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Patch: Tespia 1.2.190 - Printable Version

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+--- Thread: Patch: Tespia 1.2.190 (/showthread.php?tid=7324)

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Patch: Tespia 1.2.190 - Kaidri - 2009-01-13

[SIZE="5"]*SQUEAL*[/SIZE]

YAY! Shorter Pierce and Snipe times! WOO! TAKE THAT BOWMASTERS! *runs off to gloat*


Patch: Tespia 1.2.190 - Nikkey - 2009-01-13

That threaten works on bosses is a step in the right direction, at least. Finally way less damage received from bosses. Hello there, Anego.


Patch: Tespia 1.2.190 - Chameleonic - 2009-01-13

Next thing that needs to happen is for Blind to work on Bosses. Wink


Patch: Tespia 1.2.190 - Conciente - 2009-01-13

ClawofBeta Wrote:It's called a balance update.

Where's the removal of ultimates, then? Rolleyes


Patch: Tespia 1.2.190 - Chameleonic - 2009-01-13

Conciente Wrote:Where's the removal of ultimates, then? Rolleyes

lol I concur! Until that happens its all just superficial.Wink


Patch: Tespia 1.2.190 - Fiel - 2009-01-13

Why do they always patch JUST before I have to leave somewhere? Frown

I'll get to this tonight after I get home from work.


Patch: Tespia 1.2.190 - Kirov - 2009-01-13

I had given up on the idea of class balance. This is very interesting.


Patch: Tespia 1.2.190 - Serendipity - 2009-01-13

Uh.. actually, you got the translation wrong.

Pirates:
You can now use double fire, oak barrel, snitch, and demolition while transformed (Transform AND Super Transform)

--->


You can now use skills except for double fire, oak barrel, snitch, and demolition while transformed.

You can now use skills except for double fire, oak barrel while super transformed.

Could you change that please?

Another note: the "CHAIN" damage in CL has gone up. So the damage reducement from being "CHAINED" is less.


Patch: Tespia 1.2.190 - Bribery - 2009-01-13

"-Big Bang's cooldown reduced to 1 second"

That should be charge time, not cooldown.


Patch: Tespia 1.2.190 - DrRusty - 2009-01-13

Serendipity Wrote:Uh.. actually, you got the translation wrong.

Pirates:
You can now use double fire, oak barrel, snitch, and demolition while transformed (Transform AND Super Transform)

--->


You can now use skills except for double fire, oak barrel, snitch, and demolition while transformed.

You can now use skills except for double fire, oak barrel while super transformed.

Could you change that please?

Wait... So that means we can use normal skills while transformed now? That kind of sux... I was hoping for long ass demolition times. I don't use shockwave at all anyways so that's not really gonna help me.

Yay for shadowers =D


Patch: Tespia 1.2.190 - Nikkey - 2009-01-13

Bribery Wrote:"-Big Bang's cooldown reduced to 1 second"

That should be charge time, not cooldown.

Completely sure? I'm certain that using the skill itself takes a lot of time, like boomerang step. Maybe they've increased the time it takes to attack?


Patch: Tespia 1.2.190 - Kawasari Mimoto - 2009-01-13

NLs and Dark Knights seems to be more 'even' now because Darks can keep their HP at only 1/2 to activate Berserk, interesting. ;P


Patch: Tespia 1.2.190 - Dusk - 2009-01-13

Still waiting on:

Ultimate cooldowns (5 seconds please)
Increasing the base power on all magician spells (except ultimates)
Doing something about the whole lukless thing

Buffing Inferno (depending on how much Arrow Bomb's impact damage has gone up, it may be just AS good as Inferno with SE, which is simply ridiculous. My main argument for Inferno was that Arrow Bomb dealt shitty impact damage and was not as useful because of it.) I vote for 175%.


Patch: Tespia 1.2.190 - MaxHudson - 2009-01-13

Huh, Rage is 12 attack now?! That will save me some cash!

I don't expect partys wanting it still though, but that is major for KMS since there highest attack pot is 8 ATK...


Patch: Tespia 1.2.190 - Shippo the Fox - 2009-01-13

Probably the only person at first glance that doesn't like the reduced BStep Delay.


Patch: Tespia 1.2.190 - DrRusty - 2009-01-13

Shippo the Fox Wrote:Probably the only person at first glance that doesn't like the reduced BStep Delay.

Care to explain y? Maybe shads can do 1 sb between bsteps instead f having to do 2. Mre invincibility time and dps. I wonder if that would outdm assassinate spamming.


Patch: Tespia 1.2.190 - Kawasari Mimoto - 2009-01-13

Speaking of Ultimates, it'd be nice IF they had a cooldown that lasted 5 or more seconds, as someone already previously stated. AoE classes are overpowered at this point.. oh, and please don't try to make a comeback by saying Night Lords are overpowered, we're not. Judging by the current trend anyways, Nexon's trying to make every other classes a bit stronger to balance it all out.


Patch: Tespia 1.2.190 - Loose - 2009-01-13

Dammit, this is kick ass for Paladins, Marksmen and Shadowers!

Also seems like a good boost to Buccaneers. All that's left is to cooldown Ultimate Magician skills. It's the equivalent of Ryu spamming Hyper Combos or Samus spamming Final Smashes...


Patch: Tespia 1.2.190 - JoeTang - 2009-01-13

Devil's Sunrise Wrote:Completely sure? I'm certain that using the skill itself takes a lot of time, like boomerang step. Maybe they've increased the time it takes to attack?

Big Bang has no cooldown and if you were to spam it as fast as possible (would require a macro as you can't humanly press the key short enough), you should be firing as fast as Magic Claw and every other basic Magician spell.

And it's more like PK Starstorm being spammed, m'rite Loose?

With the 71% base Strafe, we might have to look into redeveloping skill builds there since they were all previously predicated on adding points while it still had +2% per level until it reached where it only got +1% per level.


Patch: Tespia 1.2.190 - Loose - 2009-01-13

JoeTang Wrote:And it's more like PK Starstorm being spammed, m'rite Loose?
Yes, that's right, couldn't think of any other brutal Final Smash; almost used Olimar's. They're called Ultimates for a reason!

Anyone know / think that the attacking speed cap has had some changes because of Speed Infusion?