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Summarized %/s List - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +--- Thread: Summarized %/s List (/showthread.php?tid=60206) |
Summarized %/s List - TagerBustah - 2013-01-04 You should add an extra slot for Paladin and Fire/Ice mage that includes elemental advantage. Summarized %/s List - Chilly - 2013-01-04 TagerBustah Wrote:You should add an extra slot for Paladin and Fire/Ice mage that includes elemental advantage. By the same token he ought to halve everyone who isn't an Elemental Resetter or slap a big zero for Bishops. I don't really think that is necessary, at least not more so than my (sarcastic) ideas given the limited usage of elemental weaknesses at bosses. Summarized %/s List - MorbidMagus - 2013-01-04 TagerBustah Wrote:You should add an extra slot for Paladin and Fire/Ice mage that includes elemental advantage. Or in the case of Archmages just slap a nice 1.5 multiplier to the damage shown. It isn't that hard and is hardly needed. Summarized %/s List - FabledGumbo - 2013-01-04 Pretty interesting list. I'm not too surprised by most of it, but I figured hero would be better than he is and I didn't realize that demon slayers were so strong. Summarized %/s List - Heero - 2013-01-04 Out of curiosity, what's the 3rd column? Most classes have a dash but some have numbers. EDIT: assuming it's max damage/second. Didn't read carefully, my bad. Summarized %/s List - YennoX - 2013-01-04 Guess I chose the wrong classes to main/semi-main. JoeTang, any chance of doing calculations for DBs that assumes say, 90% avoid rate (which I believe is the avoid cap)? I think having 50% buff duration is also not too far-fetched, with character cards and inner ability. Might give a slightly more realistic outlook on DBs. Summarized %/s List - Pink Bean - 2013-01-05 28.
Spoiler
I'm too underfunded to keep up with everyone I know somehow I've nailed into my head that numbers >>>> everything, not h/s holy pineapple marksmen. I would switch over in a heartbeat if it didn't cost 50 dollars to PSoK everything. I'm not even bothering upgrading anymore Summarized %/s List - FabledGumbo - 2013-01-05 The numbers seem kinda deceptive to me, considering there's a lot more to one's damage than just a percent per second number; not to mention this assumes that everyone has the fastest attack speed and 0 defense. I don't really think you're gonna see too many bishops beating out dual blades if the two are similarly funded. I'm also not too sure what JoeTang means by adjusted mastery, but doesn't that just mean that classes without mastery look better on those charts than they actually perform? Summarized %/s List - TagerBustah - 2013-01-05 Chilly Wrote:By the same token he ought to halve everyone who isn't an Elemental Resetter or slap a big zero for Bishops. I don't really think that is necessary, at least not more so than my (sarcastic) ideas given the limited usage of elemental weaknesses at bosses. The entire paladin class is based on elemental advantage, and in case you didnt know paladins are supposed to ignore all elemental charge resistances now on all enemies including bosses. With elemental advantage Paladin would jump to #10 on the list with 12334.5%/s. Summarized %/s List - Chilly - 2013-01-05 TagerBustah Wrote:The entire paladin class is based on elemental advantage, and in case you didnt know paladins are supposed to ignore all elemental charge resistances now on all enemies including bosses. With elemental advantage Paladin would be #10 on the list with 12334.5%/s. I was aware of the elemental charge resistance negation, but does this extend to Physical Resistance? There isn't snark there, I honestly don't know. Either way, unless it makes the boss weak to that element, it is highly situational since most bosses aren't weak to an element. In fact, as I type it out, I think you might have missed what I was going for, did you think my Elemental Resetter phrasing was meant against Paladins since bosses often resists elements? The comment was there because of Physical Resistance. Well, I guess I'd better get my first question answered before I go any further. Summarized %/s List - TagerBustah - 2013-01-05 Chilly Wrote:I was aware of the elemental charge resistance negation, but does this extend to Physical Resistance? There isn't snark there, I honestly don't know. Either way, unless it makes the boss weak to that element, it is highly situational since most bosses aren't weak to an element. In fact, as I type it out, I think you might have missed what I was going for, did you think my Elemental Resetter phrasing was meant against Paladins since bosses often resists elements? The comment was there because of Physical Resistance. Well, I guess I'd better get my first question answered before I go any further. No physical resistance is not ignored for paladins. Only the elements the correspond to our charges. This isn't really a bossing table anyway since no bosses that i know of have 0% def unless were supposed to assume that everyone oh the list has 100% def ignore. Summarized %/s List - SaptaZapta - 2013-01-05 YennoX Wrote:Guess I chose the wrong classes to main/semi-main. Why would avoid change anything? AFAIK, Joe's calculations assume a punching-bag enemy that doesn't fight back or move out of range. He doesn't take into account potting time or being-disabled-by-status time. TagerBustah Wrote:No physical resistance is not ignored for paladins. Only the elements the correspond to our charges. This isn't really a bossing table anyway since no bosses that i know of have 0% def unless were supposed to assume that everyone oh the list has 100% def ignore. It's a bossing table by virtue of being 1v1. Sad fact is, there's almost nothing in the game, boss-tagged or not, that would take more than one hit of a funded char's 1v1 skill, and over which you could get elemental advantage. Summarized %/s List - LiquidSwing - 2013-01-05 That feel when all your favorite classes are literally dirt tier
Summarized %/s List - YennoX - 2013-01-05 SaptaZapta Wrote:Why would avoid change anything? Dual Blades receive 100% crit for 7 seconds every time a monster misses them with Shadow Meld. Having a 90% avoid rate is not difficult to achieve when you have a 1.7 multiplier to your base avoid rate. With the exception of bosses like Magnus and those ones from Root Abyss where avoid rate would be mostly irrelevant, every other boss is constantly 'tankable' (not that I'm saying it's recommended or easy to do). A Dual Blade having 50% buff duration and/or a 90% avoid rate isn't any less likely than a Cannon Shooter on Fastest (2), or someone following the optimal attack/buffing patterns perfectly. I realise that these tables are for punching bags, but I am curious as to how much Dual Blades are missing out when it comes to the numbers on paper with the exclusion of these 'external factors'. Summarized %/s List - Curtiss - 2013-01-05 LiquidSwing Wrote:That feel when all your favorite classes are literally dirt tier There, there. At least I can change skills! ...and only use them 30 seconds later someday.
Summarized %/s List - Yooniecorns - 2013-01-05 Although I should be happy that Heroes are some where in the top, what's the use of decent damage if you'll deplete that death counter in a flash ![]() Time to train my Kaiser once this sucker is 200
Summarized %/s List - Icedemontrihorn - 2013-01-05 Pink Bean Wrote:28. Don't worry about it too much. It's better than where I'm at in the charts. xD Summarized %/s List - MountLag - 2013-01-05 JoeTang Wrote:I actually have a question regarding whether or not Arans require the use of Overswing to use Beyonder. It was previously not necessary, and then I saw evidence that it was necessary. I have not checked since Tempest.[video=youtube;J4W3YX10RCw]http://www.youtube.com/watch?v=J4W3YX10RCw[/video] The Aran in this video seems to be using OS FB beyonder. So it might be required. Summarized %/s List - holycow - 2013-01-05 JoeTang Wrote:Kaiser is by far the strongest character in the game, capable of over 2b/s. How feasible it may be to cap on Wing Beat is questionable (one would need max range, 100% critical, SE, and over 600% Total/Boss Damage, and then you might hit it if you rolled the highest possible crit) [COLOR="#0000FF"]Sorry if this is easily found, but I can't really seem to find it.. What's Wing Beat damage %? o.o and the max dmg for wing beat is 50mil? :o[/COLOR] Summarized %/s List - Polantaris - 2013-01-05 TagerBustah Wrote:You should add an extra slot for Paladin and Fire/Ice mage that includes elemental advantage. That's completely pointless because all bosses that matter are resistant/neutral to all elements. In the case of Paladins, they don't even get their elemental advantages anymore. If we're not talking about bosses...well who cares, because bosses are the only things that matter, everything else dies too quickly. As for the actual list, Yeah bby, in the top 20! [MENTION=535]JoeTang[/MENTION]; Any chance of including exclusive classes? |