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Archer %/s (KMS Unlimited and GMS Tempest) - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Bowman (https://www.southperry.net/forumdisplay.php?fid=47) +---- Thread: Archer %/s (KMS Unlimited and GMS Tempest) (/showthread.php?tid=48767) |
Archer %/s (KMS Unlimited and GMS Tempest) - fodjgngf - 2011-12-01 What about using wind pierce as the main mob skill vs. u.inferno? Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2011-12-02 fodjgngf Wrote:What about using wind pierce as the main mob skill vs. u.inferno? No. Archer %/s (KMS Unlimited and GMS Tempest) - Panacea - 2011-12-02 JoeTang Wrote:No. Here I was thinking I could use Irena's Piercing as a replacement for Inferno and then I saw this. Do you mind showing some numbers, Joe? I'd do it myself but I a) can't seem to find Inferno's delay and b) would probably mess up the outcome. Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2011-12-02 Panacea Wrote:Here I was thinking I could use Irena's Piercing as a replacement for Inferno and then I saw this. Added Arrow Rain for 7+ targets. Bow Master:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Wind Piercing instead of Ultimate Inferno: Bow Master:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
With Arrow Eruption for 9~10 Targets Marksman:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2) Snipe + Pierce:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Wind Piercing does pretty bad DPS in 4th job. It's okay in 3rd job. About even (slightly stronger) with the new Arrow Rain/Eruption, even stronger for Rangers since it activates Final Attack, but Arrow Rain provides stun. Would be useful if they update it to have HP Drain like the Wind Archer version. Archer %/s (KMS Unlimited and GMS Tempest) - Panacea - 2011-12-02 A bit disappointing, but it looks good so I'll continue collecting Winds. Thanks, Joe. Archer %/s (KMS Unlimited and GMS Tempest) - Ngame989 - 2011-12-03 Did you or would you be able to factor in Elite Puppet? On some bosses I like to place Puppet in a forward position to do damage as well as be Achilles. It might be irrelevant for most bosses with high PDRs since those ones hit so high that Puppet surviving is more important than its minimal DPM. But, at Zakum, for example, I find that Puppet can hit 3-4 arms and survive the full 60 seconds easily. It's nice and kinda funny to see it "soloing" a group of arms while I'm at the bottom. Archer %/s (KMS Unlimited and GMS Tempest) - fodjgngf - 2011-12-03 How come wind piercing hits 10 monsters o_O, it caps at 6. What about... using u.inferno for the DoT and then straight wind piercing? Bigger improvement or worse? Archer %/s (KMS Unlimited and GMS Tempest) - Panacea - 2011-12-03 fodjgngf Wrote:How come wind piercing hits 10 monsters o_O, it caps at 6. It doesn't. Quote: Added Arrow Rain for 7+ targets. Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2011-12-04 fodjgngf Wrote:How come wind piercing hits 10 monsters o_O, it caps at 6. Ultimate Inferno is stronger than Wind Piercing even without its DoT. Archer %/s (KMS Unlimited and GMS Tempest) - fodjgngf - 2011-12-04 Well what would you suggest to balance things out for bowmasters and mercedes? Higher damage bonuses from SL ? More hurricane buffing? Or just way better mob skills?And i was just curious as to what kind of a buff to %/s adding maybe 1 u inferno every 12 seconds and straight out wind pierce for the DoTs duration.. Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2011-12-04 Ultimate Inferno + Wind Pierce Bow Master:
Weapon Speed: Fast (4)
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Fixed a small bug in Mercedes' combo ordering with Legendary Spear on 5+ mobs, and a bug where Legendary Spear was not 100% critical.
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Mercedes: Double Leap Tornado after Legendary Spear/Rolling Moonsault instead of using Gust Drive for 5+ mobs, when you just don't give a pomegranate about taking damage.
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Archer %/s (KMS Unlimited and GMS Tempest) - Popotito - 2011-12-04 Bow masters ll never be good at mobbing, EVER, they just suck at it and they ll never balance bow masters around mobbing skills, they ll just buff hurricane or AFA Archer %/s (KMS Unlimited and GMS Tempest) - fodjgngf - 2011-12-05 lulz wanna do fire weak calculations? I think it's 1.5x or something.. the old inferno description used to say.. something about 1.5x with elements or something and i think the burn DoT is a fire element as well, i've always noted higher burn damages on fire weak.. But hey, on the other side the Fire DoT was pretty beneficial.. Back in the day of pre-bigbang it used to be that just hurricane was better than inferno on mobs between 1 and 3. So I'm curious does the same apply still? Archer %/s (KMS Unlimited and GMS Tempest) - CrazyForDex - 2011-12-05 So there isn't a significant increase in having wind pierce? Bummer, I just got to dew #13 during yesterdays 8 hours 2x event. The only benefit of having it that I can see is that it is better for some mobbing situations, when the splash effect from ult inferno can't reach farther away mobs. How many monsters does wind pierce mob at each level? @Above, I've been told that hurricane is stronger than ult inferno unless the mob is greater than 5. Iirc, White told me that. Archer %/s (KMS Unlimited and GMS Tempest) - RedRaven16 - 2011-12-05 fodjgngf Wrote:lulz wanna do fire weak calculations? I think it's 1.5x or something.. the old inferno description used to say.. something about 1.5x with elements or something and i think the burn DoT is a fire element as well, i've always noted higher burn damages on fire weak.. Inferno is 1/2 fire and 1/2 physical so it only does 1.25x dmg on fire weak mobs Archer %/s (KMS Unlimited and GMS Tempest) - fodjgngf - 2011-12-06 Well.. it's kinda strange because it hits the Wind Pierce numbers on fire weak for me.. :/ which is a 150% difference.. Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2011-12-08 Updated to include adjusted mastery damage. Fixed Mercedes' Elemental Knights to not perform critical hits. Archer %/s (KMS Unlimited and GMS Tempest) - JoeTang - 2011-12-09 Adjusted Elemental Knights to not be affected by Soul Infusion/Ancient Spirit. Fixed an error where Charge Drive's bonus damage was being applied in 6+ monsters. KMST 1.2.411 Mercedes Mercedes:
Weapon Speed: Faster (3)
Weapon Speed: Fastest (2)
Adjusted Mastery
Archer %/s (KMS Unlimited and GMS Tempest) - fodjgngf - 2011-12-11 So yeah.. no real nerf.. Archer %/s (KMS Unlimited and GMS Tempest) - DJGaga - 2011-12-11 fodjgngf Wrote:So yeah.. no real nerf.. Bowmasters get hit the worst... I mean WH's rule yet again. Btw, I'm KyleXD! |