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Patch Available - KMST 1.2.3 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: Patch Available - KMST 1.2.3 (/showthread.php?tid=73599) |
Patch Available - KMST 1.2.3 - Chilly - 2015-01-08 That (pretty much) sombrero. Patch Available - KMST 1.2.3 - Ironical - 2015-01-08 Normal mode was added to Suu boss as well as the new method for obtaining pieces of absolabs equips, coin shop. You are able to obtain coins from Suu (just like Von Leon) and less valuable coins from daily quests (not sure about this one).
Spoiler
Patch Available - KMST 1.2.3 - TugboatWilly - 2015-01-08 Sniping: damage cap has been increased from 300,000,000 to 400,000,000, range has been increased, skill delay has been decreased Really needs a higher cap than that. I assume the hyper will boost it to 500m but still. That increase in speed though. ![]() Long Range Trueshot: damage cap has been increased to 500,000,000, cooldown has been decreased from 30 seconds to 15 seconds Now it'll be worth using.
Patch Available - KMST 1.2.3 - byakugan - 2015-01-08 PirateIzzy Wrote:What do you mean by that? Because the area's dead? Yes, the area was pretty much dead even before they made the changes to mobs during decembers patch. I'm not a supporter of making a few mobs in an area party play mobs unless they make all of them party play aswell because even if you make people go to that area because of these mobs you make every other map and mob in that area completely useless. Point in case blaze wizard/night walker maps making the entire rest of Stronghold useless. Patch Available - KMST 1.2.3 - Kirov - 2015-01-08 I've wanted more range on snipe for so long and they added a delay decrease to boot. Now to impatiently wait for this update to hit GMS. The other changes for Marksman are nice too. The buccaneer change also looks neat. The new mechanical grave area and mobs look nice visually, I hope it's a good place to level. Patch Available - KMST 1.2.3 - PirateIzzy - 2015-01-08 byakugan Wrote:Yes, the area was pretty much dead even before they made the changes to mobs during decembers patch. Well there are 2 sets of mobs in Kritias, and the mobs after you finish the Kritias questline are exactly the same as before. Patch Available - KMST 1.2.3 - Marksman Bryan - 2015-01-08 Anyone have the exact numbers on the change in snipe's delay? Patch Available - KMST 1.2.3 - Silento - 2015-01-08 I thought they changed it back in FLY so that every map is a 20% party play zone? It certainly seemed like it when i leveled up a bunch of link mules with friends two weeks ago. Patch Available - KMST 1.2.3 - fodjgngf - 2015-01-08 Silento Wrote:I thought they changed it back in FLY so that every map is a 20% party play zone? It certainly seemed like it when i leveled up a bunch of link mules with friends two weeks ago. I don't know if it was part of Fly but currently yes it's a 20% bonus everywhere now. Patch Available - KMST 1.2.3 - byakugan - 2015-01-08 PirateIzzy Wrote:Well there are 2 sets of mobs in Kritias, and the mobs after you finish the Kritias questline are exactly the same as before. I know that (you told me before) but even before the changes the area was totally deserted, let alone now. I hope GMS makes mechanical grave party play in its entirety so that it doesn't become a Stronghold / Kritias 2.0 Isn't the party play effect in the Blaze Wizard/ Night walker maps and the top maps in future perion a different kind of party play though? Like a greater bonus than 20% exp or something? Patch Available - KMST 1.2.3 - TheBlackMage - 2015-01-08 [MENTION=3070]Marksman Bryan[/MENTION]; SOLO DOROTHY ON MM MAYBE YES? NO? YES?? LET'S SAY YES On another note I hope I'll be able to solo normal Suu. Patch Available - KMST 1.2.3 - Marksman Bryan - 2015-01-08 TheBlackMage Wrote:Marksman Bryan; SOLO DOROTHY ON MM MAYBE YES? NO? YES?? Depends on the new delay. With the 500m cap and old delay, we're looking at a ~27min solo which would actually be possible with current conditions. Being able to solo in ~22 or under is better for more consistent runs with how lame 49F can be. Patch Available - KMST 1.2.3 - PirateIzzy - 2015-01-08 byakugan Wrote:I know that (you told me before) but even before the changes the area was totally deserted, let alone now. I hope GMS makes mechanical grave party play in its entirety so that it doesn't become a Stronghold / Kritias 2.0 The area does have potential though. If Nexon increased the exp of Kritias mobs to match the MG mobs, and increased the spawn rate, then it could be viable. Patch Available - KMST 1.2.3 - Liable - 2015-01-08 byakugan Wrote:Isn't the party play effect in the Blaze Wizard/ Night walker maps and the top maps in future perion a different kind of party play though? Like a greater bonus than 20% exp or something? No? The reason why everyone goes there is because they have a higher base exp (which they retained when every other mob in GMS had their exp and HP adjusted) http://www.southperry.net/showthread.php?t=74134&p=1261839&viewfull=1#post1261839 http://www.southperry.net/showthread.php?t=74135&p=1262051&viewfull=1#post1262051 Patch Available - KMST 1.2.3 - byakugan - 2015-01-08 PirateIzzy Wrote:The area does have potential though. If Nexon increased the exp of Kritias mobs to match the MG mobs, and increased the spawn rate, then it could be viable. I dont think it needs an spawn increasement, I used to circle around many of the maps 1HKO'ing the mobs and never finding myself running out of them. If they make an exp adjustement however, they better make it to all the mobs there though. Liable Wrote:No? I guess I had my facts messed around. In any case GMS modified (or didn't modify) Blaze Wizards, Night walkers and gollems in Gate to the Future turning all other mobs useless. Patch Available - KMST 1.2.3 - PirateIzzy - 2015-01-09 According to Uni's blog, Snipe went from 960ms to 840ms. byakugan Wrote:I dont think it needs an spawn increasement, I used to circle around many of the maps 1HKO'ing the mobs and never finding myself running out of them. If they make an exp adjustement however, they better make it to all the mobs there though. Yeah, it'd be great if they put them on par with the new MG mobs. Patch Available - KMST 1.2.3 - Pythagoras - 2015-01-09 [video=youtube;egvwK0_xyh8]https://www.youtube.com/watch?v=egvwK0_xyh8&feature=youtu.be[/video] Pretty good mob spawn, but do the falling mechanical parts in all maps mean no more safe spot for mules? ...and the Gelimer's evil laugh when you are die in Suu boss.
Patch Available - KMST 1.2.3 - PirateIzzy - 2015-01-09 ^1:38-1:50 High level versions of those Jr. Pepe vending machines, eh? That'll be interesting. Patch Available - KMST 1.2.3 - Ironical - 2015-01-09 It's so nicely designed. Totally in love with the area. According to Insoya the exp here is better than Future Ereve starting from 230. Patch Available - KMST 1.2.3 - Arrol - 2015-01-09 Ironical Wrote:It's so nicely designed. Totally in love with the area. According to Insoya the exp here is better than Future Ereve starting from 230. What would that say for GMS? |