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Pirate %/s (KMS RED and GMS Unleashed) - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Pirate (https://www.southperry.net/forumdisplay.php?fid=40) +---- Thread: Pirate %/s (KMS RED and GMS Unleashed) (/showthread.php?tid=48863) |
Pirate %/s (KMS RED and GMS Unleashed) - hadriel - 2013-08-08 Boss category ones would prolly include Papu (possibly), VL, Zak, PB, Manon/Griffey (maybe)... probably not Grandpa. Oh, your favourite Queen, and maybe Franky. Does anyone still kill Ani now...? Hadriel Pirate %/s (KMS RED and GMS Unleashed) - Takebacker - 2013-08-08 I suppose that makes calculation a bit odd. Maybe just assume 1 hit for now and adjust when we get videos for other instances? Pirate %/s (KMS RED and GMS Unleashed) - hfok - 2013-08-08 Takebacker Wrote:I suppose that makes calculation a bit odd. Maybe just assume 1 hit for now and adjust when we get videos for other instances? [video=youtube;_0QDn_BeVdU]http://www.youtube.com/watch?v=_0QDn_BeVdU#at=76[/video] 1:15 It doesn't look like there anything hitting 2 lines tho. EDIT: NVM me dumb, it wont show as 2line Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2013-08-09 Cannon Shooter:
Spoiler
Sharp Eyes
Hyper
What are they thinking Pirate %/s (KMS RED and GMS Unleashed) - Encyclopedic - 2013-08-09 From 9596%/s to 15778%/s. Holy pineapple. Pirate %/s (KMS RED and GMS Unleashed) - MiracleTrail - 2013-08-09 Encyclopedic Wrote:From 9596%/s to 15778%/s. It's about time! Still, nothing will probably ever touch the changes to DKs. 5499%/s to 22144%/s. I'm glad that my two favorite classes are a lot better now. Pirate %/s (KMS RED and GMS Unleashed) - hfok - 2013-08-09 JoeTang Wrote:What are they thinking Just wondering, Is this base off 810ms or 900ms for barrage? This is because a Chinese extraction site suggested that it was not revert to 810, but to 900 instead Here's the pic of it saying.
Pirate %/s (KMS RED and GMS Unleashed) - Takebacker - 2013-08-09 hfok Wrote:Just wondering, Is this base off 810ms or 900ms for barrage? He knows how to look at extractions...it's 900 ms Pirate %/s (KMS RED and GMS Unleashed) - Falcon...Pawnchhhhhhhhhh! - 2013-08-10 Just inquiring as to what caused Buccs % to go from 10032% to the current 10706% in the main post,unless it was a mistake. Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2013-08-10 Falcon...Pawnchhhhhhhhhh! Wrote:Just inquiring as to what caused Buccs % to go from 10032% to the current 10706% in the main post,unless it was a mistake. RNG Pirate %/s (KMS RED and GMS Unleashed) - Takebacker - 2013-08-10 JoeTang Wrote:RNG Speaking of this i was wondering if you run your scripts once? If you wanted to get more accurate and eliminate people asking about this you could run it a few times and get an average. Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2013-08-10 Takebacker Wrote:Speaking of this i was wondering if you run your scripts once? If you wanted to get more accurate and eliminate people asking about this you could run it a few times and get an average. I don't think it's possible to run the iteration enough times to remove the RNG factor of Dice. Pirate %/s (KMS RED and GMS Unleashed) - Takebacker - 2013-08-10 Not so much remove it but just to make the output less "unstable". If you do it once and it just happens to be a five (or multiple fives, i don't know how your stuff is running) then you're posting numbers that are more misleading because we can't tell what dice the script rolled. I dunno, i don't even really use dice anymore because of that RNG anyway lol Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2013-08-10 Takebacker Wrote:Not so much remove it but just to make the output less "unstable". If you do it once and it just happens to be a five (or multiple fives, i don't know how your stuff is running) then you're posting numbers that are more misleading because we can't tell what dice the script rolled. I dunno, i don't even really use dice anymore because of that RNG anyway lol I found the bug that was causing this, actually and fixed it. Should be steady around where it is now. It came from when I had to rewrite the stupid dice method to incorporate the unbalanced rolls that you get now. It only affected RED Corsair and Buccaneer. Pirate %/s (KMS RED and GMS Unleashed) - hfok - 2013-08-14 JoeTang Wrote:Monkey Furious's bonus is assumed to be +Total Damage%, but it could be a multiplier. I'll test after release as I actually have a Cannon Shooter. Hey Joe, did you find out which way it is? Thanks! Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2013-08-14 hfok Wrote:Hey Joe, did you find out which way it is? It appears to be total damage. If monsters are at around the same height as you, it's a rather bad skill. I just tried it in MPE, and I got the KFT map. These monsters are too short to be hit by them unless they're at the 400% distance, where the cannon ball hits the ground for the first time. If you want to use it effectively in training, you need to know the map completely. I shot it forward, expecting it to hit the thing 400% away, at around the 300% range, the cannon ball hit a small ledge in one of the trees, causing it to bounce backwards and land behind me. It also disappears if you shoot it off screen. If monsters are taller, it's no issue though. Pirate %/s (KMS RED and GMS Unleashed) - Pathologiz - 2013-08-19 did cannon buster gt nerf from 5 hits to 4hits? [video=youtube;jyXyTLBindo]http://www.youtube.com/watch?v=jyXyTLBindo[/video] Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2013-08-19 Pathologiz Wrote:did cannon buster gt nerf from 5 hits to 4hits? Try reading the patch notes. Pirate %/s (KMS RED and GMS Unleashed) - JoeTang - 2013-08-20 Noticed there was a bug where Thunder Breakers had 30% base defense ignore from me testing something. It is fixed now. With that being said, if you have Luminous Link 2 + 30% Defense Ignore line from gear, Gale + Thunderclap is stronger than using Annihilate with Ignore Guard for all listed defenses. Pirate %/s (KMS RED and GMS Unleashed) - SoR0XaS - 2013-09-01 JoeTang Wrote:Noticed there was a bug where Thunder Breakers had 30% base defense ignore from me testing something. It is fixed now. That said, what would be the better combo for bossing and mobbing? Gale + BA (thunderclap for you guys) or SK + BA for mobbing, Gale + Annhil, Annhil + SK or Annhil + BA for bossing. Edit: I only have Lumi link skill LV1, since for some reason, MSEA doesn't have Lumi LV2 link skill. |