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Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - Printable Version

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Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - ThatHurts - 2010-09-18

Vote - ThatHurts


Wait... what?


Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - MetaSeraphim - 2010-09-18

Zerg was so underpowered, we couldn't even Zerg Rush (Besides in our last moments). At least Brandon might last a little while longer since killing him is harder than killing a cockroach.


Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - MasPan - 2010-09-18

MetaSeraphim Wrote:Zerg was so underpowered, we couldn't even Zerg Rush (Besides in our last moments). At least Brandon might last a little while longer since killing him is harder than killing a cockroach.

[color="#cc8899"]^
Incidentally, my previous post was me surrendering.
I've been fucked by the randomizer twice, BADLY, in this game by the way. Pure diceroll role abilities are beyond annoying.[/COLOR]


Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - Dual - 2010-09-18

[COLOR="green"][vote] ThatHurts

I have to admit this game was a bit unfair. Zerg was really underpowered, and the town had THREE investigative roles. I can only assume the reason for this would be due to the fact that Mephisto's ability senses biosignatures of anyone who makes night actions on you as well, so it could screw up.

I also have to admit the luck in this game was god tier screwed for mafia. So far every day except the first one, a mafia has been lynched due to an investigator.

I also kinda figured that Zerg had more support and only one killer, while the Protoss had more killers but less abilities, which is a little unfair. Two killers might have been a little more balanced.

Looks like it all comes down to finding Protoss and eliminating them.[/COLOR]


Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - Holypie - 2010-09-18

I agree, town was seriously OP'd, and Infy should have made Tiered killing like what Ray did. That way it makes it so the mafia can ALWAYS kill.


Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - Dual - 2010-09-18

Protoss had tier'd killing, but the investigators wrecked them.


Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - Holypie - 2010-09-18

Yeah but tier'd killing as well as abilities like silence, kidnap, persuader, etc.


Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - Mute - 2010-09-18

DualReaver Wrote:[COLOR="green"][vote] ThatHurts

I have to admit this game was a bit unfair. Zerg was really underpowered, and the town had THREE investigative roles. I can only assume the reason for this would be due to the fact that Mephisto's ability senses biosignatures of anyone who makes night actions on you as well, so it could screw up.

I also have to admit the luck in this game was god tier screwed for mafia. So far every day except the first one, a mafia has been lynched due to an investigator.

I also kinda figured that Zerg had more support and only one killer, while the Protoss had more killers but less abilities, which is a little unfair. Two killers might have been a little more balanced.

Looks like it all comes down to finding Protoss and eliminating them.[/COLOR]

Told ya i had powerful hunches Dual.


Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - Dual - 2010-09-18

Mute Wrote:Told ya i had powerful hunches Dual.

I was actually purposely trying to interview someone you DIDN'T check, so we would know more. I thought you would have checked Dusk or Hiepocrite, so I went the opposite way.


Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - MetaSeraphim - 2010-09-18

MasPan Wrote:Incidentally, my previous post was me surrendering.
I've been fucked by the randomizer twice, BADLY, in this game by the way. Pure diceroll role abilities are beyond annoying.

Wait, you couldn't possibly mean? Wow, that sucks.

DualReaver Wrote:I have to admit this game was a bit unfair. Zerg was really underpowered, and the town had THREE investigative roles.

Holypie Wrote:I agree, town was seriously OP'd, and Infy should have made Tiered killing like what Ray did. That way it makes it so the mafia can ALWAYS kill.

At least I am not the only one who thought this. Avoided saying anything about it since I didn't want to sound like a sore loser.


Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - y0y0y0y0shi0 - 2010-09-18

DualReaver Wrote:[vote] ThatHurts

I have to admit this game was a bit unfair. Zerg was really underpowered, and the town had THREE investigative roles. I can only assume the reason for this would be due to the fact that Mephisto's ability senses biosignatures of anyone who makes night actions on you as well, so it could screw up.

I also have to admit the luck in this game was god tier screwed for mafia. So far every day except the first one, a mafia has been lynched due to an investigator.

I also kinda figured that Zerg had more support and only one killer, while the Protoss had more killers but less abilities, which is a little unfair. Two killers might have been a little more balanced.

Looks like it all comes down to finding Protoss and eliminating them.
Yeah. Luck. Totally. -Rolls eyes-


Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - Dual - 2010-09-18

Mephisto checked you. That's called a lucky guess.


Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - Corn - 2010-09-18

[vote] ThatHurts

God, 3 inspectors.

And MetaSeraphim, you suck Rolleyes.


Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - y0y0y0y0shi0 - 2010-09-18

DualReaver Wrote:Mephisto checked you. That's called a lucky guess.
Ending the day early so as to not allow the mafia a chance to refute accusations =/= a lucky guess.


Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - Five Second Pose - 2010-09-18

y0y0y0y0shi0 Wrote:Ending the day early so as to not allow the mafia a chance to refute accusations =/= a lucky guess.

Save your QQ for the postgame.


Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - Dual - 2010-09-18

ClawofBeta Wrote:God, 3 inspectors.

It's actually still kinda balanced. Mephisto's ability also finds the biosignature of those who acted on someone at night, so he would get varying results. Xela came up as Protoss/Zerg because a Zerg tried to hit him after he had used Blink.


Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - Mephisto - 2010-09-18

DualReaver Wrote:It's actually still kinda balanced. Mephisto's ability also finds the biosignature of those who acted on someone at night, so he would get varying results. Xela came up as Protoss/Zerg because a Zerg tried to hit him after he had used Blink.

How can you prove this? I was more inclined to think Xela came up with Zerg bio-signatures on his hands because of what ElectricSix posted.


Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - Dual - 2010-09-18

Mephisto Wrote:How can you prove this? I was more inclined to think Xela came up with Zerg bio-signatures on his hands because of what ElectricSix posted.

If Infy finishes the game and says about the abilities and it's not what I said, then yeah, town was OP this round.


Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - Mute - 2010-09-18

DualReaver Wrote:If Infy finishes the game and says about the abilities and it's not what I said, then yeah, town was OP this round.

check the rules. Infy isnt posting the role PM's at the games conclusion.


Wings and Heart of the Legacy of the Void Swarm (Gameplay Thread) - Night 7 - Dual - 2010-09-18

Mute Wrote:check the rules. Infy isnt posting the role PM's at the games conclusion.

I think that only applies to the thing Ray did last game where he posted the roles of Hooker, Doctor, Mafia, Cop, on the front page and then crossed them off when they died.