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Training Reference For All Magicians - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Magician (https://www.southperry.net/forumdisplay.php?fid=39) +---- Thread: Training Reference For All Magicians (/showthread.php?tid=553) |
Training Reference For All Magicians - Rain - 2008-07-12 Thanks for posting this! Training Reference For All Magicians - Cardboardsnail - 2008-07-13 EchoFaith Wrote:um...which vanity room? the haunted house is annoying because with each map name, there are actually 4 different maps, each with varying monsters/spawn etc. as for mp eater, having mp eater or not is more of a build decision rather than a training ground decision. any f/p mage that wishes to have poison in the second job will have to drop mp eater. however, since mp eater has no actual influence on experience rates, it isn't something that is mentioned here. I'm unsure of which one it is, but there's 4 nightmares in the one I'm talking about. Max MP eater isn't essential for nightmares. I did fine on 1 mp eater, actually. Since MP eater has an influence on money, it is relevant. EchoFaith Wrote:$ -- Easy on your pocket; possibly a good gold mine. Remember: possibly. No promises. No MP pots spent means Nightmares are a potential money making spot. With proper teleporting, HP pot use could be minimized too. Training Reference For All Magicians - GW2000 - 2008-07-13 I have a question, just out of curiosity. Why is Zombie Lupins a good place for I/L at Lvl. 60-80, but only good for clerics at Lvl. 40-60? Training Reference For All Magicians - EchoFaith - 2008-07-14 Cardboardsnail Wrote:I'm unsure of which one it is, but there's 4 nightmares in the one I'm talking about.Another thing you should probably consider is the fact that mp eater saves you mesos regardless of where you are training. If I were to seriously follow that logic, MP eater would be listed in virtually every high level training ground (and definitely every cleric and priest training ground) because of that fact. mp eater is pretty much the only reason why clerics never run out of mp when they are heal training anywhere, so as far as the thread is concerned, it isn't something that should be listed to prevent the excessive redundancy. GW2000 Wrote:I have a question, just out of curiosity. Why is Zombie Lupins a good place for I/L at Lvl. 60-80, but only good for clerics at Lvl. 40-60?I'm not entirely sure of the specifics because it was a place suggested to me by several other people to be listed here. My impression is that the training methods of i/l mages and clerics are quite different, which would result in the different level range. I would guess that clerics mob the zlupins together and then kill many at once whereas a higher level i/l wizard is able to kill quickly and not need to mob them. zlupins isn't listed for higher level clerics because it is simply more efficient for them to train elsewhere. Training Reference For All Magicians - Bribery - 2008-07-14 GW2000 Wrote:I have a question, just out of curiosity. Why is Zombie Lupins a good place for I/L at Lvl. 60-80, but only good for clerics at Lvl. 40-60? An I/L could probably OHKO Zombie Lupins at that level with Thunderbolt, while a Cleric still takes many hits with Heal to kill a mob. Thus, an I/L could still get good exp there. Training Reference For All Magicians - EchoFaith - 2008-07-14 Bribery Wrote:An I/L could probably OHKO Zombie Lupins at that level with Thunderbolt, while a Cleric still takes many hits with Heal to kill a mob. Thus, an I/L could still get good exp there.This actually reminded me of another thing that is peculiar about heal. It has no mastery, so the only way to get somewhat consistent damage is by attacking many monsters repeatedly over time. taking anywhere between 1 and 3 hits to kill a monster won't ever be good for training because it is simply to inconsistent to be effective. in general, clerics will always mob masses of monsters together in order to maximize their damage. Training Reference For All Magicians - Russt - 2008-07-15 Nice, nice. For clerics, you might wanna add B2 and B3 (the jump quest areas). An obvious downside is that you have to jump the quest for every 98 minutes or less of training, but I've measured up to 50%/hour in B3 at level 46 with bad equips (262 total magic). Edit: Hmm, I lied. I was only getting around 35%/hour when I tried it out just now. Maybe it was 50% a run, since the time limit on the map is 98 minutes. That would make it around 25%/hour depending how fast you finish the jump quest... meh Training Reference For All Magicians - EchoFaith - 2008-07-15 Russt Wrote:Nice, nice. you may want to compare the jump quest maps with whatever other maps have the same monsters. if the jump quest maps yield more experience, then it is worth mentioning. if it tends to be slower, then its not really worth doing the jq for, especially when wraiths/jr wraith maps tend to be empty already. Training Reference For All Magicians - Russt - 2008-07-15 Yeah, I'll compare them. The normal Wraith map seemed slow for me, though. Alright. Wraiths at Line 1 Area 4 are about 30%/hour for me with my bad-ish equips. Wraiths at B3 are about 35%/hour for me. Depending on how good you are at JQs though, that could be brought down to 25% or less including the time spent jumping. Differences - B3 is a smaller map; less movement required - Can't teleport in it, and speed/jump bonuses are negated - Harder to see drops (mostly applies to equips/rarer drops) - Easier to loot etc drops, since they're mostly on one platform - Basically 0% chance of running into anyone in B3 - But that's a very small chance in Line 1 Area 4 anyway - Free ores (for whatever that's worth) - Less often 5-mobbing IMO, after comparing, it's only worth it if you can jump the quest reliably in <15 mins. Btw, I timed myself jumping it, just for measurement purposes: Stage 1 - about 3 mins Stage 2 - about 12 mins (I HATE this stage) Stage 3 - about 5 mins So ~20 mins total in my case, to get 98 minutes in the B3 area. Training Reference For All Magicians - Serene - 2008-07-20 [COLOR="DeepSkyBlue"]Heres some of my Magician 1st job data from training at ariant ~The Burning Sands~ Outside East Entrance of Ariant // Tent of the entertainers Level 17: 2 hit DesertRabbit[f], 3-4 hit DesertRabbit[m] with 6luk, 90int, 12 magic claw. [%] Level 18: 2 hit DesertRabbit[f], 3-4 hit DesertRabbit[m] with 6luk, 95int, 15 magic claw. [%] Level 19: 2 hit DesertRabbit[f], 2-3 hit DesertRabbit[m] with 6luk, 100int, 18 magic claw. [%] Level 20: 1 hit DesertRabbit[f], 2 hit DesertRabbit[m] with 6luk, 105int, Max magic claw. [%] Ty Saver for the format ![]() The Exp here is simply amazing as the FemaleRabbits give 32 exp and the males give 34 it could quite possible be one of the best training spots at this level if your willing to make the trip to ariant. around level 23ish you should begin 1 hitting both female and male giving amazing exp per 10 min i was getting around 40%/10 min. Potion costs go down alot after u begin to 1hit 100% making these maps Cost Freindly and Great EXP Splitting the map with another person is strongly recomended as the spawn will increase and have no wait time on here. Also good for hunting lidium for those who arent funded it can get you a nice amount of meso ![]() Note*All calculations were done with a 20 mAtk pot and a clean green umbrella//umaru(itcg)*[/COLOR] Training Reference For All Magicians - EchoFaith - 2008-07-21 Russt Wrote:Yeah, I'll compare them. The normal Wraith map seemed slow for me, though. Thanks for the info. I'll add the jump quest maps once I figure out what they're called/how I should post them. There won't be any hidden street links since hs.net doesn't exactly have those maps posted in their database. Serene Wrote:[COLOR="DeepSkyBlue"]Heres some of my Magician 1st job data from training at ariant It seems like the maps deserve to be included, but it would help if you could give some comparative rates as well. Ariant has given me a pretty big headache since its level range is so low that people don't even have enough time to compare locations before leveling. Training Reference For All Magicians - Pockles - 2008-07-22 Following this guide/traing spot was most helpful thanks a ton for this Training Reference For All Magicians - Pancakes - 2008-07-24 Thanks for the suggestions! I will show this to all of my mage friends.
Training Reference For All Magicians - randompeep - 2008-08-11 Would Showa Street 2 work for F/Ps? All monsters are weak to both fire and poison, so... I would include SS 3, but that has the male boss on it. Training Reference For All Magicians - Kivuli - 2008-08-13 What about the updated Master Chronos map? Training Reference For All Magicians - randompeep - 2008-08-13 Oh! i forgot about the hideout.
Training Reference For All Magicians - EchoFaith - 2008-08-13 randompeep Wrote:Would Showa Street 2 work for F/Ps? All monsters are weak to both fire and poison, so...The thing with poison weakness is that poison training is mainly centered around the poison effect killing off the monster while you go poison other monsters. In general, poison weakness doesn't really mean anything. While it is true that the monsters are fire weak as well as have a decent exp/hp ratio, I find the spawn to be a bit questionable. there is a mix of extras with leaders on the map. the extras have a very nice exp/hp ratio, but the leaders are much higher level and have far worse ratios. My guess is that by the time you can effectively kill the leaders, the extras will be too low leveled for good exp rates. if the extras are good for exp, then the leaders will slow down an f/p magician's training by being too high of a level. Kivuli Wrote:What about the updated Master Chronos map?um....what about it? o_O randompeep Wrote:Oh! i forgot about the hideout. The hideout has bains, which are somewhat nice for i/l mages. idk how good it is for f/p mages. i doubt that you would be training on bains or in the parlor, where anego spawns. that leaves the parking lot (which is too big to train on in my opinion) and the Finance of Flaming Raccoon, which may be doable using Fire Arrow. Something to note here is that by the time you can train on these, most F/P mages have moved on to using poison to train (around the 7x levels). This is just what I see from looking at the monster/map data and personal observations on the spawn. If you think that it would be worth trying (or have experience that says that it is actually good) then I'd be happy to add it onto the reference. Training Reference For All Magicians - butterfλi - 2008-08-13 since red wyverns were "good" enough to be a training spot all the way to 15x as i blindly suggested many months ago, blizzard at harps might as well be also; it's faster and more money. though anywhere besides newties for an i/l is comes down to how much you like the training place because it's so slow compared to newts. i did most of my late 13x at harps because newties just are trashed with level 8x people who only uses 2 monsters out of the whole map designed for 4th job training. Training Reference For All Magicians - LaLaaLove - 2008-08-14 I'm a lvl 48 Cleric, and I've found the area past the GPQ area to be pretty good training. I can't stand the Wraith/zLupin maps, so I train here. There's rarely other people, and the map is easy to navigate. I'm currently training on the second map past the gPQ area (Skele and MummyDogs, with the occasional skeleton spawn), and I get 3-5% per speed pill. I haven't had a chance to figure out the %/hr, I usually don't train that long.
Training Reference For All Magicians - randompeep - 2008-08-14 For the record, as far as I can tell, much of PF is terrible for Mages. Bishops can smash Elder Wraiths, but aside from Bigfoot for f/ps, the rest is either too weak or Immune/ Resistant to magic. (Take the Guardians, they are the best thing to train on, but they have resistance to everything. I/Ls and F/Ps MAY be able to use Ice/Fire Demon -> Summon, and Bishops can't do so, but they can CERTAINLY leech off of anyone there.) |