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The Inner Ability Thread - hadriel - 2013-05-14

The point of SE is to push up your maxcritdmg. For classes like DK which can very easily hit >150% mincritdmg, and classes with very high %crit, and/or both, SE serves to raise the damage output by crits very significantly.

tl;dr Don't swap out SE.
Now if you're interested in the numbers and analysis, go ahead and read below. Luminous players should also read below too.


Let's take my Luminous for example. He has about 60%crit now (roughly), with 160%mincritdmg [rounded off, base = 120%, Crescent Polearm = 20%, mastery = 16% (+1passiveskill IA so mastery = lvl31), card = 4%]. Because mincritdmg cannot exceed maxcritdmg which is 150%, all my crits do 150% damage.

Suppose my range is x. My raw DPS is:

x(1 + 0.6*0.5) = 1.3x

Now consider an additional SE buff, which gives me 20% crit rate and +30%maxcritdmg. My crit damage range is now 160% ~ 180%, for an average of 170%. My new crit rate is 80%, so my new raw DPS is:

x(1 + 0.8*0.7) = 1.56x

Overall increase in DPS = 1.56/1.3 => 20%.

Whopping increase in damage, compared other skills e.g. Dark Serenity (40WA), Vipercision (15% ATT), ABless etc. With some hard work, 40WA is less important than SE if you have more than 255WA, which when fully buffed, is not difficult to obtain even for a self-funded, non-NX-using player.

Now what if you only have your mastery to aid you (so mincritdmg = 135%, avgcritdmg = 142.5%, and you start off with 80% crit rate so that the gain in DPS is minimised. From SE, you will therefore receive an increase in DPS by:

(1 + 1*(0.35 + 0.8)/2) / (1 + 0.8*0.425) => 17.5%

Starting from a lower crit rate of 50% gives you:

(1 + 0.7*(0.35 + 0.8)/2) / (1 + 0.5*0.425) => 15.7%

Which makes sense because the greater the contribution of crits to your DPS, the more impact SE has on you.


It makes sense for me to do some calculation for myself here. What if I give my Lumi my Explorer's Magical Ring (+20%mincritdmg), and throw in some crit rates... what is the theoretical maximum increase in damage SE can provide for any single class (AB excluded)?

Starting with 80% crit rate, and 180% mincritdmg floored to 150% before SE, I will thus see:

(1 + 1*0.8) / (1 + 0.8*0.5) => 28.57% increase in DPS.

Oh my god.

But since Absolute Kill is 100% crit, the actual increase in DPS during dual Equilibrium is actually just 1.8/1.5 = 20% if SE was provided.

Considering that Dual Equilibrium provides you roughly 40 seconds of Equilibrium every 140 seconds (for a full cycle of 180 seconds) and you spend 10 seconds rebuffing outside equilibrium (YES 10 SECONDS!), Absolute Kill provides 6475%/s * (40 + 0.9*11)s = 323102.5% and Reflection provides 2800%/s * (130 - 0.9*11)s = 336280%... Yes SE would make a hell lot of difference for Luminous.


I did all those rough numbers just to show how important SE is. As a Phantom, Carte Noir depends on crit rate too so it is imperative that you get as much crit as possible. I've also done these numbers just to show how important Equilibrium is to a Luminous (with a fair amount of error but the order isn't too far off). MSEA and KMS people have it way better than GMS. Even then, because Joe's numbers don't fully represent all damage sources for Lumis (at least, for GMS, and it's difficult on his side too), the DPS ranking of Luminous in GMS is deceptively low.

Hadriel


The Inner Ability Thread - Foxino - 2013-06-06

reactivated? Hurt


The Inner Ability Thread - CakesXD - 2013-06-06

Ah, there we go. Thanks [MENTION=7683]Foxino[/MENTION]!

Originally aiming for either %Critical or Attack Speed. Should I keep going, or stick with this? :f6:

 Spoiler

163 Rank-5 and 321 Special Circulators sitting in my inventory still. Goggleemoticon


The Inner Ability Thread - PoetryIsFail - 2013-06-06

CakesXD Wrote:Ah, there we go. Thanks [MENTION=7683]Foxino[/MENTION]!

Originally aiming for either %Critical or Attack Speed. Should I keep going, or stick with this? :f6:

 Spoiler

163 Rank-5 and 321 Special Circulators sitting in my inventory still. Goggleemoticon

You can always get the +1attack speed from MonsterPark Extreme Green Potions, the only problems being:

-Doesn't work at the moment, they're glitched sadly ;-;
-Giant pain in the ass at potion cooldown bosses.
-Annoying to farm.

Anyway, now for an exercise in one-ups-man-ship:

 Spoiler

Early grats by the way Big Grin


The Inner Ability Thread - Even - 2013-06-06

PoetryIsFail Wrote:You can always get the +1attack speed from MonsterPark Extreme Green Potions, the only problems being:

-Doesn't work at the moment, they're glitched sadly ;-;
-Giant pain in the ass at potion cooldown bosses.
-Annoying to farm.

Anyway, now for an exercise in one-ups-man-ship:

 Spoiler

Early grats by the way Big Grin

MPE attack potions give you 1+ attack speed and on an ab this only means fast (4). You can reach attack speed cap with decent si, MPE potion & attack speed from inner ability but I dont know how much this will effect soul seaker, it does effect trinity & roar by ALOT tho.

However, % crit is always good on ab.


The Inner Ability Thread - Maryse - 2013-06-06

I got the best Inner Ability around:
 Spoiler



The Inner Ability Thread - CakesXD - 2013-06-06

PoetryIsFail Wrote:You can always get the +1attack speed from MonsterPark Extreme Green Potions, the only problems being:

-Doesn't work at the moment, they're glitched sadly ;-;
-Giant pain in the ass at potion cooldown bosses.
-Annoying to farm.

Anyway, now for an exercise in one-ups-man-ship:

 Spoiler

Early grats by the way Big Grin

Very nice, and thank you! Smile

On another note, I decided to recirculate. 163 Rank-5's and 317 Special Circulators later...

 Spoiler

Same ability, different line. Gotta get more coins... Rolleyes

Highlights of my circulating adventure were 42% buff duration, 17% critical rate and 12/13% boss damage. Probably should have kept the critical rate, but oh well.


The Inner Ability Thread - WolfSuperman - 2013-06-07

PoetryIsFail Wrote:You can always get the +1attack speed from MonsterPark Extreme Green Potions, the only problems being:

-Doesn't work at the moment, they're glitched sadly ;-;
-Giant pain in the ass at potion cooldown bosses.
-Annoying to farm.

Anyway, now for an exercise in one-ups-man-ship:

 Spoiler

Early grats by the way Big Grin

Yea thanks Leo, I cannot stand the cooldown so i personally dont use those darn potions at all! yolo though right? XD


The Inner Ability Thread - Dance - 2013-06-07

I would keep it, knowing that its very hard to get the inner ability that you want...It could take over 2000 circs just to get a decent inner ability Q_Q. Maybe when you save up more circs like tons try to aim for the inner ability that you want again. xD

CakesXD Wrote:Very nice, and thank you! Smile

On another note, I decided to recirculate. 163 Rank-5's and 317 Special Circulators later...

 Spoiler

Same ability, different line. Gotta get more coins... Rolleyes

Highlights of my circulating adventure were 42% buff duration, 17% critical rate and 12/13% boss damage. Probably should have kept the critical rate, but oh well.



The Inner Ability Thread - CakesXD - 2013-06-16

[MENTION=11493]Dance[/MENTION] I'm saving up Circulators right now, but Azwan's 150 coin limit is so limiting. Frown

So glad the Azwan revamp isn't coming yet (unless Nexon pulls a Nexon, and includes it without announcing). Don't want to spend NX on circulating S Rank Abilities.


The Inner Ability Thread - CakesXD - 2013-06-20

Sorry for double posting, but I decided to re-circulate before Unleashed.

Before:
 Spoiler

After:
 Spoiler

83 Special Circulators left, do I keep going in search of that mystical Critical Rate/Attack Speed, or stay with my wonderful attack? Goggleemoticon


The Inner Ability Thread - Dark Zero - 2013-06-20

Got 25% critical (S Rank) and 15% buff (B rank) duration yesterday... keep that or use circulator?

PS: I don't have the pic since we are on USC...


The Inner Ability Thread - ShinkuDragon - 2013-06-20

depends on class for both of you, i'd be wary over recirculating the crit/buff combo though, what are you looking for?


The Inner Ability Thread - CakesXD - 2013-06-20

[MENTION=7678]ShinkuDragon[/MENTION] Angelic Buster. I re-circulated, ended up with garbage, but at least not S-Rank garbage. Hurt

[MENTION=7345]Dark Zero[/MENTION] I want your critical rate! Frown


The Inner Ability Thread - Dark Zero - 2013-06-20

ShinkuDragon Wrote:depends on class for both of you, i'd be wary over recirculating the crit/buff combo though, what are you looking for?

Is an Aran... using critical ring... now I have 70% without buffs.


The Inner Ability Thread - tecul1 - 2013-06-21

Arans don't benefit as much from crit because FB+Beyonder always crits, but I wouldn't want to circ that.

And, you have a crit ring on your Aran too? CHEERS :]


The Inner Ability Thread - hadriel - 2013-06-21

Get the Unleashed Ring for 70 coins. Crit rate 5%, and some other stats. Check the extraction.

Hadriel


The Inner Ability Thread - Grey - 2013-06-21

hadriel Wrote:Get the Unleashed Ring for 70 coins. Crit rate 5%, and some other stats. Check the extraction.

Hadriel

It's a different ring. It's actually the Frost Ring, the level 80 ring which does not grant crit, but Nexon has renamed both the Frost Ring and the Unlimited Ring the "Unleashed Ring".


The Inner Ability Thread - hadriel - 2013-06-21

iAmFear Wrote:It's a different ring. It's actually the Frost Ring, the level 80 ring which does not grant crit, but Nexon has renamed both the Frost Ring and the Unlimited Ring the "Unleashed Ring".

Oh dear. That's... not good. Don't get that ring then...

Hadriel


The Inner Ability Thread - Grey - 2013-06-21

hadriel Wrote:Oh dear. That's... not good. Don't get that ring then...

Hadriel

Well, it's a 3rd Tier potential ring, so I would get it anyway.