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[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Printable Version

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[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - xparasite9 - 2013-10-12

editing is broken for some reason so I'm just going to make a new post, feel free to merge it.

I...I can't believe it. I cannot find anything wrong with this patch so far.
I am so glad they pre-emptively retconned this area into Dawnveil/Tynerum instead of totally pooping on Masteria.
I cannot find anything wrong with this patch so far omg HELP.

Oh wait nope there's still the issue of some/most/many of the "Tynerum" monsters having identical appearance to monsters in Masteria. Phew, almost had a catastrophe there.

Maybe they can pretend ruined NLC and all the Aliens stuff is a different area too, and bring back the good NLC.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - SoR0XaS - 2013-10-12

Will Gollux be GMS exclusive?
>GMS getting "Masteria" patch
>MSEA getting "Recycled Events" patch


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - MountLag - 2013-10-12

hmm no notes about boss drops

Pretty much every other boss addition or change said something about drops in both update highlights and update notes.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Slip - 2013-10-12

 Official world maps

From my earlier post, I'll just post it here again for reference.

Looks like "Tynerum" will be the revealed section of the entire continent of "Dawnveil".


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - xparasite9 - 2013-10-12

MountLag Wrote:hmm no notes about boss drops

Pretty much every other boss addition or change said something about drops in both update highlights and update notes.

I'll hazard a guess that the easy mode bosses will have no drops, and it's just a nerfed-EXP "do it for fun" version.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - SoR0XaS - 2013-10-12

xparasite9 Wrote:I'll hazard a guess that the easy mode bosses will have no drops, and it's just a nerfed-EXP "do it for fun" version.

MSEA has easy zakum and easy ark. Tested both out. Easy Zak doesn't drop much except the occasional zak helm, and easy ark drops the machinator pendant (not sure if recipe or item).
Edit: and easy zak gives two free levels at 50


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Jon - 2013-10-12

Slip Wrote:
 Official world maps

From my earlier post, I'll just post it here again for reference.

Looks like "Tynerum" will be the revealed section of the entire continent of "Dawnveil".

Wowow, they're continuing the overall world map!?


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - VerrKol - 2013-10-12

As always, the highlights get me excited while telling me almost nothing.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Grey - 2013-10-12

Well, here's what I mean.

[Image: NSV0HhJ.png]

They added 21 quests in TMS in the Masteria/Dawnveil region, immediately following the conclusion of the CWK theme dungeon, which I believe lead into Gollux. The quests end abruptly before that, which many TMSers believe to be a glitch, but we're getting Gollux first, so they can suck it.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - xxkionayxx - 2013-10-12

.... There is nothing more I can wish for, I am now content...HAYATO HYPER SKILLS!!!!!


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - SwordStaker - 2013-10-12

So wait is this part of Masteria or no?


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Dodoch - 2013-10-12

Sengoku Hypers sound promising, yet I still get this feeling they ain't gonna fix the broken skills for them, and if they are just like TMS' half of Kanna's hypers are going to be broken.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - maplefreak26 - 2013-10-12

[video=youtube;pbG3apVEy3w]https://www.youtube.com/watch?v=pbG3apVEy3w[/video]

Video reminds me of Hekaton, almost definitely a Hekaton remake with Colossus elements. Probably explains why we didn't get Colossus.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Ivangold - 2013-10-12

maplefreak26 Wrote:[video=youtube;pbG3apVEy3w]https://www.youtube.com/watch?v=pbG3apVEy3w[/video]

Video reminds me of Hekaton, almost definitely a Hekaton remake with Colossus elements. Probably explains why we didn't get Colossus.

This will be defenely COOL@Glitter, 90%scroll plox@@@FrownFrownGlitterGlitter.
I think this may be a test to the future true hekaton, i think we may get hte colossus later, i think this boss is like colosus+hekaton but w00tGlitter.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Jettono - 2013-10-12

Yeahhhh might be a Kritias reskin.

Revamps are nice though.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Ivangold - 2013-10-12

Slip Wrote:
 Official world maps

From my earlier post, I'll just post it here again for reference.

Looks like "Tynerum" will be the revealed section of the entire continent of "Dawnveil".
W0000wGlitter, i didn't think they would REALLY expand the word like that, i remember some storylines that the maple word was only what we could see but it actually changed, man i remember one saying that nexon will do a lot of things before the game close(people was saying that the game was with less people so they could fuse servers or the maple would close, this can show the amount of things they can put in the game :f6:, but this is cool remember of Zelda Phantom hourglass, that you didn't know the maps so they had a smoke in the it, then when you discovered the map it just spanded. Maybe they could do like: the map will only expand if you do that, i remember when i played WOW that you needed to expand the map completely not like the uptate do that for you.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - ShinkuDragon - 2013-10-12

the highlights make it seem pretty cool...

so i expect a bunch of glitches and stuff that'll piss us all off in the first 3 hours.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Prism - 2013-10-12

maplefreak26 Wrote:Video reminds me of Hekaton, almost definitely a Hekaton remake with Colossus elements. Probably explains why we didn't get Colossus.

Gotta love that Play For Free they add at the end of the video.


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - TagerBustah - 2013-10-12

So for October were getting the same skills revamp as this from kms http://orangemushroom.wordpress.com/2013/05/22/kms-ver-1-2-194-wild-hunter-reorganization-job-balancing-fairy-academy-and-crimsonwood-pq/

So then were gona get this skills revamp patch for November http://orangemushroom.wordpress.com/2013/06/12/kms-ver-1-2-195-job-balancing-riena-strait/

And then finally RED in December

All you Xenons better level up as fast as possible now or your screwed!!


[Updated] v.142 - Dawnveil: Demons of Tynerum Update Highlights - Arrol - 2013-10-12

xparasite9 Wrote:editing is broken for some reason so I'm just going to make a new post, feel free to merge it.

I...I can't believe it. I cannot find anything wrong with this patch so far.
I am so glad they pre-emptively retconned this area into Dawnveil/Tynerum instead of totally pooping on Masteria.
I cannot find anything wrong with this patch so far omg HELP.

Oh wait nope there's still the issue of some/most/many of the "Tynerum" monsters having identical appearance to monsters in Masteria. Phew, almost had a catastrophe there.

Maybe they can pretend ruined NLC and all the Aliens stuff is a different area too, and bring back the good NLC.

You will, you will.

Glad to see they still care for Sengoku.