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The new 'standard' I/L build? - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Magician (https://www.southperry.net/forumdisplay.php?fid=39) +---- Thread: The new 'standard' I/L build? (/showthread.php?tid=9350) Pages:
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The new 'standard' I/L build? - Jormungandr - 2009-03-23 Russt Wrote:Aren't CPQ mobs lit resistant? Or does it still beat out ice even so? He meant with the lvl 70 lit wand. I highly doubt any i/l would get TS at lvl 70. Dusk Wrote:GL hitting him at level 70 o_o lightning is very very weak. I was doing 300s to blocktopus on lpq with like lvl 15 at lvl 45? I thought it would be more useful due to the amount of mobs. I guess CB is still more efficient. The new 'standard' I/L build? - InTraining - 2009-03-23 cpq? ew~ my lukless i/l.. 1 tele, 3 mp eater, max lit, max mp eater, max ice, max med, max tele training areas, (i cant remember what i did for lvl 30 to 36 but..) lorangs/nightmares, to lantern ghosts, to gryphons until 70~ i suppose you could switch lit with ice and train at nightmares, since the mp eat will save you alot of mp pots at nightmares, but lit is too good at lantern ghosts and gryphons, so lit might be better to get earlier than later.. at mage i did 7 i/s, 3 amp, 6 booster, max i/s, max amp, max comp, max booster, max seal, and max resistence no ts. I think its garbage. My opinion, dont hate~ but no, cl in 4th will replace ts, and comp is neutral dmg (??) so it replaces claw training areas, gryphons until lvl 78, then wolf spiders till 84 -86, red kents till lvl 94 - 98, then its just grind till 120 at firebrands/red wyverns/skeles/or newts The new 'standard' I/L build? - Jormungandr - 2009-03-23 InTraining Wrote:cpq? ew~comp is 70% ice and 70% lit at max. So only half of the total atk gets a boost or decrease due to what monster you are atking. |