going to 200 the fastest but when you get to the
highest level of the game and still can't compete with the other lower-leveled classes, what's
the point?

Quote:or Bishop. they should KILL it as a supporting classes. instead of bishop, they should be
HOLY ARCHMAGES.

so change Angel Ray to Angelic Demon.. (or holy seraphim or something wadever) that stuns and seals and
deals holy damage give them inflict holy weakness

Don't see that happening unless they remove their support skills.

The skills that currently warrant them necessary for bossing over archmages...


[1.2.321] Skill Balancing - Edelstein & Leben - LiquidSwing - 2010-06-26

I'am glad Nexon wasnt jerking DrKs around with their skills.

Now we just need some in-game experience here to see what we lack. I still think we are weaker than the other classes because of berserk going from 200% to 70, and with crusher getting nerfed. I don't think giving us a small critical skill will make up for it. I hope they'll put berserk at 100% and buff crusher to the same level as Heroic Strike or whatever Hero's get now.

What do you think MetaSeraphim?


[1.2.321] Skill Balancing - Edelstein & Leben - ScherzoDeLuce - 2010-06-26

LiquidSwing Wrote:I'am glad Nexon wasnt jerking DrKs around with their skills.

Now we just need some in-game experience here to see what we lack. I still think we are weaker than the other classes because of berserk going from 200% to 70, and with crusher getting nerfed. I don't think giving us a small critical skill will make up for it. I hope they'll put berserk at 100% and buff crusher to the same level as Heroic Strike or whatever Hero's get now.

What do you think MetaSeraphim?

i dont mind us being ABIT weaker than heroes or paladin, i just want +3 booster and a new atking skill that is reliable enough to replace crusher.


[1.2.321] Skill Balancing - Edelstein & Leben - LiquidSwing - 2010-06-26

ScherzoDeLuce Wrote:i dont mind us being ABIT weaker than heroes or paladin, i just want +3 booster and a new atking skill that is reliable enough to replace crusher.

I myself don't feel we need the +3 booster. With speed infusion we can hit the speed cap with Sky Skii's I think?

IMO I think crusher is one of the coolest attacking skills in the game haha. It's got a nice big animation and stuff and looks cool. I think Nexon gave Hero's their new attack skill thing because crusher was so cool.

I also want to know wth that Beholder's Revenge thing does.


[1.2.321] Skill Balancing - Edelstein & Leben - MetaSeraphim - 2010-06-26

LiquidSwing Wrote:I'am glad Nexon wasnt jerking DrKs around with their skills.

Now we just need some in-game experience here to see what we lack. I still think we are weaker than the other classes because of berserk going from 200% to 70, and with crusher getting nerfed. I don't think giving us a small critical skill will make up for it. I hope they'll put berserk at 100% and buff crusher to the same level as Heroic Strike or whatever Hero's get now.

What do you think MetaSeraphim?

I would like to see Crusher have the same speed as Fury. Or maybe a little slower so it doesn't replace Fury. Because as it stands now with the damage boost to Fury training might be faster by spamming Fury with a normal speed Polearm.

ScherzoDeLuce Wrote:i dont mind us being ABIT weaker than heroes or paladin, i just want +3 booster and a new atking skill that is reliable enough to replace crusher.

LiquidSwing Wrote:I myself don't feel we need the +3 booster. With speed infusion we can hit the speed cap with Sky Skii's I think?

IMO I think crusher is one of the coolest attacking skills in the game haha. It's got a nice big animation and stuff and looks cool. I think Nexon gave Hero's their new attack skill thing because crusher was so cool.

It was talked about before somewhere in this thread I think. But I want to see a skill in 4th job that gives something like an attack boost and speed boost to Crusher and Fury (Not just Berserk) and maybe have it recolor Fury and Crusher when it's on to black or something to match the theme of being Dark Knights.

LiquidSwing Wrote:I also want to know wth that Beholder's Revenge thing does.

It seems to reflect 700% of damage you take to monsters around you every 5 seconds.


[1.2.321] Skill Balancing - Edelstein & Leben - ScherzoDeLuce - 2010-06-26

LiquidSwing Wrote:I myself don't feel we need the +3 booster. With speed infusion we can hit the speed cap with Sky Skii's I think?

IMO I think crusher is one of the coolest attacking skills in the game haha. It's got a nice big animation and stuff and looks cool. I think Nexon gave Hero's their new attack skill thing because crusher was so cool.

I also want to know wth that Beholder's Revenge thing does.

but i still need +3 booster for training. =_=

and NO, crusher animation is soo ugly. i demand for a new cooler looking skill that can replace crusher interm of look and damage or a new animation for crusher. T.T


[1.2.321] Skill Balancing - Edelstein & Leben - Hanabira.Kage - 2010-06-26

MetaSeraphim Wrote:It was talked about before somewhere in this thread I think. But I want to see a skill in 4th job that gives something like an attack boost and speed boost to Crusher and Fury (Not just Berserk) and maybe have it recolor Fury and Crusher when it's on to black or something to match the theme of being Dark Knights.



It seems to reflect 700% of damage you take to monsters around you every 5 seconds.

Dark Force should do that!


700% damage every 5 seconds? That sounds like a lot. o.O



[1.2.321] Skill Balancing - Edelstein & Leben - MetaSeraphim - 2010-06-26

ScherzoDeLuce Wrote:and NO, crusher animation is soo ugly. i demand for a new cooler looking skill that can replace crusher interm of look and damage or a new animation for crusher. T.T

Crusher is beautiful man. Brave Slash is gaudy as all hell.

Hanabira.Kage Wrote:[FONT="Century Gothic"][align=center]Dark Force should do that!

Yeah, after I posted that I thought about editing it to say that Berserk should give a tiny speed boost to Fury and Crusher (Doesn't have to be the same as 1 booster level).


[1.2.321] Skill Balancing - Edelstein & Leben - Kalovale - 2010-06-26

MetaSeraphim Wrote:Crusher is beautiful man. Brave Slash is gaudy as all hell.



Yeah, after I posted that I thought about editing it to say that Berserk should give a tiny speed boost to Fury and Crusher (Doesn't have to be the same as 1 booster level).

That's a nice idea actually, since they already DID make a powerup-other-skills skill. Still, I'm relatively happpy as thing are.


[1.2.321] Skill Balancing - Edelstein & Leben - MetaSeraphim - 2010-06-26

Yeah, out of all the classes in this game I choose to stay with my DK because I enjoy playing on it more than any other job (And trust me, I've played through all of them throughly) and not for damamge.

But there are a few things that I think we could have to make things a little easier.


[1.2.321] Skill Balancing - Edelstein & Leben - GunisBack - 2010-06-26

Sorry if this was asked already, but

- Advanced Homing's range increased by 50 to 400. Damage increased by+60% at all levels.

Does that mean the damage when you throw the egg, or the damage increase that advanced homing gives? (If you get what I mean)


[1.2.321] Skill Balancing - Edelstein & Leben - Kaasoljoyyx - 2010-06-26

GunisBack Wrote:Sorry if this was asked already, but

- Advanced Homing's range increased by 50 to 400. Damage increased by+60% at all levels.

Does that mean the damage when you throw the egg, or the damage increase that advanced homing gives? (If you get what I mean)

Pretty sure it means initial hit.


[1.2.321] Skill Balancing - Edelstein & Leben - Bomber - 2010-06-26

After seeing hero get brandish go to 3rd job, and get brave slash 4th job, it'd be nice if a nib blast was put in 3rd and got a different main skill 4th. •__@


[1.2.321] Skill Balancing - Edelstein & Leben - Cyanne - 2010-06-26

According to this, snipe got changed back to 1mil.

 Spoiler