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KMS 1.2.175 - Hyper Skills - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: KMS 1.2.175 - Hyper Skills (/showthread.php?tid=58364) |
KMS 1.2.175 - Hyper Skills - Death - 2012-10-18 Ah thanks a lot. I was scared something good didn't go through but apparently its better that it didn't go through. Awesome. KMS 1.2.175 - Hyper Skills - Grey - 2012-10-18 Death Wrote:Ah thanks a lot. iAmFear Wrote:I think they were in kMS first, the changes to them listed in the kMST extraction were backported. It's not present in the changes for KMS 1.2.175 because it was already changed in KMS 1.2.173. They're listed in changes for KMST 1.2.452 because they are backported changes, as in, changes that happened in transition between Tespia and the Live server, and thus, it was changed for the Live server, but it had not yet been changed in Tespia. ACB is already 230% per hit and Dark Thirst already gives 60atk in the actual server. KMS 1.2.175 - Hyper Skills - Curtiss - 2012-10-18 Suddenly, hooray for Bowmasters! Wind of Frey being changed to 15 seconds cooldown is also great news. KMS 1.2.175 - Hyper Skills - Bribery - 2012-10-18 Dayum, nice upgrade to Big Fat Boy. 120 mil every 15 seconds ![]() And also 40% HP from the Rum Skill. KMS 1.2.175 - Hyper Skills - ultimax21 - 2012-10-18 I might have missed it somewhere in the forums, but does anyone know whats the real delay of Asura for DBs? KMS 1.2.175 - Hyper Skills - IllegallySane - 2012-10-18 Flip the Coin got nerfed as expected. About 1/2 the FULL bonuses as before, but only requires 5 stacks instead of the previous 20. Corsair's Rum got insanely buffed. +40% HP on top of what they already get? Not bad. KMS 1.2.175 - Hyper Skills - Zerard - 2012-10-18 Bow Masters were done justice in this patch, it looks like. But it seems Shadowers took their place on the bench. From 20 to 5 stacks... Ouch. KMS 1.2.175 - Hyper Skills - Arrol - 2012-10-18 Is Asura now affected by MI? KMS 1.2.175 - Hyper Skills - Chilly - 2012-10-18 Did the I/L changes to reducing the 100% Cooldown of Glacial Chains not make it through even though the Patch Notes say so? KMS 1.2.175 - Hyper Skills - ShinkuDragon - 2012-10-18 Death Wrote:Ah thanks a lot. for you that is ._. nice new avie btw. KMS 1.2.175 - Hyper Skills - Baklava - 2012-10-18 Zerard Wrote:Bow Masters were done justice in this patch, it looks like. But it seems Shadowers took their place on the bench. I believe it was always 5 stacks, the 20 was a typo in the level readout where the variable for max stacks should have been placed. Test videos showed it never passed 5 stacks or something like that. In reality, it was buffed a good amount. +4% damage -> +5% damage +8% critical rate -> +10% critical rate 10,000 damage cap bypass -> 20,000 damage cap bypass 30 second duration -> 120 second duration KMS 1.2.175 - Hyper Skills - Zerard - 2012-10-18 Baklava Wrote:I believe it was always 5 stacks, the 20 was a typo in the level readout where the variable for max stacks should have been placed. Test videos showed it never passed 5 stacks or something like that. Ah, you don't say? Thank you for that piece of information, my good sir. KMS 1.2.175 - Hyper Skills - Death - 2012-10-18 ShinkuDragon Wrote:for you that is ._. Thanks, I dont know if I like it that much... I tried asking others for help but eventually did it myself. Not to fond of the way I made the hat but yeah I suck at art. And yeah sorry Mr DarkKnight. It'll get better someday. I hope.. I think.. Maybe.. KMS 1.2.175 - Hyper Skills - JoeTang - 2012-10-18 ultimax21 Wrote:I might have missed it somewhere in the forums, but does anyone know whats the real delay of Asura for DBs? I'm guessing it's 300ms, with subTime = 300. Arrol Wrote:Is Asura now affected by MI? It wasn't before? Chilly Wrote:Did the I/L changes to reducing the 100% Cooldown of Glacial Chains not make it through even though the Patch Notes say so? Apparently not. Baklava Wrote:I believe it was always 5 stacks, the 20 was a typo in the level readout where the variable for max stacks should have been placed. Test videos showed it never passed 5 stacks or something like that. This is correct. It was never 20 stacks in Tespia. The probability of it occurring however did not appear to be a guarantee on each critical, but I do not know if they've changed that. KMS 1.2.175 - Hyper Skills - Forte - 2012-10-18 L>15stackspls. I've always been on the bench, I just wanna be put in for a little while coach.
KMS 1.2.175 - Hyper Skills - Alloy - 2012-10-18 What I need to know is how bleeding toxin works. Does it stack with venom? Does it stack with itself? Well, if it stacked with itself it could be insane... It'd be 190%x8 per attack. I'm going to assume that isn't the case for now, but would be appreciated. AND I CAN'T WAIT TO SEE QUINTUPLE THROW IN ACTION. LOL KMS 1.2.175 - Hyper Skills - JoeTang - 2012-10-18 Alloy Wrote:What I need to know is how bleeding toxin works. Does it stack with venom? Does it stack with itself? Bleeding Toxin doesn't have any stacking information, so it is its own 190% DoT. KMS 1.2.175 - Hyper Skills - Alloy - 2012-10-18 JoeTang Wrote:Bleeding Toxin doesn't have any stacking information, so it is its own 190% DoT. Then I guess it can do wonders if you use sudden raid right before it expires, to have its DoT and sudden raid's too, for the most targets possible. Specially now that sudden raid isn't as lame as before I guess. KMS 1.2.175 - Hyper Skills - ChronosXIII - 2012-10-18 Yay, Coin Flip doesn't suck for only lasting 30 seconds now! Another yay for Shadower Instinct's duration being doubled! lolMuspelheim finally got that mob count buff; too bad it's still a crappy 3rd job mobbing attack. Holy crap at Meso Explosion's increased hitbox. Wonder why they stuck with Bloody Storm instead of Blade Fury. A bit baffling. Yay, Hidden Blade's duration is doubled; now it syncs perfectly with Final Cut. Asura's buff, geezus. Adding an extra hit for a total of six now and ignoring all defense? Wow. Aaaaaand the Buccaneer Active Hyper skill looks even dumber now with the character model. Stimulate got a nice buff though. No more Big Fat Boy? Oh Korea, you.
KMS 1.2.175 - Hyper Skills - Sewil - 2012-10-18 Why wont nexon just remove the damage cap and let the 12 year olds have their 500 million damage so that we can all enjoy maplestory being more and more corrupt. yay. no point in having certain skills with certain caps, will just look retarded. |