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Critical Rate - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: Critical Rate (/showthread.php?tid=50679) |
Critical Rate - SGJin - 2012-01-19 O_O Now that I think about it, once Justice patch is released my Archmage will have a 73% crit rate for all skills and a 99% crit rate with CL. + 05% Base + 08% Weapon + 10% Ring + 10% Decent SE + 10% Phantom + 30% Critical Magic ---------------------- = 73% Crit rate with all skills + 26% Chain Lightning (with useful CO) ---------------------- + 99% Critical chance for 145%-165% damage with Chain Lightning. ![]() And to think pre-bb archmages had a whopping 0% chance to crit.
Critical Rate - Devil - 2012-01-19 Total for Phantom: - 5% Base - 10% Beginner Phantom - 50% Class Critical - 10% Explorers Critical ring - 15% Stolen Sharp Eyes - 10% Potential Decent Sharp Eyes - 10% Potential Weapon Crit (Is this max rate for potential critical?) Total 95% Critical possible with Rapid Fire. (Most DPS) Total 100% Critical possible with Stolen Sharp Eyes and Ultimate Drive. (For trolling?) Or are there other ways to boost critical rate more? (Except for skill critical bonuses of course) Critical Rate - SGJin - 2012-01-20 Devil Wrote:Total for Phantom: The max crit rate I think you can get from potential is 12% off of legendary potential, and the only other way I can think of to raise your crit rate temporarily is from the guild skill. Critical Rate - Dudewitbow - 2012-01-20 if anyone is pushing for the last amount of crit, theres the crit bonus from marksman card or 3 thieves set bones on character cards Critical Rate - JoeTang - 2012-01-20 Devil Wrote:Total for Phantom:k Critical Rate - SGJin - 2012-01-20 Dudewitbow Wrote:if anyone is pushing for the last amount of crit, theres the crit bonus from marksman card or 3 thieves set bones on character cards The 3 theif card set gives 4% crit damage, not crit chance, so the only marksman cards can give + crit rate. Not sure if multiple marksman cards stack though. Critical Rate - Devil - 2012-01-20 JoeTang Wrote:kSorry I didn't get the "k" here? :+) Critical Rate - SGJin - 2012-01-20 Devil Wrote:Sorry I didn't get the "k" here? :+) I dont think you can use both SE and decent SE at the same time.
Critical Rate - Devil - 2012-01-20 SGJin Wrote:I dont think you can use both SE and decent SE at the same time.Noone used them both together in the first place... :+) 5+10+50+10+10+10=95 5+10+50+10+15+10=100 Critical Rate - Locked - 2012-01-21 Devil Wrote:Noone used them both together in the first place... :+) It's wrong anyway. Stolen Sharp Eyes is 20. You're neglecting Judgment and other skills. Critical Rate - Devil - 2012-01-21 Locked Wrote:It's wrong anyway.Ah ok, sorry, then with stolen sharp eyes it's 105% critical! :+) And Judgement - Fortune card adds 20% critical rate, but it's only a 25% chance of it happening. And I'm not neglecting other skills afaik, but please enlighten me!
Critical Rate - JoeTang - 2012-01-21 Devil Wrote:Ah ok, sorry, then with stolen sharp eyes it's 105% critical! :+) k Critical Rate - Locked - 2012-01-21 Once again, incorrect. Fortune card adds 10% critical, and it'd be ignorant to say all cards have an equal probability of happening. For example, I tend to get the resistance cards more often than the drain card. Not only that but there are 5 cards in Judgment 2, not 4. Critical Rate - Devil - 2012-01-21 Taken from orangemush blog (since Fiel doesn't post beginner skills) - 11 december 2011 Judgement: When the Card Stack is full, the entire Stack is used up and a random Card is chosen. Receive a buff depending on which Card you get. - Fortune Card – 20% critical chance increase - Misfortune Card – 40% item drop rate increase - Endurance Card – 20% resistance to states and elements increase - Drain Card – 5% of your damage will recover HP But ok yeah, Nexon and random... ![]() But did the beginner skills get altered then? Critical Rate - Locked - 2012-01-21
Critical Rate - Devil - 2012-01-21 Locked Wrote:Hmmm interesting! Also 5 cards o.0 Can someone translate them? Especially the thing with the 100% in it! (defense double I guess?) Critical Rate - HighOnMushrooms - 2012-01-21 Devil Wrote:Taken from orangemush blog (since Fiel doesn't post beginner skills) - 11 december 2011That's really old, new ones: Judgement (upgrade): Automatically upgraded at fourth job. Fortune Card 10% critical chance increase, Misfortune Card 20% item and drop rate increase, 3 new cards: Endurance Card 20% increase in status and elemental resistance, Guardian Card 100% defense increase, Drain Card 3% of your damage is used to heal HP. When used, 10 Noir Cartes are thrown. Critical Rate - Stereo - 2012-01-21 I have no idea what the ingredients are but you can get 10% crit pots...somehow. ![]() Are the recipes rare or something? edit: Quote:Major Concentration Serum (Crit/Avoid +10%) x1Yeah, I'm not an alchemist... 10 item crystals per 2 hours is pretty hefty though. Plus purple powder supply diminishes over time since you can't easily get them anymore. Probably a pretty expensive thing to run all the time, though for people buying decent SE, not so much. Critical Rate - ShinkuDragon - 2012-01-21 Stereo Wrote: not really, buying decent skills is like an investment, the skill will stay with you forever, these potions... they're going to be draining your pocket a lot. Critical Rate - Ngame989 - 2012-01-21 ShinkuDragon Wrote:not really, buying decent skills is like an investment, the skill will stay with you forever, these potions... they're going to be draining your pocket a lot. On that topic, what happens when PvP is removed (assuming it gets taken out in GMS, I hope it doesn't)? Will Decent Skill rent be done for, or is there some other way? |