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LHC ultimate party setup. - Printable Version

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LHC ultimate party setup. - Satellite - 2011-03-21

When I suggested my (low leveled) party to go try Crocos, they told me not to complain and kicked me from party.

I'm pretty sure its better for party that is mainly 11X-13X, higher level, I don't think so.


LHC ultimate party setup. - Kaasoljoyyx - 2011-03-21

MagicsBISH Wrote:To me: Best party is 5 mules and me as attacker. so i gain the most exp.

Char 160 Mech.
Map: CW4

clearing top and mid plat till there is max 1monster left and min. 5-6 monster on the ground.
rush ground mobs togehter and kill em.

EXP per hr with 150% CS card and HS roughly 80 mil.

While i have higher level skills than yours, your damage range rapes mine and i'm pushing almost that on a x1 card. Think you should change your strategy


LHC ultimate party setup. - Imitazion - 2011-03-21

Cheesecake Wrote:^ Woah that's a bit harash. Seems reasonable enough to me that a a bishop go around buffing party members, and fulfilling its role in the party, instead of the entire party halting its attack, just to go get hs/bless.
That's just my 2 cents..

how so?
gathering at safecenter allows people to fully buff up, rather than having each person walk around the map, to fully buff everybody.
the safecenter saves time.


LHC ultimate party setup. - Devil - 2011-03-21

Imitazion Wrote:how so?
gathering at safecenter allows people to fully buff up, rather than having each person walk around the map, to fully buff everybody.
the safecenter saves time.
Problem: HS only lasts long enough for 2 mob kills (+some extra), returning to the center of the map every 2 minutes will cost a crapload of exp... I would say around 20% per hour...


LHC ultimate party setup. - CarrionCrow - 2011-03-21

Devil Wrote:Problem: HS only lasts long enough for 2 mob kills (+some extra), returning to the center of the map every 2 minutes will cost a crapload of exp... I would say around 20% per hour...

Though, you more than make up for that if the alternative is no HS at all. A non leeching ropehanger HS mule will not sap the exp either, but will still contribute to the map party bonus.


LHC ultimate party setup. - Devil - 2011-03-21

CarrionCrow Wrote:Though, you more than make up for that if the alternative is no HS at all. A non leeching ropehanger HS mule will not sap the exp either, but will still contribute to the map party bonus.
True, for mules I don't care, but if a Bishop can walk around like any other player, there is no need for this.

It's only HS what boosts party exp by a LOT, I can't care for HB/SE/CO at all at Lionheart party's. Sure it's nice to have, and it's a welcome -extra-, but it doesn't really boost exp and isn't really necessary to have.


LHC ultimate party setup. - Stereo - 2011-03-21

I kept reading that the party bonus is 50% per party member but that doesn't seem to be right.

Party of 6 with HS at Bearwolves -> 52486 exp + 146905 (party exp)
Party exp is 280%.
Party of 5 (with HS, didn't kill it all) -> 32934 + 74102
Party exp is 225%.
Party of 4 -> 37420 + 63614
Party exp is 170%.

I'd heard it was +50% per party member, but it's actually 55%? Does it drop down to 115% for 3, and 60% for 2?

Also I'll note that HS does seem to give the full 50% exp bonus, despite what I read somewhere else.



LHC ultimate party setup. - ultimax21 - 2011-03-21

Devil Wrote:It's only HS what boosts party exp by a LOT, I can't care for HB/SE/CO at all at Lionheart party's. Sure it's nice to have, and it's a welcome -extra-, but it doesn't really boost exp and isn't really necessary to have.

I'll agree with this part here being the most important. The rest of the buffs doesn't make that much of a difference.


LHC ultimate party setup. - Stereo - 2011-03-21

I gain ~12% dps from MW32, and ~17% from SE32, on my Paladin. I can skip the HB but those two are pretty useful (then again MW32's got a 16 minute timer, so it's not that hard to keep buffed)

SI also gives me a 17% dps boost, so my Paladin is way stronger in a party with a bucc + bowman. Between them, MW + SE + SI improve my exp gain more than HS.



LHC ultimate party setup. - ghostofhalo - 2011-03-21

ShinkuDragon Wrote:heroes too, due to the massive amount of attacking boosts
Heroes enjoy Paladins as a whole. If a Paladin uses Threaten, the negative accuracy counts as Darkness effect which triggers Chance Attack for a bonus 25% damage. Our Panic's darkness doesn't do squat to bosses, and stun doesn't work at all on bosses. There's also something about ACA giving the damage bonus earlier than it should resulting in 210% at level 32, but I'd much rather see proof that rely on the word of someone.


LHC ultimate party setup. - Dusk - 2011-03-21

Stereo Wrote:I kept reading that the party bonus is 50% per party member but that doesn't seem to be right.

Party of 6 with HS at Bearwolves -> 52486 exp + 146905 (party exp)
Party exp is 280%.
Party of 5 (with HS, didn't kill it all) -> 32934 + 74102
Party exp is 225%.
Party of 4 -> 37420 + 63614
Party exp is 170%.

I'd heard it was +50% per party member, but it's actually 55%? Does it drop down to 115% for 3, and 60% for 2?

Also I'll note that HS does seem to give the full 50% exp bonus, despite what I read somewhere else.

I believe in normal training locations it's +10% exp for a party of 2, +5% exp for every member after. So you'd get +30% exp for a party of 6 at ToT. The 50% stacks additively with that.

Not entirely sure if that's correct.


LHC ultimate party setup. - SaptaZapta - 2011-03-21

Dusk Wrote:I believe in normal training locations it's +10% exp for a party of 2, +5% exp for every member after. So you'd get +30% exp for a party of 6 at ToT. The 50% stacks additively with that.

Not entirely sure if that's correct.

That is correct.
Normal party bonus is 5% per party member, including the first (hence, 10% for a party of 2, 30% for 6).
LHC party bonus is added on top of that, and is 50% for every *extra* member, so doesn't include the first. Hence, 280% for a full party.

A non-leeching mule doesn't add to party bonus. Just checked it to make sure. So HSer needs to be leeching.


LHC ultimate party setup. - ultimax21 - 2011-03-21

Stereo Wrote:I gain ~12% dps from MW32, and ~17% from SE32, on my Paladin. I can skip the HB but those two are pretty useful (then again MW32's got a 16 minute timer, so it's not that hard to keep buffed)

SI also gives me a 17% dps boost, so my Paladin is way stronger in a party with a bucc + bowman. Between them, MW + SE + SI improve my exp gain more than HS.
If funded enough and when you are already killing so fast, I believe the boosts wouldn't make much of a difference to your exp to kill ratio. Of course this depends on each job, and what gears they are using, most of the people I ever party with barely care for SI, its all about their kill speed. In my server, buccs are uncommon, the most popular buffs are still MW30 + SE. Then we go on to say about map locations, I can't hope to stick a paladin at castle golems so I lost 1 buff possible unless I drop by bearwolves (rarely, because most people don't stay long enough there for me, especially bishops). We also have the heavily funded people that can easily cover for MW30, SE and HB all on their own (even though slightly weaker version from potential gears).

I still believe that the buffs are nice to have, but not nearly as essential as HS. Call it a selfish belief if you will, I suppose.


LHC ultimate party setup. - SaptaZapta - 2011-03-21

ultimax21 Wrote:If funded enough and when you are already killing so fast, I believe the boosts wouldn't make much of a difference to your exp to kill ratio. Of course this depends on each job, and what gears they are using, most of the people I ever party with barely care for SI, its all about their kill speed. In my server, buccs are uncommon, the most popular buffs are still MW30 + SE. Then we go on to say about map locations, I can't hope to stick a paladin at castle golems so I lost 1 buff possible unless I drop by bearwolves (rarely, because most people don't stay long enough there for me, especially bishops). We also have the heavily funded people that can easily cover for MW30, SE and HB all on their own (even though slightly weaker version from potential gears).

I still believe that the buffs are nice to have, but not nearly as essential as HS. Call it a selfish belief if you will, I suppose.

Unless you are one-hitting all the enemies in range at once (is it even possible to one-hit a 12.5m hp enemy in GMS?), SI gives you more experience. The exp per kill is the same, but SI makes you hit faster, hence kill faster, hence kill more enemies per hour, hence get more exp per hour. Similarly, CO makes you deal more damage per hit (bugged DrK skills aside), and therefore take fewer hits to kill, again making you kill faster, so more kills per hour, so more exp.

It's not as clearly visible as the way HS gives you a bigger exp number on every kill, or SE makes you see a lot of red, but these skills can easily add 10% or more to your exp/hr.

Not saying you should refuse to join a party that has no SI or CO, but totally discounting them and not bothering to get the buff when you do have a Bucc or Pally in your party, is unwise.


LHC ultimate party setup. - ultimax21 - 2011-03-21

SaptaZapta Wrote:Not saying you should refuse to join a party that has no SI or CO, but totally discounting them and not bothering to get the buff when you do have a Bucc or Pally in your party, is unwise.
Of course its good to take SI if its around then again, if your party consists of mostly BM/DB/Shad/NL/Mech/BaM(with elemental staves) then SI would be useless. Still, several other jobs would benefit from it, so it has its perks. Its just that some people would think that buccaneers are too weak to stick into a party and would rather bring someone else more efficient in killing. Same for CO really, not to say I'd refuse them, but they don't go where I go so we're in a disagreement.

Once we move on to the overkill point, more people in the party won't really help the xp gain much since they all die too fast for the spawns to keep up. Some of my own guildmates tend to do 2-3 attackers at castle golems with the rest being afkers (besides hs mule of course) because they're doing their huge 600k-800k+ damage per hit, primarily a few of the BaMs in my guild. At that point, buffs is nice but then they don't want you because they don't need a attacker.


LHC ultimate party setup. - MagicsBISH - 2011-03-22

Kaasoljoyyx Wrote:While i have higher level skills than yours, your damage range rapes mine and i'm pushing almost that on a x1 card. Think you should change your strategy

Maybe youre right, but first i have to check my real EXP/hr without much chatting lol
Oh mind telling me your range? so I can compare that too, maybe ill change my Strategie then Wink


LHC ultimate party setup. - SaptaZapta - 2011-03-22

MagicsBISH Wrote:Maybe youre right, but first i have to check my real EXP/hr without much chatting lol
Oh mind telling me your range? so I can compare that too, maybe ill change my Strategie then Wink

You have the attitude (very common among maplers) that "every monster someone else killed, instead of me, is exp loss for me", and it's right when you're fighting mobs you can 1- or 2-hit, but in LHC that is not so.

Just try getting some live party members and have them kill the top platforms, while you sweep back and forth across the bottom. If they are able to kill fast enough to keep the spawn up for you, you will get faster exp. You will still be getting at least as many kills for yourself (you might even be getting more, because you will spend more time fighting bigger crowds, rather than killing singletons and pairs up on top), plus a nice bit of exp for every mob that they kill.

Even if they are unable to kill fast enough, and you end up having to go up and help them every once in a while, you still benefit, because when you do go up there will be big crowds there for you to fight.

Try it. Worst comes to worst, you will go back to the mules.


LHC ultimate party setup. - MagicsBISH - 2011-03-22

SaptaZapta Wrote:You have the attitude (very common among maplers) that "every monster someone else killed, instead of me, is exp loss for me", and it's right when you're fighting mobs you can 1- or 2-hit, but in LHC that is not so.

Just try getting some live party members and have them kill the top platforms, while you sweep back and forth across the bottom. If they are able to kill fast enough to keep the spawn up for you, you will get faster exp. You will still be getting at least as many kills for yourself (you might even be getting more, because you will spend more time fighting bigger crowds, rather than killing singletons and pairs up on top), plus a nice bit of exp for every mob that they kill.

Even if they are unable to kill fast enough, and you end up having to go up and help them every once in a while, you still benefit, because when you do go up there will be big crowds there for you to fight.

Try it. Worst comes to worst, you will go back to the mules.


Just to be clear i have nothing against a party. But i have something against ppl who dont follow instructions how to fight and travel around most effective in my trainingsmap. So maybe i just got bad luck, cuz partying with random ppl who dont really know what they do or dont care much is a waste of time to me.

So yea and when i solo kill a monster i need max 5 sec to kill it, climbing up to help someone is only good when there are min 2-3 monster on the plat which is not often the case because i start at the top plat (CW4) and clear it, then i clear the mid plat and ususally max 1 or very rarely (2) monster will spawn at top which doesnt matter much, because on the bottom are now 6 (5) monster.

@Kaasoljoyyx
At what map are you training your Mech?[SIZE=1]
[/SIZE]



LHC ultimate party setup. - SaptaZapta - 2011-03-22

MagicsBISH Wrote:Just to be clear i have nothing against a party. But i have something against ppl who dont follow instructions how to fight and travel around most effective in my trainingsmap. So maybe i just got bad luck, cuz partying with random ppl who dont really know what they do or dont care much is a waste of time to me.

So yea and when i solo kill a monster i need max 5 sec to kill it, climbing up to help someone is only good when there are min 2-3 monster on the plat which is not often the case because i start at the top plat (CW4) and clear it, then i clear the mid plat and ususally max 1 or very rarely (2) monster will spawn at top which doesnt matter much, because on the bottom are now 6 (5) monster.

Oh, randoms *shudder*
I know what you mean, LHC reminds me of why I used to hate CPQ so much...
In LHC, as a Hero, I really can't stand those who won't let me Rush Tongue
But, when you get a party of buddies or guildies who do cooperate... it's really awesome!


LHC ultimate party setup. - MagicsBISH - 2011-03-22

SaptaZapta Wrote:Oh, randoms *shudder*
I know what you mean, LHC reminds me of why I used to hate CPQ so much...
In LHC, as a Hero, I really can't stand those who won't let me Rush Tongue
But, when you get a party of buddies or guildies who do cooperate... it's really awesome!

yea true, i only party with my buddies and friends, even the ppl in my Guild/Alliance often do not listen to my instructions....
so i wont party with them anymore... sad lol

And at LHC, wasting Time is even more worse than in other maps cuz i loose quite fast several million on exp when ppl crashing the usual Trainingsrhythm.
so yea thats my first experiences i made there.