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GMS v131 - Hayato - Printable Version

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GMS v131 - Hayato - LiquidSwing - 2013-03-13

MiyanagaSaki Wrote:Sorry, read the wrong list. Should be this:

The Battoujutsu - Shingitai is obviously a bug.

I couldn't give a crap about the falcon dive thing, its still essentially the same.

im very happy with the hayato we have. to be honest all those things are probably just bugs or mix-ups, like Jinsoku and Shingitai.


GMS v131 - Hayato - Demalkren - 2013-03-13

Jedward Wrote:Scissorable. Which is fine, I think that if I had these and wanted to transfer them it would be worth the cost.
(Just directing him to his answer.)

Thank you for this,

Also That ring Glitter My next paycheck might as well be deposited into Nexon NA's bank accounts.


GMS v131 - Hayato - Justin - 2013-03-13

I like how all of hayato's skill descriptions say they slash 3 times, but only have 2 hits in the skill data. Wat.


GMS v131 - Hayato - Link - 2013-03-13

LiquidSwing Wrote:Don't care about the Jinsoku thing either, if anything its better. Higher chance of proccing the damage reduction means more up-time, even if its a bit less than the JMS version.

No, that's a lower chance for higher damage reduction.


GMS v131 - Hayato - LiquidSwing - 2013-03-13

Link Wrote:No, that's a lower chance for higher damage reduction.

woops had it backwards.

while youre still here, i have a question.

i thought all the dodge skills for hayato gave Dodge %? that is how it is in JMS right?

cuz all the dodge skills for GMS hayato says avoidability. is that the same avoidability that DEX and LUK gives/

does this mean hayato is gonna get butt pumped by the 90% avoid cap in unlimited?


GMS v131 - Hayato - Link - 2013-03-13

LiquidSwing Wrote:woops had it backwards.

while youre still here, i have a question.

i thought all the dodge skills for hayato gave Dodge %? that is how it is in JMS right?

cuz all the dodge skills for GMS hayato says avoidability. is that the same avoidability that DEX and LUK gives/

does this mean hayato is gonna get butt pumped by the 90% avoid cap in unlimited?

In JMS, you have Natural Talent (beginner skill), which gives 20% evasion rate (20% chance to proc a "MISS/GUARD," then you have Yanagi Yoke (3rd job), which has a 25% chance to proc a dodge animation, then Jinsoku (4th job), which has a 40% chance to proc a dodge animation. 65% dodge rate and 20% evasion rate. They are separate stats from avoidability points.

I have no idea how that cap affects anything, so I couldn't say. Since Hayato reaches an 85% chance to not take damage between the three skills I mentioned, I doubt he'll be affected.


GMS v131 - Hayato - Zerard - 2013-03-13

Battoujutsu - Shingitai probably still does give crit rate; the readout is simply incorrect.


GMS v131 - Hayato - Link - 2013-03-13

Uhhhhhh... Speaking of... Where's the 25% dodge rate for "Willow Dodge?" It's not listed in the skill readout.

Inb4 missing entirely


GMS v131 - Hayato - FlameChocobo - 2013-03-13

I am utterly speechless @ 100 All Stat and 50 Attack/Magic Attack Belt.


GMS v131 - Hayato - ShinkuDragon - 2013-03-13

FlameChocobo Wrote:I am utterly speechless @ 100 All Stat and 50 Attack/Magic Attack Belt.

i'm utterly speechless at the cost that pomegranate has.


GMS v131 - Hayato - JoeTang - 2013-03-13

LiquidSwing Wrote:The Battoujutsu - Shingitai is obviously a bug.

I couldn't give a crap about the falcon dive thing, its still essentially the same.

im very happy with the hayato we have. to be honest all those things are probably just bugs or mix-ups, like Jinsoku and Shingitai.

No, actually, this makes Yousousen almost completely worthless since anything you actually want to DPS can't be stunned.

Yousousen does 1140% per use. Why would you need it to an additional 110% when you hit something it stuns? Are there monsters that actually can survive 2280% and can be stunned?

Anyways, congrats to Hayato for losing nearly 1000%/s.


GMS v131 - Hayato - ShinkuDragon - 2013-03-13

here here hayato, DrK's still like you.


GMS v131 - Hayato - Arrol - 2013-03-13

ShinkuDragon Wrote:here here hayato, DrK's still like you.

And Aran, we care too.


GMS v131 - Hayato - ShinkuDragon - 2013-03-13

Arrol Wrote:And Aran, we care too.

no, you go away, you stole our jerbs polearms


GMS v131 - Hayato - DavyJonesx - 2013-03-13

Yay...
Gms just got little bit more pay to win...Goggleemoticon


GMS v131 - Hayato - Abrasive - 2013-03-13

GMS really needs to stop messing with all the classes that come out Tongue


GMS v131 - Hayato - Polantaris - 2013-03-13

Jedward Wrote:Haku's Gift had its max level reduced.. I hope this doesn't lead into any problems/bugs with SP.
Though, given the 3rd and 4th advancements happen right away, it's probably fine?

It shouldn't.

Back during the original Tempest update in JMS, they screwed up and didn't lower SP maxes enough and you couldn't max everything as Kanna. In a later patch, they fixed this issue. Haku's Gift was one of the skills that wasn't originally reduced, but reduced later on. I'm pretty sure those overall changes to the skill, as minor as they are, were part of the patch as well, but I can't check that without logging in since that patch was never extracted here.

I didn't think that Nexon NA would add that later, I assumed that it would have that mistake fixed when you guys got it in GMS. This explains why I was getting comments on my videos about having issues with what skill to skip in 2nd, when you should be able to max everything minus one point if you guys only get 4 SP at Job Advance. It was originally 5 in JMS, but we only got 4 when we were auto reset in Tempest. Not sure if that carried over into GMS.


GMS v131 - Hayato - Dark Link - 2013-03-13

The only concern I have is Willow Dodge, because of the missing dodge %. The rest just seem to be typos or whatnot.


GMS v131 - Hayato - Razmos - 2013-03-13

Normal Ranmaru seems really easy. One of his attacks disconnected me though. I wasn't even attacking, I simply jumped when he used one of his attacks, my game froze and then shut down.

EDIT: Logged back in and tried to enter a new expedition, I got in but Ranmaru's NPC didn't show up, meaning I can't start the fight.

Well, that's an effective waste of my 2 tries for the day.


GMS v131 - Hayato - The Great One - 2013-03-13

Can't even play the damn thing keep getting stuck in cut scene mode. anyone know how to get out of that?