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The Inner Ability Thread - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Scroll Lock (https://www.southperry.net/forumdisplay.php?fid=34) +--- Thread: The Inner Ability Thread (/showthread.php?tid=59227) |
The Inner Ability Thread - Curtiss - 2013-04-12 Even Wrote:Its actually not as bad as you make it sound like, but yes attack speed will be in IMPOSSIBLE to get without legendary tier. That's why I said it's bad. Sure, some people may opt for the cash method but on the whole going for something that's already frustrating on its own and needing to spend cash if your class didn't exist before Unlimited and you want a Legendary tier ability is awful, so much that it would have been a critical factor in my job selection had I been planning to fund any other characters. The Inner Ability Thread - Even - 2013-04-12 Curtiss Wrote:That's why I said it's bad. Sure, some people may opt for the cash method but on the whole going for something that's already frustrating on its own and needing to spend cash if your class didn't exist before Unlimited and you want a Legendary tier ability is awful, so much that it would have been a critical factor in my job selection had I been planning to fund any other characters. There are other ways to obtain attack speed tho. There are very few classes who dont reach attack speed cap on their own these days, especially with the weapons gms/ems have. The only classes that cannot reach speed cap without this ability is: Adventurer mages (but you can do speed infusion + monster park extreme potion when they fix the attack speed on it. And bishop should be able to cap with the new hyper skill active w/o speed infusion) 2h sword hero, not many go for this as an end game anyway, monster park extreme potion + 1h sword = you do cap attack speed Marksman & bow master when using non hurricane, again the si + monster park potion can work here Cannoneer is probably the main job that can take advantage of that attack speed, but Im not sure how good it is for them. Weapon start at slow 8, with decent si, extreme potion & inner ability you can hit attack speed, with 3 coming from your skills already. What Im trying to say is, there are other ways to obtain the attack speed bonus these days, which makes it less valueable. Yes you might want to avoid dealing with stocking up attack speed potion for bossing, since it does go away when you die, but its still an option as long as you have a few lvl 100 chars on your account. And I can recall that your chars is the following (or soon to become): - Phantom - Dual blader - Kaiser - DA - DS All these classes can reach attack speed on their own without any decent skill or potion. If anything you should be frustrated over how if you dont have good % crit line for your phantom now, it will be impossible to get anything past 5-8% after unlimited w/o paying cash for it. I dont agree on the change either, but you just have to deal with it, just like we deal with the fact that potential exist in the game and its not going anywhere. The Inner Ability Thread - Curtiss - 2013-04-12 Even Wrote:There are other ways to obtain attack speed tho. Well, I plan to deal with it simply by making sure I have good lines before Unlimited rolls around (Currently at level 65 Honour, 35%). You're correct that my main has no need for attack speed and I suspect Xenon hardly needs it either, though that comment was less about my situation and more about the system in general. Then again, I suppose not maining the post-Unlimited classes means I saved myself a lot of headaches. Now to aim for a good amount of crit and hopefully try to have 90% at least even after the nerf. The Inner Ability Thread - Even - 2013-04-12 Curtiss Wrote:Well, I plan to deal with it simply by making sure I have good lines before Unlimited rolls around (Currently at level 65 Honour, 35%). You're correct that my main has no need for attack speed and I suspect Xenon hardly needs it either, though that comment was less about my situation and more about the system in general. Xenon should benefit from it while using the snipe skill, his attack speed goes to fast 3 without any boost. Means you either need si, inner ability or the potion to reach cap. For a xenons situation you most likely wont need anything but the potion, since you'll hardly die with so much avoid rate. The Inner Ability Thread - Curtiss - 2013-04-12 Even Wrote:Xenon should benefit from it while using the snipe skill, his attack speed goes to fast 3 without any boost. Means you either need si, inner ability or the potion to reach cap. For a xenons situation you most likely wont need anything but the potion, since you'll hardly die with so much avoid rate. I think the potion should be enough in most cases for a Xenon, though then again I simply want to get one to 200 for a good deck effect. Tough luck for the people whose mules are over level 100. The Inner Ability Thread - Even - 2013-04-12 Curtiss Wrote:I think the potion should be enough in most cases for a Xenon, though then again I simply want to get one to 200 for a good deck effect. Tough luck for the people whose mules are over level 100. You only need to be level 40 to do this, so its not hard to make another char just for this purpose, the level 100 factor would only be a bonus for char cards. Like I know a lot of people who quit their mechanic at lvl 100 for one purpose only, the 15% buff duration. Also the level 200 deck is not really worth the 100 extra levels, it doesnt work with potential at all. The best options for a pirate set is obviously mechanic xenon and ab(remove ab if you dont need dex and bucc/corsair card is useful for you) so you would still have one never the less, still not worth lvling to 200 for the soul purpose of 20 all stat (not int) The Inner Ability Thread - Curtiss - 2013-04-12 Even Wrote:You only need to be level 40 to do this, so its not hard to make another char just for this purpose, the level 100 factor would only be a bonus for char cards. Like I know a lot of people who quit their mechanic at lvl 100 for one purpose only, the 15% buff duration. I'm going to have to do so too, though that is a headache for a different time. So, I suppose people are re-making mules for these potions? (Level 65, 47% Honour now. It feels so close if I could only push myself to do it for two entire days!) Edit: When it re-opens it goes up to level 140. Neat! The Inner Ability Thread - DustinxD - 2013-04-13 I have finally done it. ![]() Not only that, I managed to fuse 2 B ranks together and received a 25% boss neb. Shortly after, I fused one pair of A ranks and didn't get much; I fused another pair of A rank nebs afterwards and received yet another 25% boss neb. Lady Luck was on my side today, for once.
The Inner Ability Thread - CrazyForDex - 2013-04-13 ![]() Attack is +12. It took me 3 Rank-5 circs to get this 13 more for: ![]() That'll work for now. The Inner Ability Thread - Aggravate - 2013-04-16 ![]() This brings me up to 100% Critical on my NL. Without it, I'd have 85% Critical, and would need Self-SE and Phantom's level 2 link skill to reach 100% Critical. I don't know whether to leave it, or re-circulate for % Boss Damage. I'm at 54% Boss Damage right now if it helps, and I mainly boss anyway at 200. Edit: Decided to re-circulate after some calculations. ![]() The Tower Damage is 10% too, lol. I think I'll keep this for now. Some things I passed over were 40% Buff Duration, and Passive Skill Level +1 (with Self-CO, Fatal Venom had 4 lines of DoT + Bleeding Toxin's 1 line ).
The Inner Ability Thread - Svverve - 2013-04-23 ugh, i'm in a dilemma. i haven't been aswan rushing for ages, but i want to save up like 100 speical circs b4 unlimited hits, becuase i heard after unlimited its really hard to get circs. As of now i have +30atk for my inner ability, but I want to get like 10%+ boss dmg. my question is: is 10% boss damage better than 30 atk? The Inner Ability Thread - hadriel - 2013-04-23 Tell us your stats and stuff. Depends on your current set-up. Hadriel The Inner Ability Thread - Svverve - 2013-04-23 I have 3k dex and ~300att not including the inner ability. my range is 136k buffed, and to compare, without ignis roar (40att buff), my range buffed is 125k. So if i recirculated for boss dmg i would lose around 10k~ range. However I want to get boss dmg because i have a lot of stuff that have tradeblock so i didn't equip yet, and i know i will upgrade a LOT in the future The Inner Ability Thread - VerrKol - 2013-04-23 %boss would be better, but probably not noticeably so until you have significantly more attack. There are some particular caveats to working with Mercs because of the way your %damage buffs stack. If it's a straight trade between 10%boss and 30attack with your current stats, 30att is better. The Inner Ability Thread - hadriel - 2013-04-23 Generally not worth the risk until you have a million and one circulators. From calculations you have approximately 490-495WA when fully buffed right now, including every single damn thing. While it appears that your current IA gives you 6.5% increase in overall DPS, %boss is notoriously difficult to obtain for some strange reason, and if you have any undeclared %boss from any source, they will all undermine the effectiveness of %boss fairly significantly. Hadriel The Inner Ability Thread - Curtiss - 2013-04-24 THANK THE MIGHTY DEITIES OF MAPLE ![]() I got to Unique once and it sucked, then got to Rare and it sucked even harder. I also circulated over 7% buff duration a number of times before landing this. The Inner Ability Thread - ShinkuDragon - 2013-04-24 do you guys have that event that we have that give bonus coins? if so i'd say to recirculate, if not... kudos to your patience dear lord, and keep it The Inner Ability Thread - Curtiss - 2013-04-25 ShinkuDragon Wrote:do you guys have that event that we have that give bonus coins? if so i'd say to recirculate, if not... Our Aswan skipped straight to Unlimited so nope, no bonus coins but I'll be logging in with my Phantom later to confirm a few more things. Basic points to note: - When they say Honour is easily obtained now, they mean it. You get these medals pretty often and get Ability Circulators when you level up your Honour so the best time to put it all together would be level 70. - Ability circulating sucks just as much as ever. - Ability circulators cost just 5 Conqueror's Coins. Sounds neat, but... - The last I heard of, we're restricted to 5 runs per day like the KMS Unlimited version of Aswan. Unless they give more coins now, that's a real genius move right there. ![]() - Lastly, Jean Pierre now sells the Imperial Gear; weapons cost 250 Emperor's Coins IIRC. We can even get Xenon's weapon now if we could afford it. The Inner Ability Thread - ShinkuDragon - 2013-04-25 Curtiss Wrote:Our Aswan skipped straight to Unlimited so nope, no bonus coins but I'll be logging in with my Phantom later to confirm a few more things. Basic points to note: if it weren't for the 5 runs tops it would sound like a very nice system (it still sounds nicer than everything else you guys get though) The Inner Ability Thread - Curtiss - 2013-04-25 ShinkuDragon Wrote:if it weren't for the 5 runs tops it would sound like a very nice system (it still sounds nicer than everything else you guys get though) Well, you know what they say about comparing mediocre things to god awful things. Same difference right there. |