![]() |
|
Xenon Damage Formula - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: Xenon Damage Formula (/showthread.php?tid=59838) |
Xenon Damage Formula - Locked - 2012-12-20 ShinkuDragon Wrote:there is 4x though, it just multiplies them all by 4 instead of only one. Well, consider the partial derivatives.
Xenon Damage Formula - ShinkuDragon - 2012-12-20 Locked Wrote:Well, consider the partial derivatives.i'm dumb, what am i looking at? Takebacker Wrote:I anything it seems like weapon attack would have 3x the damage increase ratio between stat:w.att vs any other class. Most likely the single easiest job to hit 50m damage cap to date given the 17-18m hits on the ultimate in tespia. not sure about that, i mean, the only advantage this class has (ignoring skills) is that equips that have all stat are MUCH more effective, potential-wise this class is nerfed since 9% stat on another class would require 9% all stat on this one, which is harder to achieve. you still only have 999 points to use, everybody dumps 999 points into their main stat, so in the end everyone has 999 points in what gives them the most power, for xenon it just turns out to be more than a single stat. Xenon Damage Formula - Locked - 2012-12-20 ShinkuDragon Wrote:i'm dumb, what am i looking at? 1 att = 3 stat when taking consideration the slope of the function (read: slope of your damage range) in respect to different variables. Xenon Damage Formula - MuscleWizard - 2012-12-20 iAmFear Wrote:You only need 260 in each stat, so 256 stats used, assuming 4/4/4/4, for Multilateral 5, though, right? So that still leaves you 237 points left, plus the 9 left from the 25 stats you have at level 1, so you have 246 points left to spend, and it would be wise to spend those in whatever you have more % stat of. Thank you, that's what I was trying to say but I couldn't because I suck at words :v Xenon Damage Formula - fodjgngf - 2012-12-20 Locked Wrote:http://i.imgur.com/ZEYDX.jpg240 Max range Locked Wrote:http://i.imgur.com/oiRKA.jpg253 Max range; Strength increased by 5. Locked Wrote:http://i.imgur.com/8Qt9P.jpg264 Max range; Strength increased by 5 and DEX increased by 5. Locked Wrote:http://i.imgur.com/lIMOE.jpg276 Max range; Strength increased by 5, DEX increased by 5 and LUK increased by 5. Locked Wrote:This followed the same exact pattern as last time, both STR and DEX boosted the range by 11 while LUK boosted the range a little bit more by 12.Strength actually increased the range by 13 though, am i reading this wrong or is this all according to calculation? Xenon Damage Formula - Locked - 2012-12-20 fodjgngf Wrote:Strength actually increased the range by 13 though, am i reading this wrong or is this all according to calculation? Can't say I care about that tidbit too much, the end result is the same and that's all I care about. Thanks for pointing it out. It was properly used in the calculation anyway. Edit: I fixed it for you, it should read better. Xenon Damage Formula - Nomad9375 - 2012-12-20 I'm probably not understanding some part of the process but would you not get useful data from leveling Xenon to "x" level 3 times and doing pure str for one, pure dex for another, and pure luck for the 3rd? Xenon Damage Formula - Locked - 2012-12-20 Nomad9375 Wrote:I'm probably not understanding some part of the process but would you not get useful data from leveling Xenon to "x" level 3 times and doing pure str for one, pure dex for another, and pure luck for the 3rd? Did you even read the thread? Xenon Damage Formula - Nomad9375 - 2012-12-20 Locked Wrote:Did you even read the thread? I read everything, I still insist on making a fool out of myself regardless. Xenon Damage Formula - Locked - 2012-12-20 Nomad9375 Wrote:I read everything, I still insist on making a fool out of myself regardless. If you're still wondering about the answer, I added 5 AP into STR, then DEX, then LUK separately and took a screenshot of each to see if the difference is big and leaning against a single stat. I did this twice to make sure. There was minimal difference, so the formula ended up being M*(4*(A+B+C))*ATT/100 rather than the usual M*(4*A+B+C)*ATT/100. Xenon Damage Formula - Elven Emily - 2012-12-22 The thing I like about this formula is that it means that when I get my 7-piece Tempest set (no hat for possible Hot Time hat, and no Tempest energy sword), I can be happy with almost any % stat. Xenon Damage Formula - MountLag - 2013-01-08 Locked Wrote:1 att = 3 stat when taking consideration the slope of the function (read: slope of your damage range) in respect to different variables. Wouldn't that only be true under the assumption that w=x=y=z? Xenon Damage Formula - Locked - 2013-05-22 MountLag Wrote:Wouldn't that only be true under the assumption that w=x=y=z? No. Also: New damage formula: 1.3125*(4*(STR+DEX+LUK))*ATT/100 Have only tested it out 2 different times with the same results. Xenon Damage Formula - ShinkuDragon - 2013-05-22 what the hell kind of multiplier is that? Xenon Damage Formula - Locked - 2013-05-22 ShinkuDragon Wrote:what the hell kind of multiplier is that? [11:29:02 PM] Danny: I keep getting 1.3125 [11:29:08 PM] Danny: what kinda multiplier is that [11:29:21 PM] Danny: is this a thing now? [11:29:29 PM] Danny: 4 digit precision multipliers? [11:31:12 PM] Danny: GUESS I'LL POST IT. [11:38:48 PM] Joe Tang: I get really close to that [11:38:57 PM] Joe Tang: 1.3127 iunno. Xenon Damage Formula - Dudewitbow - 2013-05-22 so its about a ~14% decrease in multiplier rate, thats pretty significant. Xenon Damage Formula - JoeTang - 2013-05-23 Yeah it's pretty Xenon Damage Formula - Arrol - 2013-05-23 Is this nerf worse than the AB nerf? Xenon Damage Formula - Dudewitbow - 2013-05-23 Arrol Wrote:Is this nerf worse than the AB nerf? nothing will ever be worse than that nerf. Ever in MS.(to do so, you have to have a damage % of over 60k in the first place, which no one has) Xenon Damage Formula - Mazz - 2013-05-23 Ouch, that is pretty significant.. but they did kinda need a nerf. What an odd multiplier though :f6: |