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Patch Available - KMST 1.2.497 - Printable Version

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+--- Thread: Patch Available - KMST 1.2.497 (/showthread.php?tid=69356)

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Patch Available - KMST 1.2.497 - Satellite - 2014-01-21

Sure it will balance the cap between poor and rich, but this will just add to the damage inflation. We have went from 99k to 50 million max damage and at this point it's hard to see anything under all the numbers. I think they should just cut everyones damage in half (along with reducing monster hps ofc) so we won't be seeing everyone and their dog hitting 50mil lines any time soon. Damage cap should be something impossible to reach IMO (as Aran, dealing only a few lines per sec, that point where nearly everyone did 1mil lines was a nightmare)


Patch Available - KMST 1.2.497 - SaptaZapta - 2014-01-21

DavyJonesx Wrote:You're missing my point -_-
I'm was trying to tell you that if EVERYONE gets stronger, than in reality nothing changes...

As long as the monsters don't get stronger, I don't care whether other players do or don't.
If I can kill the golems I train on with one less hit (yes, some of us don't 1-hit them yet), I'm happy.
Other people will be glad to finally be able to kill Livyatan within the time limit. Or other bosses.

It's true that power creep never stops, and eventually Nexon will revamp the mobs or release even stronger bosses, but until then we will be stronger against the enemies we do measure ourselves against.


Patch Available - KMST 1.2.497 - DavyJonesx - 2014-01-21

SaptaZapta Wrote:As long as the monsters don't get stronger, I don't care whether other players do or don't.
If I can kill the golems I train on with one less hit (yes, some of us don't 1-hit them yet), I'm happy.
Other people will be glad to finally be able to kill Livyatan within the time limit. Or other bosses.

It's true that power creep never stops, and eventually Nexon will revamp the mobs or release even stronger bosses, but until then we will be stronger against the enemies we do measure ourselves against.

Very true, but from my point a view; nexon is just continuing their never ending cycle again; buffing people > buffing mobs > buffing people etc etc.
The numbers are so high right now... It's just ridiculous if you think about it... From 99 999 to people hitting 405 000 000...


Patch Available - KMST 1.2.497 - Chicocl - 2014-01-21

So, this is an indirect buff to xenon?. Also, I wonder if they'll change how normal scrolls work.


Patch Available - KMST 1.2.497 - kruimel0 - 2014-01-21

DavyJonesx Wrote:Very true, but from my point a view; nexon is just continuing their never ending cycle again; buffing people > buffing mobs > buffing people etc etc.
The numbers are so high right now... It's just ridiculous if you think about it... From 99 999 to people hitting 405 000 000...

Quite frankly, that's more or less the only thing a MMO can do. If content comes out that does not buff all people (for example new level 50 earrings with 2 atk while you have scrolled gollux ears), the playerbase that does not get buffed do not get an upgrade. It also works vice-versa. Content for lv 180+ cannot be enjoyed by lv 30s (although that's maybe something to aim for, so it may be discussed, but still). A buff like this, or the constant class revamping/buffing they do, actually targets to a very broad range of the players, satisfying them all.

I'm not saying nexon is doing this awesomely well, but I find it understandable.


Patch Available - KMST 1.2.497 - Liable - 2014-01-21

SaptaZapta Wrote:then it's actually a bonus for the funded. You still have to pay to protect stars 2 and 3, but once you're over that, the next 8 are free.

You missed the "Three . Steps reinforcement equipment is one step strengthening rising success and failure, the reinforcement phase is a step drop ." bit.

Uni's already translated it in Japanese.. so I'm going off his translations.

1-3: No chance of reducing stars
3+: If scroll fails your stars decrease by 1(he doesn't say anything about a chance.. or not).
1-11: No boom


Patch Available - KMST 1.2.497 - DavyJonesx - 2014-01-21

Liable Wrote:1-3: No chance of reducing stars
3+: If scroll fails your stars decrease by 1(he doesn't say anything about a chance.. or not).
1-11: No boom


If that's the case then I guess we should start farming Aee's?


Patch Available - KMST 1.2.497 - Liable - 2014-01-21

DavyJonesx Wrote:If that's the case then I guess we should start farming Aee's?

Well... I don't see a reason not to. (A revamp means that there'll be some sort of demand regardless of how it ends up)

But the 7th point mentions that it'll go through extensive testing in the test server before implementation. I don't think you need to be rushing yourself just yet.


Patch Available - KMST 1.2.497 - Kirov - 2014-01-21

So you lose a star now that's in interesting change. It could end up being quite frustrating but certainly better than losing your gear. It makes it much more worthwhile to take a chance for people that don't buy the cash shop scrolls.


Patch Available - KMST 1.2.497 - Kent - 2014-01-21

Action pet -> When you kill monsters around your level, the pet will transform.

[Image: K9gEBpx.png] [Image: 1v72KzZ.png]


Patch Available - KMST 1.2.497 - Mazz - 2014-01-21

SaptaZapta Wrote:Worthwhile?
If EE's can't boom, why wouldn't you just toss them on anything you're wearing? Even if all you get is a couple mainstat, that's still a free couple of mainstat.

I guess, but it isn't guaranteed that you'll even get your main stat. Most of the time I've enhanced non-weapons all I've gained is a few defence/magic defence/accuracy/avoidability. If they actually adjust the stats that enhancements give, as well as adjusting the number of enhancements an item is able to have, then I'd say go for it, but yeah.. this is only the first KMST for it and they said a lot of things will likely change.


Patch Available - KMST 1.2.497 - Gymleaders - 2014-01-21

Kent Wrote:Action pet -> When you kill monsters around your level, the pet will transform.

[Image: K9gEBpx.png] [Image: 1v72KzZ.png]

This is the best post in the thread to me. I don't care about all your fancy enhancin' talk, folks, this here takes my attention!


Patch Available - KMST 1.2.497 - Chilly - 2014-01-21

Wow...giving eight "free" stars to Tyrant equips is not insignificant. For me, I dropped a 5-Star EE on my Tyrants and called it a day because it was so expensive to go any further, well, I was hoping to use my No-Boom AEEs with Guardian Scrolls but we all know how that turned out. An additional 90 ATT for "free," while I love it, that is some intense power creep there. An additional 345 All Stat for those without any Enhancements, too.


Patch Available - KMST 1.2.497 - Raph589 - 2014-01-21

So the enhancement system is like dfo's now?


Patch Available - KMST 1.2.497 - Takebacker - 2014-01-21

I'm half expecting, and hoping, that they add a "eliminates chance of star reduction" clause to wards/superior wards.

Such a good change though.


Patch Available - KMST 1.2.497 - Liable - 2014-01-21

Takebacker Wrote:I'm half expecting, and hoping, that they add a "eliminates chance of star reduction" clause to wards/superior wards.

Such a good change though.

I think return scrolls are what we would be using....(except I'm not sure if they work on full slotted equipment though)