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Monster Life Info Guide - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplers Helping Maplers (https://www.southperry.net/forumdisplay.php?fid=9) +--- Forum: MapleGuides (https://www.southperry.net/forumdisplay.php?fid=83) +--- Thread: Monster Life Info Guide (/showthread.php?tid=64536) |
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Monster Life Info Guide - kayeyearekay - 2013-05-28 @iAmFear I made a Monster Life Housing Guide thread. I was hoping you could add my link to your post. Also, I referenced this thread in my post. http://www.southperry.net/showthread.php?t=66856 Monster Life Info Guide - Alloy - 2013-05-28 Just curious, but are house expansions that only cost gems also purchaseable somehow with waru? Maybe in the special shop? In fact, what can appear in the Special shop? Can monster slots appear there too, for example? Monster Life Info Guide - Question - 2013-05-28 Untradeable Wrote:Since you cant combine two monsters on the same farm, You'd only need one. Someone else needs to have the other. there is a problem with that .... some monster are special and has special combination... how do you combine that? Monster Life Info Guide - Untradeable - 2013-05-28 Question Wrote:there is a problem with that .... some monster are special and has special combination... how do you combine that? When you have one of the monsters required for it, and the other farm has the other monster, You will be able to combine them. Normally it shows special monsters as having the ZZZ above their head, as in cannot be combined, But if both of the required monsters are available for the special combination, It will not have that. Monster Life Info Guide - Question - 2013-05-28 Untradeable Wrote:When you have one of the monsters required for it, and the other farm has the other monster, You will be able to combine them. Normally it shows special monsters as having the ZZZ above their head, as in cannot be combined, But if both of the required monsters are available for the special combination, It will not have that. you sure? cuz in the combination it said that mir can combine with other mir to make a teen mir.... but every mir I visit I cant combine with my mir ? o.0 all of them are ZZZ Monster Life Info Guide - SaptaZapta - 2013-05-28 Question Wrote:you sure? cuz in the combination it said that mir can combine with other mir to make a teen mir.... but every mir I visit I cant combine with my mir ? o.0 all of them are ZZZ That's because the Mir from the Hot Time box is sterile. The only Mirs that can combine are those that have a potential. Monster Life Info Guide - MissingLink - 2013-05-30 iAmFear Wrote:As always, let me know if you see any mistakes, problems, suggestions for improvements, etc. Perhaps you could add a table of mob exp/level and how much exp is gained from nurturing, with and without waiting for the readyness icon. I guess playing adds mob exp too, since otherwise I have no idea how some have mobs to level 9 already. Monster Life Info Guide - Stereo - 2013-05-30 Gotta love the ones where the description doesn't match the requirements... Un-Fairy Demands "Play with Fairies" 0/5 -> requires 5 Spirits. Monster Life Info Guide - Grey - 2013-05-30 kayeyearekay Wrote:@iAmFear Alrighty, will do. MissingLink Wrote:Perhaps you could add a table of mob exp/level and how much exp is gained from nurturing, with and without waiting for the readyness icon. Hmm, I'm not sure about this, for one, I haven't seen any EXP values for the actions nor have I seen an EXP table for monster levels yet, and then I thought I could just gather data from inside Monster Life, but, I noticed they don't give EXP values in game either. I'm sure we can figure something out, though. Stereo Wrote:Gotta love the ones where the description doesn't match the requirements... Yeah, I was thinking of compiling a list of differences like this, but so far, that's the only one I've heard of. Monster Life Info Guide - Tukkun - 2013-05-31 Did you say something about combination probability? I believe it's still there and not gone, it's just that rather than getting nothing, you get a random rank C monster instead. So I would appreciate it if you can re-add the chances. Also, how about adding the Waru gain for releasing monsters? It's insignificant, I know. Just for completion's sake.
So far, the formula appears to be max{0; 4*n*(n - 3)} with n = Monster Level. No idea if it changes at later levels. Monster Life Info Guide - Grey - 2013-05-31 Tukkun Wrote:Did you say something about combination probability? I believe it's still there and not gone, it's just that rather than getting nothing, you get a random rank C monster instead. So I would appreciate it if you can re-add the chances. The combination probability in the data is only specifically for the special monsters you get from combining, and there's also a partial table on releasing monsters in this thread: http://www.southperry.net/showthread.php?t=66837 There's evidence of a jump of +300 Waru starting at level 10, and +1200 Waru starting at 20, with a final jump, possibly at 30, but I haven't seen any evidence on that yet, but I could add the table, I suppose. Monster Life Info Guide - Tukkun - 2013-05-31 Hmm, interesting... So we only know the values up to Lv. 29 so far.
Also... Waru gain from nurturing?
Monster Life Info Guide - Stereo - 2013-06-02 Level 11 gets 21 for nurturing, level 13 gets 23. I'd guess (level + 5*floor[level/5]) ed: [MENTION=1875]Tukkun[/MENTION]; Monster Life Info Guide - DavyJonesx - 2013-06-02 Monster Life Info Guide - Grey - 2013-06-02 If there's no combinations listed for those monsters, then the only way you can get them is randomly through boxes, incubators, and maybe combining. Except Light Luminous, you can buy him at level 40. No, the monsters don't expire, they just stop giving you the effects. Monster Life Info Guide - DavyJonesx - 2013-06-02 iAmFear Wrote:If there's no combinations listed for those monsters, then the only way you can get them is randomly through boxes, incubators, and maybe combining. Except Light Luminous, you can buy him at level 40. No, the monsters don't expire, they just stop giving you the effects.Tnx! You just saved me A LOT of time
Monster Life Info Guide - Tukkun - 2013-06-02 Actually, is there any evidence of the monsters stop being combinable after their potentials expire? Monster Life Info Guide - Grey - 2013-06-02 Tukkun Wrote:Actually, is there any evidence of the monsters stop being combinable after their potentials expire? Huh? They shouldn't stop being combine-able, they should just stop giving you the effects. Monster Life Info Guide - Niernen - 2013-06-02 People should really stop worring about potential running out. From the high A+, S ranked mobs, most of us will be able to make them again, and for special mobs like the pipsqueakes you can just recombine the needed monsters. Monster Life Info Guide - Question - 2013-06-03 also playing other player monster give u waru too o.0 it seem to be base on rank instead level C = 1 waru B = 2 B+ = 3 A = 4 A+ = 5 S = 6 SS = 7 |