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[v106] Mob Rebalancing - Printable Version

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[v106] Mob Rebalancing - Sorien - 2011-07-07

Scaeva Wrote:I think it's really sad that the only way of increasing the difficulty of this game is by boosting the damage of monsters. Oh well, let's hope this never hits GMS...

Agreed.

Maple Story doesn't need stronger bosses, it needs boss battles that are reminiscent of the old Castlevania or other 2D platformer boss battles. Have the bosses use strong attacks, but give the players the ability to dodge or cancel them out. Give boss maps moving platforms that would be used to avoid hazardous terrains. Make bosses harder to hit while having less ridiculous hp values. Make annoying attacks and status effects like Seduce, 1/1, and dispel possible to be dodged while making their affect on the players more deadly.

I can add tons more to that list, but this isn't a Maple Additions thread so I'll just end my post here.


[v106] Mob Rebalancing - raizoo - 2011-07-07

I want something Megaman 7 Final Boss style for normal difficult and then Super Meat Boy for Chaos, plz.

Would be fun to dodge attacks like that. I can only dodge Dodo fish bullets for so long before I get bored. ( ;∀Winkアハハ八八ノヽノヽノヽノ \ / \/ \


[v106] Mob Rebalancing - octopusprime - 2011-07-07

Sorien Wrote:Agreed.

Maple Story doesn't need stronger bosses, it needs boss battles that are reminiscent of the old Castlevania or other 2D platformer boss battles. Have the bosses use strong attacks, but give the players the ability to dodge or cancel them out. Give boss maps moving platforms that would be used to avoid hazardous terrains. Make bosses harder to hit while having less ridiculous hp values. Make annoying attacks and status effects like Seduce, 1/1, and dispel possible to be dodged while making their affect on the players more deadly.

I can add tons more to that list, but this isn't a Maple Additions thread so I'll just end my post here.

But Nexon likes its fake hard. If it was real hard then you couldn't buy yourself to the top.


[v106] Mob Rebalancing - RADRaze2KX - 2011-07-09

Fiel Wrote:[Image: 01022127.png]
SG Flag Sunglass
Eye Accessory - All Classes
Req Level: 55
STR: +1
DEX: +1
INT: +1
LUK: +1
Magic Attack: +1
Weapon Attack: +1
Untradeable
Scissors of Karma
7 slots


[Image: 01022128.png]
MY Flag Sunglass
Eye Accessory - All Classes
Req Level: 55
STR: +1
DEX: +1
INT: +1
LUK: +1
Magic Attack: +1
Weapon Attack: +1
Untradeable
Scissors of Karma
7 slots

[Image: 01122127.png]
Mark of Naricain
Pendant - All Classes
Description: A token given to those who have found favor with the demon Naricain. It may be wise to hold onto this...
Req Level: 96
STR: +5
DEX: +5
INT: +5
LUK: +5
HP: +300
MP: +300
Magic Attack: +10
Weapon Attack: +10
Accuracy: +15
Speed: +5
Jump: +5
Untradeable
One-of-a-kind
4 slots

7 slot glasses with +Watk/Matk, AND a MoN with slots :O *fap fap fap*


[v106] Mob Rebalancing - Hanabira.Kage - 2011-07-10

RADRaze2KX Wrote:7 slot glasses with +Watk/Matk, AND a MoN with slots :O *fap fap fap*

MSEA has always had an MoN with slots. The only thing that changed was that it's not One-of-a-kind.

inb4 glasses are time-limited.



[v106] Mob Rebalancing - DeanNim - 2011-07-10

Hanabira.Kage Wrote:
MSEA has always had an MoN with slots. The only thing that changed was that it's not One-of-a-kind.

inb4 glasses are time-limited.

if they were the extractions wouldve said so. i think. but they might change it in future patches.


[v106] Mob Rebalancing - holycow - 2011-07-10

DeanNim Wrote:if they were the extractions wouldve said so. i think. but they might change it in future patches.

they did change mon to one-of-a-kind.. our MoN always had 4 slots to begin with :p

anyway, there's no point in buffing up the attacks of bosses etcetc.. you just need to give the bosses 1 skill ; lag every mapler in the map.
that would be enough to kill everyone Rolleyes


[v106] Mob Rebalancing - DeanNim - 2011-07-10

holycow Wrote:anyway, there's no point in buffing up the attacks of bosses etcetc.. you just need to give the bosses 1 skill ; lag every mapler in the map.
that would be enough to kill everyone Rolleyes

i thought asiasoft had that built-in with their shitty servers ?


[v106] Mob Rebalancing - x3repentance - 2011-07-10

PirateIzzy Wrote:What's so good about Longest Ride on Bye Bye Station?

The map is compact with lots of spawns.
The drop rate of equipments was good with decent amounts of meso.


[v106] Mob Rebalancing - Killmeplsok - 2011-07-10

RADRaze2KX Wrote:7 slot glasses with +Watk/Matk

I bet we'll get that in SG/MY independence day event which should be around end of August till late Sept.

DeanNim Wrote:i thought asiasoft had that built-in with their pomegranatety servers ?

Yeah, that's true, unfortunately, that method doesn't work 100% of the time so they have to make doubly sure that everyone dies.


[v106] Mob Rebalancing - x3repentance - 2011-07-11

Killmeplsok Wrote:Yeah, that's true, unfortunately, that method doesn't work 100% of the time so they have to make doubly sure that everyone dies.

If that method fails as well, the last would be for the server to crash ~


[v106] Mob Rebalancing - DeanNim - 2011-07-11

x3repentance Wrote:If that method fails as well, the last would be for the server to crash ~

that would be too costly. i think asiasoft would just ban these peoperz.


[v106] Mob Rebalancing - Killmeplsok - 2011-07-11

DeanNim Wrote:that would be too costly. i think asiasoft would just ban these peoperz.

They're already doing it I guess, many players(who claim that they're legit) post in the forum saying they got banned for the reason of keyboard macro-ing.


[v106] Mob Rebalancing - DeanNim - 2011-07-11

Killmeplsok Wrote:They're already doing it I guess, many players(who claim that they're legit) post in the forum saying they got banned for the reason of keyboard macro-ing.

O_O ?! really ? thats really unexpected. oh wait. a$ia$oft. i guess its their new anti-hack system backfiring.


[v106] Mob Rebalancing - octopusprime - 2011-07-13

theres a post jump pq that gives a better eye equip anyway.


[v106] Mob Rebalancing - darkiller - 2011-07-15

but with the spd $soft is moving at, we'd get that post jump pq in 1000000year's time.