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[1.2.322] Moar Skill Balancing - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.322] Moar Skill Balancing (/showthread.php?tid=27124) |
[1.2.322] Moar Skill Balancing - Hazzy - 2010-07-01 IllegallySane Wrote:Oh wow I noticed that too after seeing 99.99%. That's not 50% less EXP. That's more like 75% less EXP to level. O_O It's an 80% reduction from 10-58, at least. [1.2.322] Moar Skill Balancing - vx-2 - 2010-07-01 common NEXON, bring "Arcane Aarcher" to maple !!! ![]() !!!!
[1.2.322] Moar Skill Balancing - IllegallySane - 2010-07-01 Hazzy Wrote:It's an 80% reduction from 10-58, at least. Interesting. So something like 70% reduction at late to early 4th job, and so forth until 50% reduction per level at the last 10 levels or something? [1.2.322] Moar Skill Balancing - Solarboy - 2010-07-01 vx-2 Wrote:common NEXON, bring "Arcane Aarcher" to maple !!! wtp is that... The pic has 99.99% exp :O [1.2.322] Moar Skill Balancing - LegendGospel - 2010-07-01 Alloy Wrote:That's exactly my thought. As in, lv 20-30 give less per SP than lv 10-20. They'd just have to tweak the new increases for levels above. So tweak ALL skill tables for ONE new Paladin skill? That would only make all jobs train slower. The skill seems fine as it is, I don't like the idea of breaking the skill caps, just think about it... you could make 20 worthless equips before you get one with your skill, in the case it adds to your main attack. Cause a skill level adds % damage. Yes, +20% damage is overpowered, and 2 skill levels for certain skills is just mad... it would make Paladins THE most wanted class, and that's not what you call balance. If anything, just to make the skill don't become useless for higher levels, maybe make it add some quirk to max level skills, like 2% damage. That way the skill still makes sense and isn't overpowered. But that would need a lot of coding. [1.2.322] Moar Skill Balancing - Alloy - 2010-07-01 LegendGospel Wrote:So tweak ALL skill tables for ONE new Paladin skill? That would only make all jobs train slower. Tweak ABOVE max level. Not below. It's also for those equipments with +1 or 2 skill levels. Makes sense, doesn't it? And nobody would become worse for a single skill. [1.2.322] Moar Skill Balancing - Duelman - 2010-07-01 If they added skill levels up to +10 to max level they could make the returns for each level above maximum return less and less of a boost to the skill. So if skills followed a certain trend %-wise each sp invested, then after max level each one gives a smaller and smaller and smaller % gain to skill damage. That way a measly +2 won't give a 10% or even 20% gain to the skill. Mabye make the entire system only add up to about a 4,5, or 6 percent boost. [1.2.322] Moar Skill Balancing - Hanabira.Kage - 2010-07-01 iFrancisco Wrote:Based off of his posts, I would assume English is not his first language. But still... Off-topic:
If I'm not mistaken, Peyhwa is a MapleSEA player. Judging from the name "Peyhwa" (which also happens to be the name of a SCHOOL in Singapore), I'd say Peyhwa is from Singapore just as I am. In Singapore, our educational curriculum focuses on English (first language) and one "Mother Tongue" language (For example, I'm an ethnic Chinese so I learn English and Mandarin). If Peyhwa is indeed from Singapore, he/she really has no reason to keep using such horrendous grammar. [1.2.322] Moar Skill Balancing - vx-2 - 2010-07-01 Hanabira.Kage Wrote: Well, as long as he is able to communicate with others, while others get his msg(s). That's the basis of the use of language anyways. [1.2.322] Moar Skill Balancing - Alloy - 2010-07-01 vx-2 Wrote:Well, as long as he is able to communicate with others, while others get his msg(s). That's the basis of the use of language anyways. The problem is when you have to decipher him. More precisely, for people whose first language ISN'T english, and have to make the extra effort he could be doing by typing it properly. Also consider it's not really an effort typing decently. [1.2.322] Moar Skill Balancing - Hanabira.Kage - 2010-07-01 Alloy Wrote:The problem is when you have to decipher him. More precisely, for people whose first language ISN'T english, and have to make the extra effort he could be doing by typing it properly. Also consider it's not really an effort typing decently. To help you decipher what Peyhwa says, all I can say is that broken English in Singapore (and for the ethnic Chinese in Malaysia too, apparently) is often the result of people translating directly from Mandarin without changing the sentence structure. It's a real pain for me, as I'm rather particular about the usage of the English language.
e.g. The Chinese metaphor "Ren Shan Ren Hai" (I'm not typing in Mandarin because you guys will probably see boxes and weird letters instead) refers to there being an extremely large number of people, so many that it seems that they form mountains ("Shan") and oceans ("Hai"). Some people unfamiliar with its equivalent in the English language may say "people mountain people sea" ("Ren" means person or people). [1.2.322] Moar Skill Balancing - Alloy - 2010-07-01 I'm Spanish. That's not really an excuse. I had to learn outside school to reach a proper level. [1.2.322] Moar Skill Balancing - Fiel - 2010-07-01 You guys can talk about this in the speakeasy. Can we all get back on topic now? [1.2.322] Moar Skill Balancing - Yorckie - 2010-07-01 Only one more week until the release of the Big Bang patch on KMS! *-* Can't wait to see the whole new skills animations... [1.2.322] Moar Skill Balancing - Arroz - 2010-07-01 Fiel Wrote:You guys can talk about this in the speakeasy. Can we all get back on topic now? ya, with the potential system and all can anyone give a rough estimate on how training is gona be now? I can tell a whole lot easier but at the same time I'm wondering with all the dmg being dealt if there is any difference. It still looks like we're slicing through mobs even with their buffed hp [1.2.322] Moar Skill Balancing - Hazzy - 2010-07-01 Being no expert on Maplestory, I won't judge, but I get the impression from various posters that the Revamp has left a few classes short. What do you guys think? A week is plenty of time to get some patches out, but to announce it means they think they're (almost) done. [1.2.322] Moar Skill Balancing - Veneni - 2010-07-01 I wonder if that new pally skill raises the skilllevel of itself -> instant lv 3 ? xD They do deserved something more after heroes becoming damage machines, but this skill sounds a little farfetched. A simple -10% (magic) dmg recieved party skill would have done the trick just fine too. [1.2.322] Moar Skill Balancing - iamflip - 2010-07-01 Mhmm. Considering "they have said" that they'll release the first set of changes next Thursday, do you think there'll be one more Tespia patch to finish things up before the 8th? I've seen that BMs haven't been changed around too much, and being that one of my closest friends plays a BM, I hope for her sake that NexonKR does some positive tweaking their way. [1.2.322] Moar Skill Balancing - Bribery - 2010-07-01 I hope there will be more tweaking before they officially release this patch. BMs, DrKs, and F/Ps really need some more adjustments. I also want my 5 second Air Strike back. >;[ [1.2.322] Moar Skill Balancing - Dusk - 2010-07-01 Bribery Wrote:I hope there will be more tweaking before they officially release this patch. BMs, DrKs, and F/Ps really need some more adjustments. I also want my 5 second Air Strike back. >;[ I'm actually okay with 20 sec Air Strike now that it's been buffed to proper strength for an Ultimate. I have no idea what our damage ranges will be looking like, but with a 20k average range, that should be taking a sizeable chunk out of O4 mobs at max level. |