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[1.2.318] Maplestory 2.0 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.318] Maplestory 2.0 (/showthread.php?tid=26656) |
[1.2.318] Maplestory 2.0 - maiiev - 2010-06-17 So.. i couldn't help but notice axe skills were removed. Does that mean any hero can use axe or sword now? X_x [1.2.318] Maplestory 2.0 - Ryukiroku - 2010-06-17 maiiev Wrote:So.. i couldn't help but notice axe skills were removed. Does that mean any hero can use axe or sword now? X_x Yep, Mastery and Booster is universal to what ever wep you're picking. (IE: Hero= Axe or Sword, Pally = Blunt or Sword, blah blah blah) [1.2.318] Maplestory 2.0 - maiiev - 2010-06-17 Ryukiroku Wrote:Yep, Mastery and Booster is universal to what ever wep you're picking. (IE: Hero= Axe or Sword, Pally = Blunt or Sword, blah blah blah) well they better imrprove axes and BWs somewhere, since the uniqueness factor is lost by choosing the weaker version, I can't see anyone using axe/BW by choice when either can be worn by all heroes. [1.2.318] Maplestory 2.0 - Ryukiroku - 2010-06-17 They're changing the formula so I imagine that they'll be balancing weapons as well. If not in this patch, surely the next. This whole Revamping is only the beginning and there are still WAY too many bugs to work out. Edit: Pretty much described better below. Thanks Loose. [1.2.318] Maplestory 2.0 - Loose - 2010-06-17 It's more of a merge, right? I mean, Fighters won't benefit in using BWs and Pages won't benefit from Axes. [1.2.318] Maplestory 2.0 - acev - 2010-06-17 Wow. I really thought I could get myself away from this game. But I guess the curiosity will pull me back in. I love the reduced EXP, overall map changes, and new UI. Sure, I'll miss the old Victoria Island, but I don't mind what they did with the place. [1.2.318] Maplestory 2.0 - Chilly - 2010-06-18 Didn't read all the posts. Like the poster above me I, too, felt the familiar twinge of Maplestory tendrils dragging me back in, but I will continue to hold steadfast and at least wait until this comes out or for more data to be retrieved, especially given the slate of good strategy games coming out this summer/fall, what really had me salivating was the PQ cap being lifted...too much to sort over... [1.2.318] Maplestory 2.0 - Xakris - 2010-06-18 I love this changes. and i don't car about jobs too much so w/e i am sure everything gonna be fair now. Maps are a lot of smaller and main towns are funny xd. New story in MS !! [1.2.318] Maplestory 2.0 - DeanNim - 2010-06-18 Xakris Wrote:I love this changes. and i don't car about jobs too much so w/e i am sure everything gonna be fair now. Maps are a lot of smaller and main towns are funny xd. New story in MS !! you sir.... i love people like you. [1.2.318] Maplestory 2.0 - jhkplaya888 - 2010-06-18 Dusk Wrote:That's pretty much the dumbest way to pick a class, especially when they're redesigning the whole system, presumably for the sake of balance. Obligatory "pick whatever you think is the most fun." I play to boss and i pick my charas according to that. So far wild hunter is winning followed by NL. [1.2.318] Maplestory 2.0 - Gabe - 2010-06-18 i can't remember the last time i got excited with maplestory before this, but all this info is definitely making me smile like an idiot xD [1.2.318] Maplestory 2.0 - SethElite - 2010-06-18 GunisBack Wrote:I'm surprised more people haven't gone "loleasymode" about the exp change.. Just setting us up for a level cap increase. [1.2.318] Maplestory 2.0 - Chameleonic - 2010-06-18 Wow so much can change in a day...lots to read. [1.2.318] Maplestory 2.0 - sicnarf - 2010-06-18 I'm actually excited to see how all of this plays out, and how they're going to convert current characters to the new skills. That's not really something easy to do with all the changes and taking into account mastery books and things as well. [1.2.318] Maplestory 2.0 - Typhoon - 2010-06-18 SethElite Wrote:Just setting us up for a level cap increase. i dont see them changing level cap increase. what would happen to their mascot fangblade? i think all these new classes is their version of level cap increase [1.2.318] Maplestory 2.0 - SethElite - 2010-06-18 I hope when it's all said and done NLs are meganerfed so I can laugh at all of the lame ones that have KSed me over the years. [1.2.318] Maplestory 2.0 - Chameleonic - 2010-06-18 SethElite Wrote:I hope when it's all said and done NLs are meganerfed so I can laugh at all of the lame ones that have KSed me over the years. Just so you know...their TT was buffed to nearly double damage. [1.2.318] Maplestory 2.0 - ScherzoDeLuce - 2010-06-18 Woah look at the new map guys, Sleepywood is the new Ellinia. You need to take ship at Sleepywood instead of Ellinia. And what is that pyramid thinggie near Lith Harbour. [1.2.318] Maplestory 2.0 - Chameleonic - 2010-06-18 That reminds me...I was really hoping they would get rid of all the boats/bird/etc to travel. I'd be happy to pay a lot to be instantly transfered to another continent. I HATE the wasted time. [1.2.318] Maplestory 2.0 - LegendGospel - 2010-06-18 I don't mind waiting, but maybe they should like, half the time of the travels. So, 1 minute to get to Ereve and whatever it is to get to Orbis, maybe make that one like 1/4 the time, more than enough time to kill the Crimson Rogs. |