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[1.2.321] Skill Balancing - Edelstein & Leben - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.321] Skill Balancing - Edelstein & Leben (/showthread.php?tid=26918) |
[1.2.321] Skill Balancing - Edelstein & Leben - Cactuar - 2010-06-25 jhkplaya888 Wrote:http://www.youtube.com/watch?v=opURdZf73Ms&feature=player_embedded Dual bladers already did that. Though I'm really happy to see that SP does straight 40%. The guy didn't max out FJ though and instead what the shield mastery route... not that I saw him getting hit. [1.2.321] Skill Balancing - Edelstein & Leben - shroum - 2010-06-25 ;-; savage blow + shadow parter = ._. [1.2.321] Skill Balancing - Edelstein & Leben - Cactuar - 2010-06-25 Looks like venom has been massively nerfed or something. It looks like it now works based of the range seen in your stat screen and is completely independent of the damage done. With steal and savage blow, the damage dealt by venom was 2878. EDIT: Though there's an inconsistency with that. ME can (apparently?) trigger venom. It did 100/sec in that video. I dunno if this is a glitch or something else. [1.2.321] Skill Balancing - Edelstein & Leben - Ryukiroku - 2010-06-25 jhkplaya888 Wrote:http://www.youtube.com/watch?v=opURdZf73Ms&feature=player_embedded Lol @ the skyscrapers of damage from SB. [1.2.321] Skill Balancing - Edelstein & Leben - Biotype - 2010-06-25 Venom nerfed? Aw, that's the only reason SP would be better than just a % buff to attacking skills. Though I have to say, the SP -> ME transition looks pretty cool. Now at least I don't have to wonder where that shadow guy comes from. [1.2.321] Skill Balancing - Edelstein & Leben - Alloy - 2010-06-25 lol at damage tower. Also, feels nice for them, but I still see it a bit weird how we had the best movement class, and now we aren't, considering they have assaulter too. The only thing I feel it's weird there. Don't touch the damage, it's great now, just tweak the movement for Night Lords a bit, I'd say. [1.2.321] Skill Balancing - Edelstein & Leben - MasPan - 2010-06-25 Alloy Wrote:lol at damage tower. Double Flash Jump for Night Lords would be interesting. [1.2.321] Skill Balancing - Edelstein & Leben - IllegallySane - 2010-06-25 jhkplaya888 Wrote:http://www.youtube.com/watch?v=opURdZf73Ms&feature=player_embedded Shadower confirmed god tier troll class now. I see little reason to make a Dual Blade after seeing that. [1.2.321] Skill Balancing - Edelstein & Leben - Ryukiroku - 2010-06-25 Alloy Wrote:lol at damage tower.Yes please. MasPan Wrote:Double Flash Jump for Night Lords would be interesting.YES PLEASE. It'd feel like Mega Man double jump yo. [1.2.321] Skill Balancing - Edelstein & Leben - JoeTang - 2010-06-25 They should definitely replace Ninja Ambush with something even more unique for both classes. [1.2.321] Skill Balancing - Edelstein & Leben - Alloy - 2010-06-25 MasPan Wrote:Double Flash Jump for Night Lords would be interesting. I actually did suggest it. A double jump skill where you can jump after a flash jump, just to be able to use flash jump again. Low level masteries could make you loose momentum, and less height, and when maxed, normal jump, momentum maintained, for example. ...It'd make NLs VERY fun to play. And by VERY, I mean it. [1.2.321] Skill Balancing - Edelstein & Leben - Meeru - 2010-06-25 Cactuar Wrote:Looks like venom has been massively nerfed or something. It looks like it now works based of the range seen in your stat screen and is completely independent of the damage done. With steal and savage blow, the damage dealt by venom was 2878. Yes, I saw that and was a little surprised there myself. At first I thought the higher venom numbers were due to stacking but I rewatched the video and saw 2k trigger with thieves, and 100 for ME. Not sure if SP effects contribute to extra stacking as well. A few relevant details, that Shad from Spadow's video was lvl 123. Skill points distribution was 3 venom, 2 MW as far as I can see. That leaves 7 skill points left? Probably 1 into assassinate and the rest in Bstep. If this is so, it does look quite promising. ME's damage from coins could even reach 10 k (from the bundle of cash instead of coins). [1.2.321] Skill Balancing - Edelstein & Leben - Des - 2010-06-25 dont forget guys that since he's only 123 he probably doesnt have greed which also bumps me dmg and pp rate. also he is exploding "brown" mesos not the shiny gold ones or bundle / sacks which is quite nice for 10k dmg~ ps. anyone know how much hp does he have? [1.2.321] Skill Balancing - Edelstein & Leben - iFrancisco - 2010-06-25 Meeru Wrote:ME's damage from coins could even reach 10 k (from the bundle of cash instead of coins). Yea, very true. ME looks extremely promising since those coins were obviously under 50 each... and hitting 10k??? I doubt (highly) it is proportional otherwise you are talking about 10mil damage for 50k bags, which is obviously not right. On a side note, is the weapon formula for daggers known yet? That Shadower was hitting 4.8k SBs at 123 so his max range (based on an 85% SB) was around 5.65k or so, which is way above average for that level (at least, above average for GMS, I can't speak for KMS I suppose). [1.2.321] Skill Balancing - Edelstein & Leben - Des - 2010-06-25 @ fran i would add that he's not using an atk pot or mw so ya i guess formula is nicely changed *.* [1.2.321] Skill Balancing - Edelstein & Leben - Meeru - 2010-06-25 iFrancisco Wrote:Yea, very true. ME looks extremely promising since those coins were obviously under 50 each... and hitting 10k??? I doubt (highly) it is proportional otherwise you are talking about 10mil damage for 50k bags, which is obviously not right. Argh, I just woke up and I made a mistake already. I meant to say that that 10 k was probably contributed by the cash bundle.. not coins. My bad. But ME's damage has never been proportional I think, sure you do more damage with more $$, but I believe it will be at decreasing returns. And yes I also totally forgotten about greed, it adds 30-40% damage as well. [1.2.321] Skill Balancing - Edelstein & Leben - Cactuar - 2010-06-25 iFrancisco Wrote:Yea, very true. ME looks extremely promising since those coins were obviously under 50 each... and hitting 10k??? I doubt (highly) it is proportional otherwise you are talking about 10mil damage for 50k bags, which is obviously not right. Dagger's is thought to be 1.4 x (4 * LUK + DEX + STR) * (WATT/100). [1.2.321] Skill Balancing - Edelstein & Leben - TøbiasBlack - 2010-06-25 jhkplaya888 Wrote:http://www.youtube.com/watch?v=opURdZf73Ms&feature=player_embedded ...shadow partner they need/deserve, but get rid of flash jump. my god seeing that makes me think im seeing a NL. i gotta say FJ kinda ruins the mystique of bandits for me. =| [1.2.321] Skill Balancing - Edelstein & Leben - iFrancisco - 2010-06-25 Cactuar Wrote:Dagger's is thought to be 1.4 x (4 * LUK + DEX + STR) * (WATT/100). Oh ok, thanks. Where is the 1.4 coming from, or is that just a new thing with the formulas now? Either way, that looks to be a pretty siginificant increase over what we already have currently. [1.2.321] Skill Balancing - Edelstein & Leben - Alloy - 2010-06-25 TøbiasBlack Wrote:...shadow partner they need/deserve, but get rid of flash jump. my god seeing that makes me think im seeing a NL. i gotta say FJ kinda ruins the mystique of bandits for me. =| Yeah, that's the feeling... But making Night Lords be particular on their own way is another option. Everyone happy then. |