Southperry.net
Original General Dungeon Fighter Thread - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Misc MMO's (https://www.southperry.net/forumdisplay.php?fid=7)
+--- Forum: Dungeon Fighter (https://www.southperry.net/forumdisplay.php?fid=95)
+--- Thread: Original General Dungeon Fighter Thread (/showthread.php?tid=13577)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484


Original General Dungeon Fighter Thread - Mark - 2011-02-20

>Stage 4
>Critical


Original General Dungeon Fighter Thread - MasPan - 2011-02-20

Mark Wrote:>Stage 4
>Critical

+75 STR, given what Second Impact can do to stats? I feel it's a valid comparison. Mine's also not an awakening.


Original General Dungeon Fighter Thread - Mark - 2011-02-20

Still not fair to compare, really.

a. STR helps fixed damage.
b. Critical
c. Critical

Let's see Extruder without Stage 4/criticals.


Original General Dungeon Fighter Thread - IllegallySane - 2011-02-20

Mark Wrote:Still not fair to compare, really.

a. STR helps fixed damage.
b. Critical
c. Critical

Let's see Extruder without Stage 4/criticals.

Dun forget, Mark. 2nd impact equips and skill changes. Dem bonuses will sky rocket.


Original General Dungeon Fighter Thread - MasPan - 2011-02-20

IllegallySane Wrote:Dun forget, Mark. 2nd impact equips and skill changes. Dem bonuses will sky rocket.

Well, he's lv 59 in the pic, so the equips are likely stuff we already have. Still though, it's 2nd impact. That's a huge damage shift (both in having higher stats and in skill values generally increasing) from where we are. He used an awakening, I used a lv 45 cube skill. Lest you forget, my Satellite Beam is capable of totaling over 100k pretty easily even right now.


Original General Dungeon Fighter Thread - Baklava - 2011-02-20

MasPan Wrote:Well, he's lv 59 in the pic, so the equips are likely stuff we already have. Still though, it's 2nd impact. That's a huge damage shift (both in having higher stats and in skill values generally increasing) from where we are. He used an awakening, I used a lv 45 cube skill. Lest you forget, my Satellite Beam is capable of totaling over 100k pretty easily even right now.

Props. My Lv56 launcher can only get up to 40-50k with Extruder.
My Nen's Lv45 cube skill can get up to over 100k total though, as well. 4 hits of 600% damage, then a big fixed shockwave.
But you're fighting a Lv43 boss at Lv60...and I was fighting a Lv59 boss at Lv59. :S
There's level difference/damage reduction/damage boost.

The 2nd Impact damage shift doesn't really do much to be honest, it just changes around some stuff like MP regen and skill damage but it still seems the same overall.


Original General Dungeon Fighter Thread - MasPan - 2011-02-20

Baklava Wrote:Props. My Lv56 launcher can only get up to 40-50k with Extruder.
My Nen's Lv45 cube skill can get up to over 100k total though, as well. 4 hits of 600% damage, then a big fixed shockwave.
But you're fighting a Lv43 boss at Lv60...and I was fighting a Lv59 boss at Lv59. :S
There's level difference/damage reduction/damage boost.

The 2nd Impact damage shift doesn't really do much to be honest, it just changes around some stuff like MP regen and skill damage but it still seems the same overall.

Yeah, I suppose it's roughly equivalent, the bonuses from Stage 4 and SI. My Extruder normally hits around 35-60k depending on what enemy (roughly 50k on Headless Horseman)


Original General Dungeon Fighter Thread - Holypie - 2011-02-20

Also Baklava, don't forget that Sayoung takes insanely high amounts of damage in some cases. I'm not sure if extruder is one of them but it might be.


Original General Dungeon Fighter Thread - MasPan - 2011-02-20

Holypie Wrote:Also Baklava, don't forget that Sayoung takes insanely high amounts of damage in some cases. I'm not sure if extruder is one of them but it might be.

This was a backattack/counter. That's part of why it was so high lol. And yes, if he has Keiga off, he's really squishy.


Original General Dungeon Fighter Thread - Mark - 2011-02-20

Yet you're still comparing crit damage to non crit.


Original General Dungeon Fighter Thread - MasPan - 2011-02-20

Mark Wrote:Yet you're still comparing crit damage to non crit.

Yep. My ego demands I do so.


Original General Dungeon Fighter Thread - Baklava - 2011-02-20

MasPan Wrote:Yep. My ego demands I do so.
[Image: challenge-accepted.jpg?imageSize=Medium&...epted-HD-1]


Original General Dungeon Fighter Thread - Birdie - 2011-02-21

Birdie Wrote:http://oldmanclub.co.cc/asps/act5/f_mechanic.html?GMf0308wlljFEFlllDdDll1lllllliilililllllil1iiillll!1liliNi!SNiGHlll is a build from superswordaction.

http://oldmanclub.co.cc/asps/act5/f_mechanic.html?GMf030yQQGAIAAAAAA!DAAAAAAAFABFABABABAAABAKIDIAAAARBABABBGQNIDCCAAA is the build kersmack set up, allowing for my messed up points, but the builds seem to be taking different core moves, lvl 1 robotics vs lvl 10, no ancient memory vs lvl 10. Are the differences because of my misplaced points(which are fixed now) or just different opinions about a build?

IllegallySane Wrote:Hrmmmmm yeah. It'll be best to SP reset.The difference between level 1 Ancient Memory and level 1 Robotics versus max level is HUGE.

Let me start off with a basic formula for calculating weapon/magic strength in DFO: Every 250 STR/INT increases your total weapon/magic attack by 100% of your BASE weapon/magic strength. For example, if your gun is 100 magic strength and your INT is 0, your total magic attack is 100. If your INT is 250, your total magic attack is 200 (100 + 100*250/250 = 100+100=200). If your INT is 225, your total magic attack is 100 + (100 * 225/250) = 100 + 100*0.9 = 190 magic attack.

If you only take level 1 Robotics and Ancient Memory you're stuck with only +15 INT/+30 INT. That's barely a 6%/12% base damage increase.

Now onto why max Robotics and Ancient Memory are so strong:

Robotics/Ancient Memory adding +150 INT multiplies your base damage by 60%; for example, if your gun gives 400 magic attack you will gain an additional 240 magic attack. This pretty much makes your robots pack a bigger punch.

Each lasts 20 seconds, so you can always keep up a 60% base magic attack boost if you switch between Robotics and Ancient Memory. If you were to use both at the same time, you will gain a 120% base magic attack boost. For a 400 magic attack gun you'd gain 480 additional magic attack. If you use this at bosses or mini bosses expect life bars to fall like a rock. This is the equivalent of turning your robots from a sub-machine gun to a mini-gun.

Kersmack Wrote:Well, there was also a big difference because his was a level 60 build while mine was a level 50 build. If I had made mine a level 60 build it would have looked like this http://oldmanclub.co.cc/asps/act5/f_mechanic.html?GMf0308QJJAIEAAAACcDAAKAAAAAABFABABAAAAABAKIDIAAAAUKABABBBUSNBGHAAA which if you look carefully the only difference is you have level 1 gale force and your hodgepodge of skills compared to max gale force so you essentially spent that water just to get max gale force and everything else identical.

I don't mean to harp on it, I just wanted to continue on with my saying you really weren't that screwed to begin with.

Is this info still up to date? I just started playing again. I am lvl 27 with like 250ish sp and dont want to mess up again. Sad


Original General Dungeon Fighter Thread - Mark - 2011-02-21

Should be. The only thing that changed with Female Mechs in your absence is they got their awakenings.


Original General Dungeon Fighter Thread - Dredragon - 2011-02-21

Yes... I have awakened! Too bad I don't have enough sp for the skill yet, due to pre-requisites.
I need a lethe's water. >.>


Original General Dungeon Fighter Thread - Shippo the Fox - 2011-02-22

Is your build that far gone that you cant get the awakening and the pre-reqs?

Sorta expensive for a reset.


Original General Dungeon Fighter Thread - Dyxanije - 2011-02-22

This is for Porchcat.

Here is the basic female mech build. This is the bare minimum.

I recommend following this guide.


Original General Dungeon Fighter Thread - Birdie - 2011-02-22

Dyxanije Wrote:This is for Porchcat.

Here is the basic female mech build. This is the bare minimum.

I recommend following this guide.

thanks Big Grin


Original General Dungeon Fighter Thread - Capricorn - 2011-02-22

Dredragon Wrote:Yes... I have awakened! Too bad I don't have enough sp for the skill yet, due to pre-requisites.
I need a lethe's water. >.>

Just level, you're ruined anyways.

Horrible awakening that has bad mp to damage ratio as well my word ;-;


Original General Dungeon Fighter Thread - MasPan - 2011-02-22

Mark Wrote:Still not fair to compare, really.

a. STR helps fixed damage.
b. Critical
c. Critical

Let's see Extruder without Stage 4/criticals.

[color="#cc8899"]Well, here's without Stage 4.
[Image: e7bjnq.jpg]

I'll get a shot on Michelle for comparison's sake (lv 59 boss) with no crit to show the "minimum" damage.



-Edit-
Missed the screenshot, but it was 42k[/COLOR]