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Team RAF 2! - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Social (https://www.southperry.net/forumdisplay.php?fid=14) +--- Forum: Forum Games & Unofficial Activities/Events (https://www.southperry.net/forumdisplay.php?fid=56) +--- Thread: Team RAF 2! (/showthread.php?tid=43148) Pages:
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Team RAF 2! - Luacake - 2011-06-19 Shidoshi Wrote:Design flaw with the revival rule: First of all, thanks for breaking the game in public. (Not sarcastic; it's better this way than staying unmentioned.) As for how to deal with, hmm. We have a few options: 1) Set a fixed number of heal credits per team, and once they're used up, healing is no longer an option. This means the advantage team can't stall indefinitely, but if it's say 2v1 they can still stall for a really long time and maintain a huge advantage while the last person standing must remain predictably locked into one move. 2) Switc to the original idea of respawns based on kills, or some other respawn scheme that doesn't lead to a breaking strategy. 3) Play without the rule (same as last game), because they aren't crucial to the game. 4) Leave as is, because a team with a 2:1 advantage has nearly won anyway. Team RAF 2! - Sarah - 2011-06-19 I proposed this in the other thread Sarah Wrote:Okay, so I had an idea for the respawn. We can make a "heal" option. Heal is always successful, even if you are shot. The only way to stop a heal from going through is if someone on the other team shoots the person you are attempting to heal. The person being healed does not get a turn that round. You can protect the person/people in the "medic" role on your team by shooting them. This provides much greater group strategy and allows for a lengthier game. Team RAF 2! - OB3LISK - 2011-06-19 So if both me and a teammate revive the same dead teammate, then one of our shots should revive him and the other shot should kill him again. Just FYI. Team RAF 2! - Luacake - 2011-06-19 Sarah Wrote:I proposed this in the other thread I actually took yours and nerfed it (so that it doesn't go through if you die), and Shidoshi demonstrated that it still breaks the game. If we take your version, then the losing team can at least use all their actions to heal, as a less risky way to keep stalling, but they still have no way to win. Team RAF 2! - Sarah - 2011-06-19 Okay, how about this then. Fixed interval revives based on how many people have shot that person. So if a team doesn't connect and plan and two people shoot me then it will take me two turns to revive (I'd revive on the third). If only one person shoots me then I will respawn after 1 one full turn. It creates a system where people have to figure out whether they want to launch an all out offensive and try and destroy and entire team and risk them all being back in one turn or systematically wiping them out in small numbers with some wiggle room. Team RAF 2! - Shidoshi - 2011-06-19 Sarah Wrote:Okay, how about this then. Fixed interval revives based on how many people have shot that person. So if a team doesn't connect and plan and two people shoot me then it will take me two turns to revive (I'd revive on the third). If only one person shoots me then I will respawn after 1 one full turn. This makes shooting someone give way too little benefit, making shooting air or self much better options. It unbalances the 3-way balance we had before. Team RAF 2! - Sarah - 2011-06-19 Shidoshi Wrote:This makes shooting someone give way too little benefit, making shooting air or self much better options. It unbalances the 3-way balance we had before. Add penalties for shooting yourself or a teammate then. If you kill yourself/someone on your team by accident then you'll have to wait two turns to revive. And add a rule that at least one shot must be fired at the other team if more than x number of players are alive (obviously if there are less than, say, 3, then strategies involving shooting team members become key). Team RAF 2! - Shidoshi - 2011-06-19 Too much complexity for a game that used to be just a variation of rock/paper/scissors with targets. It's hard to change rock paper scissor into the working variation that Big Bang Theory put out. Team RAF 2! - Luacake - 2011-06-21 Whoops, sorry, definitely went MIA for a bit there. I've decided to take out Heal. In its place is this rule: at the end of a round, if at least one person on Team A died, one random person on Team B revives, and vice versa. Only one per round per team. Prolongs game, discourages stalling, doesn't generate a win condition, etc. Cool? Cool. Signups end at 3 PM Eastern on Wednesday (almost 24 hours from now), since we still only have 9 people. Team RAF 2! - Lyrics - 2011-06-22 If it's not too late, I'd like to join. Team RAF 2! - OB3LISK - 2011-06-22 Random heal. GL me. Make sure solar boy plays. I owe him a bullet to the head right after I get corn. Team RAF 2! - Luacake - 2011-06-27 Shoot. Um. This is embarassing. 10 people. A bit sparse for a team game, but should I go ahead and start anyway? Team RAF 2! - Rob - 2011-06-27 I think not. LETS BUMP THIS ALTOGETHER BROS Team RAF 2! - OB3LISK - 2011-06-27 Do it there are people I need to shoot. Team RAF 2! - Corn - 2011-06-27 Bumping again. |