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Patch Available - KMST 1.2.375 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: Patch Available - KMST 1.2.375 (/showthread.php?tid=39406) |
Patch Available - KMST 1.2.375 - ghostofhalo - 2011-03-17 Xiger Wrote:Just a thought, really. But with a giant overhaul of warrior abilities, could this possible be a new finisher for the Hero? Just saying. It seems odd to have such a dark looking attack for a Paladin, and DrKs don't use Swords. That and Heroes could greatly use a new finisher or at the very least a passive boost in, say, ACA that raises finisher damage so they are worth using in the 4th job. Patch Available - KMST 1.2.375 - Abysseon - 2011-03-17 ghostofhalo Wrote:Just a thought, really. But with a giant overhaul of warrior abilities, could this possible be a new finisher for the Hero? It's a DrK skill, there's a vid on pandora. Patch Available - KMST 1.2.375 - Scaeva - 2011-03-17 ghostofhalo Wrote:Just a thought, really. But with a giant overhaul of warrior abilities, could this possible be a new finisher for the Hero? I doesn't seem like a sword skill at all. The top picture definitely has a spear in it and the bottom one seems to be a polearm (just without the pole). EDIT: @above: Could you post a link to the pandora vid? Patch Available - KMST 1.2.375 - Alloy - 2011-03-17 One thing I'm seeing here is... That the only ones who got these changes are warriors... Can we expect new stuff for the other classes soon then? Patch Available - KMST 1.2.375 - ghostofhalo - 2011-03-17 HurrycaneX Wrote:I doesn't seem like a sword skill at all. The top picture definitely has a spear in it and the bottom one seems to be a polearm (just without the pole).To me, the first one looks like a slashing animation with a cut behind it, and typically if a pole arm lacks a pole, it's more like a sword. I'm not going to argue against it being a DrK skill, it just looks more like something a Hero or Paladin would use because it's vague in what weapon it is. Patch Available - KMST 1.2.375 - Abysseon - 2011-03-17 HurrycaneX Wrote:I doesn't seem like a sword skill at all. The top picture definitely has a spear in it and the bottom one seems to be a polearm (just without the pole). http://channel.pandora.tv/channel/video.ptv?ch_userid=cige16&prgid=41696471&categid=2955770&page=1 youtube for those you can't see it: [video=youtube;agT971REywI]http://www.youtube.com/watch?v=agT971REywI[/video] spadow/someone else should be uploading an HD vid soon. Patch Available - KMST 1.2.375 - Xiger - 2011-03-17 That skill, looks really badass, and not to mention fast. o-o Patch Available - KMST 1.2.375 - Dark Link - 2011-03-17 Great, so AFA makes Blast and other certain warrior skills even more OP now, inb4 damage nerf to compensate LOL @Above, Jesus Christ the attack speed on that skill! HOLY GOD! It's like DrKs got their own variation of Ultimate Strafe! Patch Available - KMST 1.2.375 - ghostofhalo - 2011-03-17 Patch Notes and lolTranslate Wrote:3. Continental portable "wooden plane," "Red plane> Riding has been added.Flying Mounts? Self Translated (what I know) Wrote:"Skill related"Yup, total Warrior overhaul. NOTES: Achilles removed for non-Paladins. The new DrK move replaces it and for Heroes, Advanced Final Attack which is why it looks like Brave Slash. Interesting... Patch Available - KMST 1.2.375 - Xiger - 2011-03-17 @Above. I think it's more of a overhaul of the Monster Riding skill. It's not in the beginner's skillbook anymore. :0 Patch Available - KMST 1.2.375 - ItachiPower - 2011-03-17 I'm excited for the new Monster Riding Skill. If they lower the cost, we better get compensation. Patch Available - KMST 1.2.375 - ghostofhalo - 2011-03-17 Xiger Wrote:@Above.Hmmm, strange. I wonder why. On a side note, it looks like Heroes no longer lose all orbs when using finishers. Combined with (Advanced) Final Attack, could there be the potential for spamming? This is judging by the translate, which is usually never good. Finally though, they may have realized that warriors needed more power to balance out how rediculously slow they are. Rush is nice, but it doesn't make up for the mobility every other class has save Buccaneers. They only get a speed boost via Dash or (S)Transform. EDIT: I stand corrected. Rush's range was increased again from 270 in BB to 320 in Chaos to who knows what now. Also... - Dark Forces: Now Playing in the Dark Force effectiveness will increase with the damage and movement speed. Dragon Buster, the number of attacks increased Congrats DrKs. Enjoy your mobility you lucky bastards. Patch Available - KMST 1.2.375 - Abysseon - 2011-03-17 ghostofhalo Wrote:Yup, total Warrior overhaul. Start of a reorganization for explorers?
Patch Available - KMST 1.2.375 - ghostofhalo - 2011-03-17 Abysseon Wrote:Start of a reorganization for explorers?Adventurers do desperatly need one to fight on par with the Legends and Resistance, but some adventurers need it more than others. I'm glad they are starting with warriors, but it may only be so since they are the first class (Job ID 100 - 132). Patch Available - KMST 1.2.375 - Scaeva - 2011-03-17 If they're going to rebalance everything again I hope they get rid of the Magic/Summoning Rock system. Anyways, I'm glad to see that they are making Warriors even more different from eachother and that they finally did something with Panic/Coma. Patch Available - KMST 1.2.375 - SEAmapler - 2011-03-17 I think that there's changes to warriors first because they have a major disadvantage in PvP Patch Available - KMST 1.2.375 - Alloy - 2011-03-17 HurrycaneX Wrote:If they're going to rebalance everything again I hope they get rid of the Magic/Summoning Rock system. Anyways, I'm glad to see that they are making Warriors even more different from eachother and that they finally did something with Panic/Coma. Or at least, let us make them on the spot, somehow. I can't wait to see what changes they thought for thieves... Specially NLs. Us NLs seriousy need more skill variety. Patch Available - KMST 1.2.375 - Dusk - 2011-03-17 Warriors really need 2nd job Stance/Rush. Those two skills feel absolutely essential to playing a Warrior. Patch Available - KMST 1.2.375 - Abysseon - 2011-03-17 Monster Park (is that the correct name?) vid: [video=youtube;ZO5TXS_mgHQ]http://www.youtube.com/watch?v=ZO5TXS_mgHQ[/video] You can see some of the new DrK/Paladin animations. Patch Available - KMST 1.2.375 - ghostofhalo - 2011-03-17 Dusk Wrote:Warriors really need 2nd job Stance/Rush. Those two skills feel absolutely essential to playing a Warrior.This. At LEAST give warriors a new mobility skill. Hell, even Dash (Pirate skill) would improve them some or make Rush function so that holding it down rushes you (consuming MP/sec) until you hit a monster when the actual effect kicks in. I can deal without Stance until 4th job. I really wouldn't want to, but I could if it meant more mobility. |