![]() |
|
[Complete] Unscheduled Minor Patch - April 11, 2014 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: [Complete] Unscheduled Minor Patch - April 11, 2014 (/showthread.php?tid=70679) Pages:
1
2
|
[Complete] Unscheduled Minor Patch - April 11, 2014 - Evolite - 2014-04-11 SwordStaker Wrote:Anyone else have an issue with gliding on Evans? I hit the button once like I normally do and it keeps me gliding until I hit solid ground When that happens to me, I press ctrl alt del then esc, now I'm fine. [Complete] Unscheduled Minor Patch - April 11, 2014 - SwordStaker - 2014-04-11 Simcaz Wrote:Same glitch can happen for DS/DAs too, I think you need to restart your computer to fix it Evolite Wrote:When that happens to me, I press ctrl alt del then esc, now I'm fine.Lemme ask you guys. I also don't see luminous reflection skill, or mechanics on their mech. Any fix for that? [Complete] Unscheduled Minor Patch - April 11, 2014 - tecul1 - 2014-04-11 Up now for anyone wondering. [Complete] Unscheduled Minor Patch - April 11, 2014 - ultimax21 - 2014-04-11 No compensation thus far for everyone that had to deal with the bugged sengoku. [Complete] Unscheduled Minor Patch - April 11, 2014 - Notify - 2014-04-11 [url][/url] Nexon Wrote: [Complete] Unscheduled Minor Patch - April 11, 2014 - Tukkun - 2014-04-11 Oh well, it was fun when it lasted. derp, see post below [Complete] Unscheduled Minor Patch - April 11, 2014 - Razmos - 2014-04-11 Tukkun Wrote:They completely ruined Link 3, now very few monsters spawn in the map.That happens occasionally straight after a patch or maintenance, it's been happening ever since Evolving World was released. Try again later tonight or tomorrow and it will probably be back to normal. [Complete] Unscheduled Minor Patch - April 11, 2014 - Mazz - 2014-04-11 I think the glitch is that cores simply don't do anything for a while after a patch/maintenance ends for some reason, the spawn seems to be the same as it would be if there were no cores active at least. I just don't bother using the evolving system for 24 hours after a patch/maintenance because I don't like wasting cores. [Complete] Unscheduled Minor Patch - April 11, 2014 - Green4Ever - 2014-04-11 I remember reading something about Kishin being the cause behind spawns being good, kinda like boosting maps at LHC and such, except it doesn't use hacks. [Complete] Unscheduled Minor Patch - April 11, 2014 - ultimax21 - 2014-04-11 Yeah, I can fix spawns using kishin in there, but it takes at least a good 3 mins or something before the spawns are officially fixed. It has to boot up over time. [Complete] Unscheduled Minor Patch - April 11, 2014 - Chilly - 2014-04-11 The same applies in normal maps too, after a few days, spawn times definitely decrease compared to post Server Check/Patch. The effect can be hastened using a Kanna. [Complete] Unscheduled Minor Patch - April 11, 2014 - Razmos - 2014-04-11 But wasn't it confirmed that Kishin Shoukan has nothing to do with spawn times? I mean I play Kanna all the time, and I can confirm that Kishin affects spawn AMOUNT, not spawn rate. The problem with evolving world after a patch is in the spawn rate, not the amount. When I go on my Kanna after a patch, the spawn rate is hella slow, all Kishin does is spawn more monsters, they still spawn at the same rate. [Complete] Unscheduled Minor Patch - April 11, 2014 - SaptaZapta - 2014-04-11 When the Evo World server is heavily loaded, during 2x events and some days on peak hours, the spawn time is 10 seconds. When the load is light, it's 4 seconds. It might be that the first few instanced maps have a 4 second spawn timer, but the rest have the 10 second timer. I don't know why after a maintenance it seems to always start up with the 10-second spawn (and ignores cores?) [Complete] Unscheduled Minor Patch - April 11, 2014 - Thorr - 2014-04-11 SaptaZapta Wrote:When the Evo World server is heavily loaded, during 2x events and some days on peak hours, the spawn time is 10 seconds. This is true, but you can also get 'instant' spawn. I have had this happen on maps outside of EVO world as well. 'Instant spawn' is a condition where a replacement mob pops up the second you kill one. Ine EVO, it's easy to tell what you get if you can clear the map on link 3. 1) 10 second spawn (super crap spawn) - You'll clear the map and then twiddle your thumbs while you wait for the spawn to happen 2) 4 second spawn - You'll clear the map and then see all the mobs spawn at once after a short delay. 3) Instant spawn (the one you WANT and are SUPPOSED to get) - You'll kill along nicely and get a constant stream of ongoing spawn. At first I thought 4 second spawn was the fast spawn, but it turns out that Instant spawn is the true EVO spawn. I have had all 3 happen to me on the same day on consecutive runs. Unfortunately, whatever spawn type you get will remain throughout the run. When I get 10 second spawn, I give up and leave. Speculation has been that different channels get the different spawn rates. I think it's more random than that. EDIT - If your kill rate is slower than usual (due to HP modifiers or what have you), then it;s easy to mistake 4 second spawn for instant spawn. BUt, instant spawn is real and if you 1hko then instant spawn is the ultimate in training. I had it most of the time while I was training my 5 beast tamers to 130 and it was just awesome. |