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Original General Dungeon Fighter Thread - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Misc MMO's (https://www.southperry.net/forumdisplay.php?fid=7) +--- Forum: Dungeon Fighter (https://www.southperry.net/forumdisplay.php?fid=95) +--- Thread: Original General Dungeon Fighter Thread (/showthread.php?tid=13577) Pages:
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Original General Dungeon Fighter Thread - Capricorn - 2011-03-07 Raph589 Wrote:Alright, I'll be making one. Can someone just explain me the whole chaser thing? I saw it in guides and it's confusing T.T someone stop this fella edit: make a fmech, most hated class ever and no one likes them. If I could ever find a fmech, I'd swear they chose the wrong class by mistake. I am sorry. Original General Dungeon Fighter Thread - Raph589 - 2011-03-08 Capricorn Wrote:someone stop this fella People can't even ask questions now? Original General Dungeon Fighter Thread - Tay - 2011-03-08 Raph589 Wrote:Alright, I'll be making one. Can someone just explain me the whole chaser thing? I saw it in guides and it's confusing T.T LOL, I wasn't serious. Battle Mage actually isn't a very good class for people new to DFO. :/ But basically, chasers are little energy ball things that pop up when you complete an attack. With these chasers you can use them inbetween attack combos, IE: Normal Attack chain -> shoot off a chaser -> Weapon Upper (make a chaser) -> shoot off a chaser -> palm blast (makes a chaser) -> shoot off a chaser. Very fast paced battlin' If you're new, I suggest maybe a slayer subclass. They are equally played, depending on which style of play you like (PvE vs PvP) Original General Dungeon Fighter Thread - Capricorn - 2011-03-08 Tay Wrote:LOL, I wasn't serious. Battle Mage actually isn't a very good class for people new to DFO. :/ slayers are horrible and are a sin to be cleansed off of the planet etc I have one as you can tell Original General Dungeon Fighter Thread - Raph589 - 2011-03-08 Tay Wrote:LOL, I wasn't serious. Battle Mage actually isn't a very good class for people new to DFO. :/ Ok, I agree it sounds hard. Now I understand why the witch class is labelled as hard... I guess I'll make a grappler, since I just read there weren't a lot and they're labeled as normal difficulty. Edit: My old character was a slayer, and I found him quite boring... Got him to lv 17 when this goblin pad crap blocked me from trading anything with this account T.T Edit 2: IGrabMobs was created! Got her to lv 2 and will play more tomorrow... Thanks for the tips! Original General Dungeon Fighter Thread - Capricorn - 2011-03-08 This guild seems to have just about every subclass, and from what I've seen in-game there's always a person for any sub-job outside of the guild anyways. So there aren't really any underrated classes in this game. The real issue is leveling far enough to even enjoy it realistically and playing it right, depending if it's spec'd for PvE/P. Original General Dungeon Fighter Thread - IllegallySane - 2011-03-08 Capricorn Wrote:someone stop this fella Capricorn Wrote:slayers are horrible and are a sin to be cleansed off of the planet etc Why you so mean to the new players, Alex? >
Original General Dungeon Fighter Thread - Mark - 2011-03-08 Capricorn Wrote:idk, sounds like it full of bricks Why does your set match and mine is all JUMBLED??? Original General Dungeon Fighter Thread - Dusk - 2011-03-08 Hey guys, I haven't played DFO since like 2-3 months after release, but I think I'm going to play it again for a little bit. I'm totally lost, though. Some questions: - What changes were made to witches since a year ago? My cast speed seems to have doubled. I seem to remember Acid Rain taking forever to cast. - I have a bunch of GBL Laboratory quests, but it says the area is level 45-47. I'm level 36. Did they change the level of that area? Also, I forget how the whole spec system works for witches. There's like 4 elements, right? I remember I was speccing for PvP but I didn't want to hurt my PvE abilities too badly. I think it was a Dark/Fire/Ice build. Or maybe Dark/Light/Ice. I completely forget how anything works now. Original General Dungeon Fighter Thread - Capricorn - 2011-03-08 IllegallySane Wrote:Why you so mean to the new players, Alex? > Steering them away from really bad things at least ok. Mark Wrote:Why does your set match and mine is all JUMBLED??? Because it is very pretty and shines of stars and sex, unlike your ugly and fat heavy armor. Original General Dungeon Fighter Thread - IllegallySane - 2011-03-08 Dusk Wrote:- I have a bunch of GBL Laboratory quests, but it says the area is level 45-47. I'm level 36. Did they change the level of that area? To answer this: Yes they have. Capricorn Wrote:Steering them away from really bad things at least ok. >Implying F. Mech is bad. Original General Dungeon Fighter Thread - Raph589 - 2011-03-08 Yay! ![]() Leveling to 10, not 11 like the screenshot may suggest. Original General Dungeon Fighter Thread - Dredragon - 2011-03-08 IllegallySane Wrote:Link/Source please? I read it off the link that capricorn posted. Original General Dungeon Fighter Thread - Kersmack - 2011-03-08 Dusk Wrote:Hey guys, A lot of changes were made to witches, the general way they went was the decreased the duration of certain skills but increased their damage output overall. I know they changed leather armor mastery as well so that might be the difference you're noticing in cspd. GBL maps were changed to 45-47 from what they used to be. Nowadays level 36 is a grind level, so it's not unusual you wouldn't have any other quests. If you need/want help you could always message me...most of the time I'm willing to help http://www.dfosource.com/forum/mage/49510-grimoire-witchcraft-collection-all-witch-knowledge.html <--that gives a pretty good look at witches if you have any questions or refreshers on where you were going with your build. hope this helped. Original General Dungeon Fighter Thread - IllegallySane - 2011-03-08 Dredragon Wrote:I read it off the link that capricorn posted. I didn't see any videos showing the newest patch changes that Monks will get, such as the two extra hits to Heavenly Combo. Original General Dungeon Fighter Thread - Capricorn - 2011-03-08 IllegallySane Wrote:To answer this: Yes they have. idk reverse psych thingie failed clearly, now he's just MP eating monster perma hold slave thinger Which is like, kickass actually. As long as you don't GRAB THEM OUT OF MY WAY. YOU PEOPLE KNOW WHO YOU PEOPLE ARE. DON'T LOOK AWAY FROM THIS MESSAGE, SHAME ON YOU FOLKS. Original General Dungeon Fighter Thread - Anihpares - 2011-03-08 Capricorn Wrote:As long as you don't GRAB THEM OUT OF MY WAY. 'sup? Original General Dungeon Fighter Thread - tehflyer - 2011-03-08 sup Original General Dungeon Fighter Thread - Dusk - 2011-03-08 Kersmack Wrote:A lot of changes were made to witches, the general way they went was the decreased the duration of certain skills but increased their damage output overall. I know they changed leather armor mastery as well so that might be the difference you're noticing in cspd. Uh, crap, my focus is in Dark/Light/Ice with no points in Befriend: Jack O' Lantern and I have 4 points in Acid Rain and 1 in Lava Potion. Not really sure what I was going for. I think the idea was to lay down AoEs to control positioning and focus on melee combos. It worked fine a while back but I dunno what all these patches have done to that strategy. Original General Dungeon Fighter Thread - Raph589 - 2011-03-08 This fatigue system is annoying. I only could get my fighter to 14 before being out of points. I made a witch, who will become a summoner. Her name is Gandalfette ^^. Also, these hell knights are some OP'ed sh'it. I can clear a whole dungeon without doing anything at my level. I only get a bad rank, but w/e... |