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Pirate %/s (KMS RED and GMS Unleashed) - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Pirate (https://www.southperry.net/forumdisplay.php?fid=40) +---- Thread: Pirate %/s (KMS RED and GMS Unleashed) (/showthread.php?tid=48863) |
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Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2014-08-11 KMS 1.2.218: Corsair:
Spoiler
Rapid Fire/Fusillade
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Battleship Bomber
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Head Shot
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Battleship Bomber
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Head Shot
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Hyper
Rapid Fire/Fusillade
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Battleship Bomber
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Head Shot
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Rapid Fire/Fusillade
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Battleship Bomber
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Head Shot
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Doesn't look like there still isn't really any point to using Quickdraw + Headshot against a boss. Meanwhile, that FA buff... Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2014-08-11 KMS 1.2.208: Mechanic:
Spoiler
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Hyper KMS 1.2.218:
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Mechanic:
Spoiler
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Hyper
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Summon delays were halved. Some changes to Siege Mode. I don't think I ever updated the OP from the last patch so here it is for comparison. I think v208 was the number. It was the You and I patch as I have it named. Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2014-08-11 KMS 1.2.208: Angelic Burster:
Trinity & Primal Roar
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Soul Seeker
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Hyper KMS 1.2.218:
Trinity & Primal Roar
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Soul Seeker
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Angelic Burster:
Trinity & Primal Roar
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Soul Seeker
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Hyper
Trinity & Primal Roar
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Soul Seeker
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Our Goddess returns. Soul Seeker Expert literally casts Soul Seeker at a 35% chance if you use a skill that isn't Soul Seeker, basically an overpowered as pineapple Final Attack. tfw chance happens on every hit of Soul Resonance. I assume it also works with their Hyper, Supernova. Pirate %/s (KMS RED and GMS Unleashed) - CakesXD - 2014-08-11 Oh. My. Glob. Didn't expect the numbers to be that great for Angelic Buster. Damage output still relies on Soul Seeker, but whatever. Many thanks as usual, JoeTang. Pirate %/s (KMS RED and GMS Unleashed) - kayeyearekay - 2014-08-12 sorry if someone asked this already; its early and i cant find an answer quickly. Shade attacking speed knuckle fast (5) -1 spirit bond 2 (passive) -1 hyper spirit bond (hyper skill) -1 dSI -1 green potion aside from the passive, there is noticeable increase after using each stage, in any order. this suggests a Faster(1) cap for shade. can anyone confirm or dispute? (i thought universal cap was Faster(2)) Pirate %/s (KMS RED and GMS Unleashed) - hadriel - 2014-08-12 I thought Green potion breaks speed cap? Anyway I did abit of punching, and from Speed (3) to (2) the increase slows down by 30ms. All other attack speed stage increases give a 60ms reduction in delay. What you must know is that even if all speed stages give 60ms decreases, they will appear significantly shorter and shorter. 60ms of 630ms [(2) to (1)] is more significant than 60ms of 720ms [(4) to (3)]. Hadriel Pirate %/s (KMS RED and GMS Unleashed) - kayeyearekay - 2014-08-12 alright thanks so thats why EVERYONE wants +1 speed again...if they ever recap to (2)... ppl gonna be disappointed Pirate %/s (KMS RED and GMS Unleashed) - hadriel - 2014-08-12 Strongly dependent on rounding. If that +1 happens to give only 30ms reduction to the next stage, then it would just be... meh less than I expected. Nevertheless, it is still one of the DPS increases that are fully multiplicative with about everything else you can get from potential (not counting DSI i.e. %stat, %Boss, %IgnorePDR etc. etc.) and does not suffer from diminishing returns i.e. it obeys the law of increasing returns. +1 IAS is truly valuable. In contrast, other Legendary-tier IAs like +1 Passive Skills is highly job-dependent. Luminous would only have a very minor increase in Mastery, whereas Marksmen would have a massive increase due to the large number of passive skills. (Idea for you, [MENTION=3070]Marksman Bryan[/MENTION];?) Hadriel Pirate %/s (KMS RED and GMS Unleashed) - Marksman Bryan - 2014-08-12 hadriel Wrote:Strongly dependent on rounding. If that +1 happens to give only 30ms reduction to the next stage, then it would just be... meh less than I expected. Nevertheless, it is still one of the DPS increases that are fully multiplicative with about everything else you can get from potential (not counting DSI i.e. %stat, %Boss, %IgnorePDR etc. etc.) and does not suffer from diminishing returns i.e. it obeys the law of increasing returns. +1 IAS is truly valuable. I have yet to see +1 to all skill levels as well. I could be mistaken but I don't think a lot of the passive skills go past their max. I'll have to take a look with dCO later. Pirate %/s (KMS RED and GMS Unleashed) - hadriel - 2014-08-12 Marksman Bryan Wrote:I have yet to see +1 to all skill levels as well. Based on the Ultimate Skills Table, there should be 4 passives that can go past the cap. Since you have dCO, you should get an extra +2%DMG, +1%cr and 1%DMG, 1%ignorePDR and 1WA. Err... you know what... forget it. This looks utterly terrible. Don't waste time on this hahah. Hadriel Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2014-08-12 kayeyearekay Wrote:sorry if someone asked this already; its early and i cant find an answer quickly. I believe Green Potions in GMS let you break the speed cap. I don't think I'll be doing any GMS updates anymore though. Pirate %/s (KMS RED and GMS Unleashed) - Arrol - 2014-08-12 JoeTang Wrote:I believe Green Potions in GMS let you break the speed cap. I don't think I'll be doing any GMS updates anymore though. This includes the revamped Jett? Pirate %/s (KMS RED and GMS Unleashed) - kayeyearekay - 2014-08-12 JoeTang Wrote:I believe Green Potions in GMS let you break the speed cap. I don't think I'll be doing any GMS updates anymore though. i understand... GMS is pretty unstable... every other patch makes a glitch that changes numbers Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2014-08-12 Arrol Wrote:This includes the revamped Jett? Is that actually a thing? Pirate %/s (KMS RED and GMS Unleashed) - CakesXD - 2014-08-12 JoeTang Wrote:Is that actually a thing? Surprisingly, yes. Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2014-08-12 We'll see how complicated it is. Pirate %/s (KMS RED and GMS Unleashed) - Negation - 2014-08-13 Btw, Joe do you plan on updating the first page with the new addition since FLY/U&I in KMS? I suppose this applies to the other class threads as well? Pirate %/s (KMS RED and GMS Unleashed) - fodjgngf - 2014-08-14 JoeTang Wrote:We'll see how complicated it is. Shouldn't be too complicated.. maybe a table for Starline's combo and a table for Backup Beatdown. It's 1v1 is just 270% rapid fire with a 2% chance of 10 hits of 355%. Pirate %/s (KMS RED and GMS Unleashed) - CakesXD - 2014-08-24 @JoeTang; Since it's damn-near impossible to fail a Recharge on Angelic Buster once you've maxed all the Affinity skills (I haven't failed a single Recharge in GMS ever since Angelic Busters got the Affinity II/III buffs, which was about 2 months ago), could you make another Table for Trinity spam and Soul Seeker spam? Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2014-08-24 CakesXD Wrote:JoeTang; Since it's damn-near impossible to fail a Recharge on Angelic Buster once you've maxed all the Affinity skills (I haven't failed a single Recharge in GMS ever since Angelic Busters got the Affinity II/III buffs, which was about 2 months ago), could you make another Table for Trinity? The failure rate for Trinity was around 2.3% during the Cygnus Returns patches. After You and I, and the current patch, the failure rate is 0 with the Charge Up Hyper Skill, and around 1.5% without it. |

so thats why EVERYONE wants +1 speed again...