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Is it just me or are Marauders really hard to train? - Printable Version

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Is it just me or are Marauders really hard to train? - DrRusty - 2008-12-09

Sivrat Wrote:Rusty, you mentioned before that you also trained at WS. Was that good? Because im level 80 now, and actually cant find leech. Wouldnt mind training, but really dont have much of a guide as to how to mob best. Should i just consistantly BSB > Turn > SSK > Turn > BSB etc? Or should i BSB > SSK till dead, and did you do both sides then bottom, i am assuming.

Also, since i now have (nearly) max SM, 11 SHockwave, and 1 transform, what level of Energy charge should i start putting points into blast for. Because quite frankly first few levels of both charge and blast seem like it would just slow me down. But having the energy charge activated would at least do some extra damage, so i was thinking getting that to 11 or 14, then either 2 charge 1 blast, or just get blast to 11 and then 2:1 it till both are maxed.

When I trained at wolf spiders, I was still maxing stun mastery, and I didn't have any energy charge/blast. Spiders were pretty pot costly, but they were very fast. The easiest way I trained there was just to mob them and spam sommersault. The top rows are the easiest since you can stop them with the teleport wall and just spam sommersault on the other side.

There was a trick I did at the bottom. I would hit them all once, then jump above the ladder in the middle where the flame is. All the spiders would try to follow you and mob in the middle. Then I used jump down to the very bottom of the pit. The wolf spiders can't hit you there, but you can hit them with sommersault. Since they're locked onto you, they won't move around to the stairs to get to the bottom of the pit.

I still recommend stun mastery -> 12 energy charge (lvl it gives 13 atk) -> energy blast lvl 11 (lvl it hits 3 mobs) -> max energy charge -> max energy blast. You could also do 2 energy charge 1 energy blast if you choose to.


I'll show what i mean about the wolf spiders in the video


Is it just me or are Marauders really hard to train? - Sivrat - 2008-12-09

Well, your description was enough for me, I noticed that too while on NL there(since i was just 2x drop hunting for ilbis, found it easier to just FJ from side to side and avenger then stand up on platform.) But 12 is good for charge to leave there for a little while. I have 19 mastery(opted to get 4hit Shockwave a level early) so i max that and have 2 points. So ill go 2, 3, 3, 3, 1 into charge, then after that 2, 3, 3, 3 into blast, so i have 3 hit blast at 88. And im looking forward to Goby video, the other guilds in my alliance apparently just got a decent number of people who actually goby. I never really had that on my NL, when i was 9x.


Is it just me or are Marauders really hard to train? - NoWaizMatt - 2008-12-09

DrRusty Wrote:You don't stun the gobis, just the houses and bonefish. Gobis I just do sommersault when they spawn, blast, sommersault, repeat. I usually kill them by the 2nd blast. I'll see if I can frap a short training session or something to show how I train there. I don't have a z helm and I'm still using a 100%'d lvl 50 knuckle so my damage will be anything but spectacular, but I think it'll get the point across. I can actually kill there almost as effeciently as my bandit, at the same level, and fully equipped.

Mmm, neat. When would I be able to go? I'm at:

Level 72

3 Shockwave
2 Transform
2 Stun


Is it just me or are Marauders really hard to train? - Sivrat - 2008-12-10

NoWaizMatt Wrote:Mmm, neat. When would I be able to go? I'm at:

Level 72

3 Shockwave
2 Transform
2 Stun

Like many people said, stop doing shockwave/transform, and start getting stun mastery and energy charge. And some energy blast. idk what level you'd have to be, but judging by the fact that rusty is using a dex glove, you need a good amount of accuracy, so having a zhelm would be really helpful.


Is it just me or are Marauders really hard to train? - DrRusty - 2008-12-10

Sorry the quality sux, iono what happened lol. Maybe I'll try uploading again later. Gotta head to work in a few mins though.

High quality is available on youtube now
[YOUTUBE]D16yNM6q3Cs[/YOUTUBE]


Is it just me or are Marauders really hard to train? - Kawasari Mimoto - 2008-12-10

One thing I auto-dislike about a Pirate (except for Gunslingers, since they have range), is that they take too much bump damage, judging by that video of your's, Rusty. My DK took a lot of bump-damage too, but I had HB, so I was always at or near 10k HP at lv 10X. I believe at your level, you'd have around 4-5k HP? A bit more than NLs, I believe.

Thief + warrior = pirate, lol.

Also, it's great to see how many people here are experimenting with Pirate builds and everything, pretty intriguing, I usually stop by just to read experimental stuff.



Is it just me or are Marauders really hard to train? - DrRusty - 2008-12-10

Kasuhitomi Wrote:One thing I auto-dislike about a Pirate (except for Gunslingers, since they have range), is that they take too much bump damage, judging by that video of your's, Rusty. My DK took a lot of bump-damage too, but I had HB, so I was always at or near 10k HP at lv 10X. I believe at your level, you'd have around 4-5k HP? A bit more than NLs, I believe.

Thief + warrior = pirate, lol.

Also, it's great to see how many people here are experimenting with Pirate builds and everything, pretty intriguing, I usually stop by just to read experimental stuff.

I have about 5.6k hp and plenty plenty plenty of MP to wash with


Is it just me or are Marauders really hard to train? - Dusk - 2008-12-10

Wow, you still use Somersault Kick (which isn't enhanced by 2nd and 3rd job skills) at 114? That's impressive staying power. I do sometimes use it on my Outlaw when I forget I have other "melee" attacks, though Tongue

And yeah, I guess I can see why Marauders were given such a ridiculous avoid formula.

One thing that really turns me away from Brawlers is that there's too much...brawling <_< You switched between a 1st job 6-target skill and a 3rd job 4-target skill to attack a mob of six, repeatedly taking damage from surroundings and shrugging it off. It felt out of control. Is training in other places the same way?


Is it just me or are Marauders really hard to train? - WolvenZX - 2008-12-10

Dusk Wrote:Wow, you still use Somersault Kick (which isn't enhanced by 2nd and 3rd job skills) at 114? That's impressive staying power. I do sometimes use it on my Outlaw when I forget I have other "melee" attacks, though Tongue

And yeah, I guess I can see why Marauders were given such a ridiculous avoid formula.

One thing that really turns me away from Brawlers is that there's too much...brawling <_< You switched between a 1st job 6-target skill and a 3rd job 4-target skill to attack a mob of six, repeatedly taking damage from surroundings and shrugging it off. It felt out of control. Is training in other places the same way?

Actually, it is enhanced with stun mastery if you stun monsters before you SK them, also on the staying power, crusaders and wks use slashblast/powerstrike up til 120 as well :3


Is it just me or are Marauders really hard to train? - Link - 2008-12-10

Dusk Wrote:Wow, you still use Somersault Kick (which isn't enhanced by 2nd and 3rd job skills) at 114? That's impressive staying power. I do sometimes use it on my Outlaw when I forget I have other "melee" attacks, though Tongue

And yeah, I guess I can see why Marauders were given such a ridiculous avoid formula.

One thing that really turns me away from Brawlers is that there's too much...brawling <_< You switched between a 1st job 6-target skill and a 3rd job 4-target skill to attack a mob of six, repeatedly taking damage from surroundings and shrugging it off. It felt out of control. Is training in other places the same way?

Does this answer your question?

[youtube]tGK2DB4nXno[/youtube]


Is it just me or are Marauders really hard to train? - psychopat - 2008-12-10

WolvenZX Wrote:Actually, it is enhanced with stun mastery if you stun monsters before you SK them, also on the staying power, crusaders and wks use slashblast/powerstrike up til 120 as well :3
I'll underline the key part of the comment...

Quote:Wow, you still use Somersault Kick (which isn't enhanced by 2nd and 3rd job skills)
Crusaders enhance it with Combo and WKs enhance it with charges.


Is it just me or are Marauders really hard to train? - Takebacker - 2008-12-10

Amazing video rusty. What i don't understand is why you're DUing -> backspin. O_o Wouldn't DU -> blast be more effective? I'd love to see you fully equipped at gobies though. Cool

@ justin: Demolition stuns!?

Dunno if i should be surprised or whatever though, since fist/barrage stuns too. o.o


Is it just me or are Marauders really hard to train? - DrRusty - 2008-12-10

Takebacker Wrote:Amazing video rusty. What i don't understand is why you're DUing -> backspin. O_o Wouldn't DU -> blast be more effective? I'd love to see you fully equipped at gobies though. Cool

@ justin: Demolition stuns!?

Dunno if i should be surprised or whatever though, since fist/barrage stuns too. o.o

I do DU -> backspin because it's the only way to keep the houses stunned. Other classes are slowed down at gobis because the houses invincible up after 1 or 2 hits.


Is it just me or are Marauders really hard to train? - Takebacker - 2008-12-10

DrRusty Wrote:I do DU -> backspin because it's the only way to keep the houses stunned. Other classes are slowed down at gobis because the houses invincible up after 1 or 2 hits.

Overlooked that. :/

Obviously stun mastery would help bust the houses then? If i ever got to 3rd job i was thinking a goby/typhon build that ignored stun mastery for a while, where blast would easily be the most damaging choice here. o.o


Is it just me or are Marauders really hard to train? - Dusk - 2008-12-10

DrRusty Wrote:I do DU -> backspin because it's the only way to keep the houses stunned. Other classes are slowed down at gobis because the houses invincible up after 1 or 2 hits.
Ranged classes don't provoke the houses to Weapon Cancel, so it's not the case for everyone.

ShiKage Wrote:Does this answer your question?
It was fine until you transformed, and then you just started taking hit upon hit. Cool stuff, though.


Is it just me or are Marauders really hard to train? - WolvenZX - 2008-12-10

Takebacker Wrote:@ justin: Demolition stuns!?

Dunno if i should be surprised or whatever though, since fist/barrage stuns too. o.o

Yea I found the demo stun to be awesome as well, but on the fist/barrage thing, that is incorrect, it looks like it stuns because he uses a double uppercut or backspin right after he finishes the six hits

on another thing, anyone find it odd that like 5/6 or 6/6 of those barrage hits were crits, while only like half of the demo hits were crits


Is it just me or are Marauders really hard to train? - Takebacker - 2008-12-10

WolvenZX Wrote:Yea I found the demo stun to be awesome as well, but on the fist/barrage thing, that is incorrect, it looks like it stuns because he uses a double uppercut or backspin right after he finishes the six hits

on another thing, anyone find it odd that like 5/6 or 6/6 of those barrage hits were crits, while only like half of the demo hits were crits

I'm more willing to believe the guy in the video, rather than the video itself.

Fist/barrage stuns.


Is it just me or are Marauders really hard to train? - Link - 2008-12-10

Rapid Fists/Barrage DOES stun. I don't have to say it again...


Is it just me or are Marauders really hard to train? - Mark - 2008-12-10

Interesting Video. I think I'll go check out Gobies again once I get some blast.


Is it just me or are Marauders really hard to train? - ItachiPower - 2008-12-10

Holy pomegranate, dragon strike has a big ass range..