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Maker - Alchemy Skill FAQ and Walkthrough - Printable Version

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Maker - Alchemy Skill FAQ and Walkthrough - Kigaz - 2009-06-03

Takebacker Wrote:If there was a % chance of working i would have said it, wouldn't i?

You could've, but you didn't, which is why I asked again. I didn't ask for the grades because I already knew that, I asked if there was a % chance of working. But you answered my question, so ty.


Maker - Alchemy Skill FAQ and Walkthrough - WingZero - 2009-06-03

Keep in mind that when you are forging, there is a chance for some variability. For example, when you forge an overall, with no stimulator or crystal, it could still have a stat that is below average.


Maker - Alchemy Skill FAQ and Walkthrough - Kaasoljoyyx - 2009-06-03

WingZero Wrote:Keep in mind that when you are forging, there is a chance for some variability. For example, when you forge an overall, with no stimulator or crystal, it could still have a stat that is below average.

I don't think this is true or no one would use stims in the first place. All other forgings give average [the main ones like el nath, ludi, etc]. The only one that doesn't is the maple admin with weapons.

But it doesn't make sense for stats to change on it's own. Stims would lose all purpose.


Maker - Alchemy Skill FAQ and Walkthrough - Chameleonic - 2009-06-03

It does happen as those who use it in KMS have reported that it does, and it does make sense. You can find items with variable stats, the Stims make it so you can go above normal parameters.


Maker - Alchemy Skill FAQ and Walkthrough - WingZero - 2009-06-03

Kaasoljoyyx Wrote:I don't think this is true or no one would use stims in the first place. All other forgings give average [the main ones like el nath, ludi, etc]. The only one that doesn't is the maple admin with weapons.

But it doesn't make sense for stats to change on it's own. Stims would lose all purpose.

Here:
http://www.southperry.net/forums/showpost.php?p=33561&postcount=49


Maker - Alchemy Skill FAQ and Walkthrough - IsaacGS - 2009-06-03

There is slight variance in stats even without the use of a stimulator. It is possible that you could use a High Grade diamond and your weapon could only come out 2 above; if this happens, then it would have been one below, and the diamond brought it up 3 attack.


Maker - Alchemy Skill FAQ and Walkthrough - Kalovale - 2009-06-03

IsaacGS Wrote:There is slight variance in stats even without the use of a stimulator. It is possible that you could use a High Grade diamond and your weapon could only come out 2 above; if this happens, then it would have been one below, and the diamond brought it up 3 attack.

So what I said here is not exactly the case, but slightly similar? The base range when Making something isn't [-5 ~> +5] (or whatever the range is that can be found on that particular item, 2~4luk for example) but rather [-1 ~> +1] or slightly larger, is it not?
Additionally, does this range come on top of stimulator use when Making process is underway WITH a stimulator? Or does the use of a stimulator reset the original values to exactly what is shown on the Maker UI and then start tossing in the stimulator itself's effects?


Maker - Alchemy Skill FAQ and Walkthrough - Sivrat - 2009-06-04

if stimulators give -+5 to all stats... i might want overall stimulators for my mass forging/scrolling of pirate overalls. Up to 12 dex clean level 70? Yes pls.

Also, I tired searching, and didn't find results, the Mystery Forging option, has it been determined what it does yet? Cuz if it allows forging of out of class equips, i may as well do the forging for my pirate overalls on my NL, since its hands is higher. And since i do most of my FM browsing on it, most of the crystals and scrolls are on it atm too.


Maker - Alchemy Skill FAQ and Walkthrough - Kaasoljoyyx - 2009-06-04

Sivrat Wrote:if stimulators give -+5 to all stats... i might want overall stimulators for my mass forging/scrolling of pirate overalls. Up to 12 dex clean level 70? Yes pls.

Also, I tired searching, and didn't find results, the Mystery Forging option, has it been determined what it does yet? Cuz if it allows forging of out of class equips, i may as well do the forging for my pirate overalls on my NL, since its hands is higher. And since i do most of my FM browsing on it, most of the crystals and scrolls are on it atm too.

They were talking about weapons. It still follows that one rule where

"Average stat / 10, then rounded down is how much it can fluxtuate, max being 5"

Stereo and a few other people know the exact formula. This means the max stat a level 80 and level 90 could have are 7/3 and 7/4 respectively.


Maker - Alchemy Skill FAQ and Walkthrough - Dusk - 2009-06-04

Kaasoljoyyx Wrote:They were talking about weapons. It still follows that one rule where

"Average stat / 10, then rounded down is how much it can fluxtuate, max being 5"

Stereo and a few other people know the exact formula. This means the max stat a level 80 and level 90 could have are 7/3 and 7/4 respectively.

I think it's actually +-ceiling((stat + 1)/10). MoNs are 8-(10)-12 attack, things that add one stat like Spiegelmann pendants are 0-2, etc. I dunno how Gacha changes things, there's a different formula for sure. I believe stims cause the item to use the Gacha formula.


Maker - Alchemy Skill FAQ and Walkthrough - Arrg - 2009-06-05

I really don't think hands affects maker skill. Shrapnel on kms just broke a 120 gun with a stimulator and he has like 700 hands.
;_;


Maker - Alchemy Skill FAQ and Walkthrough - MetaSeraphim - 2009-06-05

If that's true that would be good news since warriors get screwed over on that deal.

But he could have just been really unlucky.


Maker - Alchemy Skill FAQ and Walkthrough - Stereo - 2009-06-05

Dusk Wrote:I think it's actually +-ceiling((stat + 1)/10). MoNs are 8-(10)-12 attack, things that add one stat like Spiegelmann pendants are 0-2, etc. I dunno how Gacha changes things, there's a different formula for sure. I believe stims cause the item to use the Gacha formula.

I think the simplest way to describe it is 1+floor[stat/10] range.

There's also a cap of 5 either way on normal drops.

Gacha increases this - both by adding 1 to the possible range at all levels, and by increasing the cap to 7. For 0-9 stats it is +-2, etc.

Apparently, bosses also increase this cap, to an unknown amount - Ive seen some Blue pinakas that were outside even the gacha range.

As far as I know, ingame exchanges are either fixed or use the same rates as the normal drops - eg. the CPQ items. Gold boxes on the other hand, are using the same system as Gachapon and give the full range of 7.



Maker - Alchemy Skill FAQ and Walkthrough - ArbalistMaster - 2009-06-06

how do black/dark crystals work exactly? can I forge an item with a non base stat (such as archer clothes with int) and have the dark/black crystal alter that stat? (say get lucky and land 10 int archer gloves or something like that)


Maker - Alchemy Skill FAQ and Walkthrough - CourageLess - 2009-06-06

I have one question here .
When using intermediate crystals(mid-grade) to make an advanced crystal (high-grade) , does the success rate rely on hands as well?
Thanks in advance


Maker - Alchemy Skill FAQ and Walkthrough - Kaasoljoyyx - 2009-06-06

Arrg Wrote:I really don't think hands affects maker skill. Shrapnel on kms just broke a 120 gun with a stimulator and he has like 700 hands.
;_;

What does that prove? If hands says makes the 10% rate down to 1%, and you break it first try, it means it doesn't work? It's not a 0% chance. It's like saying a 1% white scroll works your first try, so that instantly means it's really 100%

tl;dr: Sorry for him. Better luck next time.


Maker - Alchemy Skill FAQ and Walkthrough - Cyanne - 2009-06-06

Might be something like the old exp loss formula where the percentage ranged from 5-10%, except this time, it's based on hands.

CourageLess Wrote:I have one question here .
When using intermediate crystals(mid-grade) to make an advanced crystal (high-grade) , does the success rate rely on hands as well?
Thanks in advance

Nope.


Maker - Alchemy Skill FAQ and Walkthrough - OMG its a turtle - 2009-06-11

How do you get maker skill to level2 and level3? o.o


Maker - Alchemy Skill FAQ and Walkthrough - Rob - 2009-06-11

OMG its a turtle Wrote:How do you get maker skill to level2 and level3? o.o

http://www.southperry.net/forums/showthread.php?t=12836


Maker - Alchemy Skill FAQ and Walkthrough - StormMike - 2009-06-30

How above avg can a item get.
And can u use a Diamond on any item or only maker-able items.