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Warrior %/s (KMS You & I + GMS Unleashed) - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Warrior (https://www.southperry.net/forumdisplay.php?fid=46) +---- Thread: Warrior %/s (KMS You & I + GMS Unleashed) (/showthread.php?tid=45629) |
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Warrior %/s (KMS You & I + GMS Unleashed) - Arrol - 2012-08-19 FabledGumbo Wrote:Maybe it's a bug? It would be really stupid to limit skill usage because you're transformed. No, it's intended. I can't use my 2nd or 3rd job skills, only Dragon Slash and Will of Sword, and Transfigured does less hits per second than the original and Will of Sword still isn't any different. I may be talking out of place, but I actually feel a bit nerfed when i transform because I'm hindered to only two skills. I can't imagine what 4th job Transfiguration is like. Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2012-08-20 KMST 1.2.447: Aran:
Spoiler
Beyonder
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
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Sharp Eyes
Weapon Speed: Fast (4)
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Weapon Speed: Fast (4)
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Assuming you need to restart Overswing after each Beyonder. Warrior %/s (KMS You & I + GMS Unleashed) - TagerBustah - 2012-09-07 Some evidence in this video to indicate paladin might be immune to Physical Element KMS[1.2.165] Lv.192 Paladin Vs Empress If true every warrior except Paladins will have their damage reduced by 50% at Empress, Magnus, Pink Bean, Hillia, and just about every other new Kms super boss that comes out including the Black Mage. Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2012-09-07 TagerBustah Wrote:Proof in this video that Paladins are now indeed immune to Physical Element KMS[1.2.165] Lv.192 Paladin Vs Empress Exactly what relevance does that hold here? Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2012-09-14 Hero:
Hyper Paladin:
Spoiler
Weapon Speed: Fast (4)
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Weapon Speed: Fast (4)
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Sharp Eyes
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
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Hyper Dark Knight:
Divine + Lightning Charge
Weapon Speed: Normal (6)
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
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Weapon Speed: Normal (6)
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Flame + Lightning Charge
Weapon Speed: Normal (6)
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Weapon Speed: Normal (6)
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Sharp Eyes
Divine + Lightning Charge
Weapon Speed: Normal (6)
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Weapon Speed: Normal (6)
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Flame + Lightning Charge
Weapon Speed: Normal (6)
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Hyper Mikhail:
Spoiler
Weapon Speed: Fast (4)
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Weapon Speed: Fast (4)
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Sharp Eyes
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
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Weapon Speed: Fast (4)
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Hyper
Spoiler
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
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Sharp Eyes
Weapon Speed: Fast (4)
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Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
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Paladins aren't last anymore hooray. They'd be a bit higher if I excluded both Smite and Heaven's Hammer. Using Heaven's Hammer is about 200%/s lower at 70% for Normal (6) 1v1. Smite is negligible. Difference for 7 targets is negligible with either there, but lower cap damage without them. ACB didn't get a buff so Paladins can continue being the worst multitarget while they're at it. Dark Knights' Sacrifice didn't get a buff, only an indirect buff from Dark Force, which is why they're not significantly stronger 1v1. Dark Impale is still not better for 1v1 except on cap. Pretty obvious how Heros and Mikhail got a gigantic buff. Numbers might be a little too high for Heros if the Advanced Combo - Boss Killer buff is actual Boss Damage, since I just made it additive to Advanced Combo's damage to give them 2.4x. tl;dr herpderp Heroes. Warrior %/s (KMS You & I + GMS Unleashed) - Takebacker - 2012-09-14 I kind of like the balance for hyper skills. Paladins can at least compete with heroes if they cap. The hero ultimately wins because of the higher possible millions per second, but keeping up with the strongest offensive explorer is saying a lot for a class that can outlive any other character as well. Dark knights still suck unfortunately...at least they have range? I guess? Mikhail's buffs aside, dat 70% base status resistance mmmmm. Warrior %/s (KMS You & I + GMS Unleashed) - ShinkuDragon - 2012-09-14 @joetang: are you accounting synthesis and such? If so i have a weird request, how many of the hits from the hps are from CAP-breaking skills? And how do you decide which hyper skills to use? Just wondering Edit. Oh, just noticed you switched to millions per second, that sucks for us drk then ![]() Edit edit. Wait, 1v1 for millions per hit is with di or sac? Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2012-09-14 ShinkuDragon Wrote:@joetang: are you accounting synthesis and such? If so i have a weird request, how many of the hits from the hps are from CAP-breaking skills? I just added everything since I hadn't found any resource telling me what the max points is. I'll fix it up tomorrow along with the Legend classes and Magicians, but don't expect Heros to get too much weaker. Warrior %/s (KMS You & I + GMS Unleashed) - Takebacker - 2012-09-14 ![]() So basically 6 stat enhancers, 5 skill enhancers, and 3 attack/buffs Warrior %/s (KMS You & I + GMS Unleashed) - ShinkuDragon - 2012-09-14 JoeTang Wrote:I just added everything since I hadn't found any resource telling me what the max points is. I'll fix it up tomorrow along with the Legend classes and Magicians, but don't expect Heros to get too much weaker. Takebacker beat me to it, but my request is to check for di while it does 6 strikes, on 1v1. Doubt its enough to go even with héroes (thanks afa) but it should help loads, since it would match raging bloc hpswise Warrior %/s (KMS You & I + GMS Unleashed) - Dark Link - 2012-09-14 So the class order didn't change in terms of numbers... I lol'd. The gap between Hero -> Paladin -> Dark Knight just got way bigger. Takebacker Wrote:Mikhail's buffs aside, dat 70% base status resistance mmmmm. Hello 90% Resistance with just passive and Max Willpower lol Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2012-09-14 Hero:
Hyper Paladin:
Spoiler
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Sharp Eyes
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Hyper Dark Knight:
Divine + Lightning Charge
Weapon Speed: Normal (6)
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Normal (6)
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Flame + Lightning Charge
Weapon Speed: Normal (6)
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Normal (6)
Weapon Speed: Fast (5)
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Sharp Eyes
Divine + Lightning Charge
Weapon Speed: Normal (6)
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Normal (6)
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
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Flame + Lightning Charge
Weapon Speed: Normal (6)
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Normal (6)
Weapon Speed: Fast (5)
Weapon Speed: Fast (4)
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Hyper Mikhail:
Spoiler
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
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Sharp Eyes
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
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Hyper
Spoiler
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
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Sharp Eyes
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Adjusted Mastery:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
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Switched Dark Knights to Dark Impale for single target. Sacrifice is stronger for 70% Defense by 1.25x for reference, but Dark Impale has a higher base damage. Hero: Raging Blow - Reinforce, Raging Blow - Bonus Attack, Advanced Final Attack - Bonus Chance, Advanced Combo - Reinforce, Advanced Combo - Boss Killer Paladin: Blast - Reinforce, Blast - Critical Rate, Blast - Bonus Attack, Threaten - Bonus Chance, Threaten - Enhance Dark Knight: Dark Impale - Reinforce, Dark Impale - Ignore Guard, Dark Impale - Bonus Attack, Dark Force - Critical Rate, Dark Force - Reinforce Mikhail: Soul Assault - Bonus Attack, Soul Assault - Reinforce, Shining Blast - Reinforce, Shining Blast - Bonus Attack, Shining Blast - Extra Target These are the highest %/s possible combinations. Every class has Hyper Critical Rate. For Dark Knights, if you have high enough inherent defense ignore from gear, which you'll want for Dark Impale to be stronger than Sacrifice, you can take Dark Force - Critical Damage instead of Dark Impale - Ignore Guard for more damage. AFA - Bonus Chance adds the least %/s, but it contributes to hits/s and max/s. Something like 500% Boss is needed for AFA - Bonus Chance to be better than Raging Blow - Reinforce and Advanced Combo - Boss Killer in terms of %/s, but you'd be hitting cap with that anyways. Warrior %/s (KMS You & I + GMS Unleashed) - ShinkuDragon - 2012-09-14 Only 1 m behind heroes, thanks loads jt! Now to keep fighting the fundings war Warrior %/s (KMS You & I + GMS Unleashed) - Bomber - 2012-09-14 [MENTION=535]JoeTang[/MENTION]; What makes dark knights have more max damage than paladins? Is it dark synthesis? Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2012-09-14 Bomber Wrote:[MENTION=535]JoeTang[/MENTION]; Yes. It does up to 3m x10 every 8s. You can see its effectiveness on the 7~8 targets, where Dragon Fury only got ~1.25x increase at most from the other buffs, the actual damage went up by nearly 1.6x and almost 4x as much max damage. I expect the actual numbers to change in the next patch since it's already a carbon copy of Mercedes' Wrath of Enlil, though it does have its own (slower) delay. Warrior %/s (KMS You & I + GMS Unleashed) - ShinkuDragon - 2012-09-14 Bomber Wrote:[MENTION=535]JoeTang[/MENTION]; I have to say, i like how the max damage numbers look like, heroes beat drks, which beat pallies, but the difference is only of 1 million each tier, with paladins having the better survivability and lowest damage The fact pallies beat drks 1v1 (using sac) is kinda sad, but i don,t mind. Lolheroes though Warrior %/s (KMS You & I + GMS Unleashed) - TagerBustah - 2012-09-14 JoeTang Wrote:Yes. It does up to 3m x10 every 8s. You can see its effectiveness on the 7~8 targets, where Dragon Fury only got ~1.25x increase at most from the other buffs, the actual damage went up by nearly 1.6x and almost 4x as much max damage. From orange mushrooms blog Dark Synthesis:Awaken the powers of darkness, dealing 300% damage 10 times on up to 8 enemies. There is a cooldown of 8 seconds. The maximum damage for this skill is 3,000,000. Doesn't the description mean it should be 300k x 10? Has this already been confirmed in videos to be 3m x10? Warrior %/s (KMS You & I + GMS Unleashed) - Link - 2012-09-14 TagerBustah Wrote:From orange mushrooms blog Damage cap increases aren't for the total number accumulated from all attacks within a skill. Damage caps are set as the highest number of damage any single hit can do. With the damage cap on that skill being 3,000,000, the highest number any single hit within the skill will do up to 3,000,000, so it'll do up to 3,000,000 * 10. Warrior %/s (KMS You & I + GMS Unleashed) - TagerBustah - 2012-09-14 Link Wrote:Damage cap increases aren't for the total number accumulated from all attacks within a skill. Damage caps are set as the highest number of damage any single hit can do. With the damage cap on that skill being 3,000,000, the highest number any single hit within the skill will do up to 3,000,000, so it'll do up to 3,000,000 * 10. Soul Resonance: Resonate with Escadas soul, dealing 320% damage continuously as long as your skill key is held down, for a maximum of 8 seconds on up to 10 monsters. Proportional to the duration of the first attack, deal a maximum of 3000% finish damage. When attacking a boss, increase your damage by 50%. There is a cooldown of 60 seconds. Maximum damage for this skill is 99,999,999. (max level: 30) Ok now i havnt seen any Angelic buster videos but your telling me that Soul Resonance does 8 billion damage? 100 million damage per second for 8 seconds to 10 enemies? and 1.2 billion damage to bosses? 150 million damage per second for 8 seconds? Warrior %/s (KMS You & I + GMS Unleashed) - JoeTang - 2012-09-14 TagerBustah Wrote:Ok now i havnt seen any Angelic buster videos but your telling me that Soul Resonance does 8 billion damage? 100 million damage per second for 8 seconds to 10 enemies? I don't know where you got this information that it does 100m damage per second, but yes it can do up to 100m per hit. I don't know what relevance this has to what you're discussing in the first place though since Soul Resonance only does 1 hit per attack... |


![[Image: hyper-skill-sp1.gif]](http://orangemushroom.files.wordpress.com/2012/08/hyper-skill-sp1.gif)