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Magician %/s (KMS FLY 2 & GMS Dawnveil) - Printable Version

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Magician %/s (KMS FLY 2 & GMS Dawnveil) - triplej - 2013-06-24

In the Summarized %/s thread BaMs are at 17k %/s, and here they're barely pushing 10k. What happened?


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2013-06-24

triplej Wrote:In the Summarized %/s thread BaMs are at 17k %/s, and here they're barely pushing 10k. What happened?

 Spoiler



Magician %/s (KMS FLY 2 & GMS Dawnveil) - triplej - 2013-06-25

JoeTang Wrote:
 Spoiler

Oh.

Guess I can't read.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2013-06-27

KMST 1.2.481:
Ice-Lightning Archmage:
 Spoiler
 Teleport
 Sharp Eyes
 Hyper

Now always uses Frozen Orb, which correctly uses Infinity. Now correctly includes Thunderstorm, forgot it in the previous tables apparently. Estimated at 510ms.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2013-06-27

KMST 1.2.481
Bishop:
 Spoiler
 Teleport
 Sharp Eyes
 Full Party
 Hyper



Magician %/s (KMS FLY 2 & GMS Dawnveil) - Chilly - 2013-06-28

A detrimental Hyper Skill and a detrimental 4th Job main-ish attack? A Bishop and BaM can be stronger than an I/L and have support? -Shakes Head-

Just curious, which I/L Hyper Skills did you choose for your simulation?

Also, would you happen to know if there is an amount of % Critical or % Minimum Critical at which Ice Orb isn't detrimental?

One more thing, Thunderstorm can't be multiply summoned can it? I understand why Mercedes' summon has a cooldown, but this cooldown makes Thuderstorm more akin to the Corsair's Octopus, at least to me. Actually, I think I read that even Octopus can't be multiply summoned now, now sure which thread though, so this all may be moot.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2013-06-28

Chilly Wrote:A detrimental Hyper Skill and a detrimental 4th Job main-ish attack? A Bishop and BaM can be stronger than an I/L and have support? -Shakes Head-

Just curious, which I/L Hyper Skills did you choose for your simulation?

Also, would you happen to know if there is an amount of % Critical or % Minimum Critical at which Ice Orb isn't detrimental?

One more thing, Thunderstorm can't be multiply summoned can it? I understand why Mercedes' summon has a cooldown, but this cooldown makes Thuderstorm more akin to the Corsair's Octopus, at least to me. Actually, I think I read that even Octopus can't be multiply summoned now, now sure which thread though, so this all may be moot.

All of Chain Lightning's, and Frozen Orb - Reinforce, Frozen Orb - Critical Rate. I found the issue with Frozen Orb, Infinity wasn't being taken into account. I'm still not 100% sure if Blizzard's final Attack activates with it, but I'm assuming it does here, which does contribute a lot of single target damage. Had to refix Thunderstorm as well because I completely forgot to implement it after writing its code.

They removed Corsair's multiple Octopus Summons in Justice I believe.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Marko - 2013-07-06

Hi JoeTang.
For Battle Mage and most of other non-mage job, if I apply their %/s and Max/s into those Physical Resistance bosses.
Will their %/s and Max/s be halved?


Magician %/s (KMS FLY 2 & GMS Dawnveil) - RedRaven16 - 2013-07-07

Marko Wrote:Hi JoeTang.
For Battle Mage and most of other non-mage job, if I apply their %/s and Max/s into those Physical Resistance bosses.
Will their %/s and Max/s be halved?

yes


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2013-07-09

Despite earlier reports, DOTs are still not affected by total damage or boss damage and the OP has been changed to reflect this.

Bishops no longer use Heal in their rotation. Heal's debuff disappears after the monster is hit, but it is a 1.2x final multiplier for damage. It is still not beneficial to use for their own DPS though.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - IImaplers - 2013-07-09

I think Slime Virus would be detrimental to DPS when used instead of Teleport (which has DoT now) because of its 60 second cd. And total damage affecting DoT was just some silly rumor. Ele Amp now affecting DoT is true though.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2013-07-09

IImaplers Wrote:I think Slime Virus would be detrimental to DPS when used instead of Teleport (which has DoT now) because of its 60 second cd. And total damage affecting DoT was just some silly rumor. Ele Amp now affecting DoT is true though.

Slime Virus is definitely beneficial, as it lasts 60 seconds on a single target.

For Elemental Amplification to affect DoTs, it would have to be a +matk% bonus. It is listed as a +damR% (Total Damage) though in RED. Previously, it was +x%, which could have been matk, or final damage.

That being said, Infinity is listed as a +damage% bonus, which given the example of Berserk/Reincarnation, is a final damage multiplier. If anyone can investigate their damage without Infinity vs with Infinity, we can determine if it's +total damage% or +final damage% and there would be a significant difference in %/s, as I currently have it listed as a +total damage%.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - IImaplers - 2013-07-10

JoeTang Wrote:Slime Virus is definitely beneficial, as it lasts 60 seconds on a single target.

For Elemental Amplification to affect DoTs, it would have to be a +matk% bonus. It is listed as a +damR% (Total Damage) though in RED. Previously, it was +x%, which could have been matk, or final damage.

That being said, Infinity is listed as a +damage% bonus, which given the example of Berserk/Reincarnation, is a final damage multiplier. If anyone can investigate their damage without Infinity vs with Infinity, we can determine if it's +total damage% or +final damage% and there would be a significant difference in %/s, as I currently have it listed as a +total damage%.

Slime Virus's ability to last 60 seconds on a single target is news to me. The description says that the slime spreads DoT for 10 seconds, splits and then attaches to another enemy only if the first enemy dies. That would mean it only lasts for 10 seconds out of every minute, not 60. Of course the description could be wrong though.

I'm not so keen on how Infinity was changed to work so I hope someone else can help you. Good luck!


Magician %/s (KMS FLY 2 & GMS Dawnveil) - RedRaven16 - 2013-07-13

All I know is that currently in gms infinity is final dmg


Magician %/s (KMS FLY 2 & GMS Dawnveil) - MountLag - 2013-07-13

RedRaven16 Wrote:All I know is that currently in gms infinity is final dmg

Isn't it %magic atk? So it's almost the same as a damage multiplier, except that it's additive with echo, dark aura, potential etc.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - RedRaven16 - 2013-07-13

MountLag Wrote:Isn't it %magic atk? So it's almost the same as a damage multiplier, except that it's additive with echo, dark aura, potential etc.

infinity is not % matk and we know that thanks to it not showing up in range or affecting DoT


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Arrg - 2013-07-15

JoeTang Wrote:Forgot to add Cleric Ensemble, it's included now, with the default of 0, and max of 5 (i.e. +25% Total Damage from 4th job bonus).

it's 5% to 30%, it includes yourself.

JoeTang Wrote:That being said, Infinity is listed as a +damage% bonus, which given the example of Berserk/Reincarnation, is a final damage multiplier. If anyone can investigate their damage without Infinity vs with Infinity, we can determine if it's +total damage% or +final damage% and there would be a significant difference in %/s, as I currently have it listed as a +total damage%.
If you need it, i could record a video of me using infinity.


And on a side note: I think big bang's stack effect isn't for parties. But I'm not 100% on that yet. I asked a friend if he noticed damage changes on hilla and he said no, but I'd need to make sure before telling you.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2013-07-15

Arrg Wrote:it's 5% to 30%, it includes yourself.


If you need it, i could record a video of me using infinity.


And on a side note: I think big bang's stack effect isn't for parties. But I'm not 100% on that yet. I asked a friend if he noticed damage changes on hilla and he said no, but I'd need to make sure before telling you.

It'd be nice to see the Infinity video, with your visible range, and a list of your total damage sources. I'll update to include the initial 5% from Cleric Ensemble.

Big Bang has a monster debuff effect visible. Can other party members see that?


Magician %/s (KMS FLY 2 & GMS Dawnveil) - JoeTang - 2013-07-19

Updated with Infinity as a multiplier for both KMS and GMS. Not sure how it interacts with GMS's Elemental Amplification which is also a multiplier. It assumes they multiply each other currently.


Magician %/s (KMS FLY 2 & GMS Dawnveil) - Baklava - 2013-07-21

From what I've seen, Frozen Orb does not activate Blizzard's extra damage.