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MSEA v1.06 patch notes - Printable Version

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MSEA v1.06 patch notes - PirateIzzy - 2011-07-06

Takebacker Wrote:Only reason i can think of for why SEA is doing changes to masteria is either

1) GMS is doing changes themselves and gave it to other versions because it's better.
2) SEA is awesome.

Hope it's the first one.

Everything we get, SEA has/gets a better version of (as I'm sure you know).
CWKPQ with 4 slot MoNs, 18-20 stat scar/targa hats, Neo Tokyo, NX-less Evans.
I'm sure there's more, but nothing off the top of my head.

Edit: Imagine if GMS had Chaos CWKPQ (would be funny).


MSEA v1.06 patch notes - Takebacker - 2011-07-06

PirateIzzy Wrote:Everything we get, SEA has/gets a better version of (as I'm sure you know).
CWKPQ with 4 slot MoNs, 18-20 stat scar/targa hats, Neo Tokyo, NX-less Evans.
I'm sure there's more, but nothing off the top of my head.

Yeah but that doesn't explain why after, what, half a year? they decided to start spending time making masteria better.

Unless the SEA office didn't actually have to spend time on it.


MSEA v1.06 patch notes - Hanabira.Kage - 2011-07-06

PirateIzzy Wrote:Everything we get, SEA has/gets a better version of (as I'm sure you know).
CWKPQ with 4 slot MoNs, 18-20 stat scar/targa hats, Neo Tokyo, NX-less Evans.
I'm sure there's more, but nothing off the top of my head.

Edit: Imagine if GMS had Chaos CWKPQ (would be funny).

Not EVERYTHING.

Like, we don't have stuff like Blackfist capes. :/



MSEA v1.06 patch notes - PirateIzzy - 2011-07-06

Hanabira.Kage Wrote:
Not EVERYTHING.

Like, we don't have stuff like Blackfist capes. :/

Oh really?
http://www.southperry.net/showthread.php?t=31375&prefixid=MSEA


Takebacker Wrote:Yeah but that doesn't explain why after, what, half a year? they decided to start spending time making masteria better.

Unless the SEA office didn't actually have to spend time on it.

Well all they did was make an expedition (which is pretty big) and make MoNs one-of-a-kind. Not much else to improve Masteria.


MSEA v1.06 patch notes - aslemn - 2011-07-06

Seems like not only players will need to participate the English quiz in MSEA. They should do one with the NPC's too. @_____@


MSEA v1.06 patch notes - Killmeplsok - 2011-07-06

Hanabira.Kage Wrote:
Not EVERYTHING.

Like, we don't have stuff like Blackfist capes. :/
There are. But I still wish we have a registration system(or expedition?) like GMS, of course, hopefully a better one.

*I mean scarlion/Targa runs.


MSEA v1.06 patch notes - SwordStaker - 2011-07-06

Killmeplsok Wrote:There are. But I still wish we have a registration system(or expedition?) like GMS, of course, hopefully a better one.

*I mean scarlion/Targa runs.
Inb4 we get Scar/Tar exp


MSEA v1.06 patch notes - Tukkun - 2011-07-07

Quote:Do you wish to test how well is your command of English?

I lol'd.


MSEA v1.06 patch notes - Hanabira.Kage - 2011-07-07

PirateIzzy Wrote:Oh really?
http://www.southperry.net/showthread.php?t=31375&prefixid=MSEA

I've never personally seen one being worn or item megaphoned.

It being present in the data =/= it being present in the game, by the way, though after checking on the source of the item (CWKPQ), I have to concede that it might be available in-game.

Let's go for something safer then.

MSEA doesn't have Facestompers.



MSEA v1.06 patch notes - PirateIzzy - 2011-07-07

Hanabira.Kage Wrote:
I've never personally seen one being worn or item megaphoned.

It being present in the data =/= it being present in the game, by the way, though after checking on the source of the item (CWKPQ), I have to concede that it might be available in-game.

Let's go for something safer then.

MSEA doesn't have Facestompers.

Facestompers have crappy potential, since they're level 50. A lot of people prefer VSS.


MSEA v1.06 patch notes - chrisloup - 2011-07-11

CWKPQ expedition system does nothing useful.

a) you still need to have all members register, thus you can't have 5 players and 5 ghosts (eg": like zakum where you can have 1 soloer, 4/5 ghosts)

b) unlike zakum/ht expeditions, the 24hr timer does not reset at midnight.