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Archers Unite! - Printable Version

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Pages: 1 2


Archers Unite! - IllegallySane - 2011-03-04

Wild Hunters are just mounted archers when you get down to the basic definition of the class.

A-hur, a-hur, a-hur.


Archers Unite! - McAwesomesauce - 2011-03-05

Alilatias Wrote:To be fair, that seems to be the entire theme of the Resistance. None of the Resistance classes play at all like their adventurer, legend, or cygnus counterparts. I'd take a bet that if we saw a Resistance warrior in the future, it'd ultimately play like a mage/ranged hybrid. Or a Resistance claw-using thief playing like a bandit/brawler hybrid.

If any of the classes played similarily to another then that'd make both of them redundant.


Archers Unite! - ChaosCorpse - 2011-03-05

I was in a bowman only guild for quite a while here in Windia; one of I believe 3 well known ones across the worlds that held firm in its pride; but it fell apart over drama over time. The name still exists, but it isn't even a shell of what it once was.

Afraid to tell ya this, but pride is pretty much dead in more ways than one. I personally think pride in general died when common equipment replaced class equipment as the "standard". And the pride of the bowmen I knew died when 4th job was released. We had been the outcasts; always denied from PQs because of our lack of party skills, but we managed to stick together. We became wall pinners and "SE Mules". Hell, preference towards anything but the top tier now and days is considered stupid rather than a show of respect towards what you like. I wouldn't have said this before, but I actually feel sorry for bishops.


Kevo Wrote:Not only are WHs hogging all the crossbows, but also some skillbooks. With demand ever growing, prices can only follow suit. It's hard for Marksmen to pass Marksman Boost 20/30 (more so 20) considering how rare the book is plus the fact that WHs are in droves desperately trying to pass it.

Part of the reason I'm having trouble getting back to my main even though training at his level has become much easier since BB. Failed 3 of those 20 books so far, and I don't see how the thing should be 60 Mil+ a pop.


Archers Unite! - Born2BeMild - 2011-03-25

Just advanced to Bowmaster, everything is awesome, and I have never enjoyed a class as much as my Bowmaster.


Archers Unite! - Sorien - 2011-03-25

Artisty Wrote:We asked for Nexon to better our classes. So they just combine them into a new class? Why couldn't they just combine the classes into one class. -.- All archers become a MM + BM hybrid. That's the only way we'll beat WH's.

Actually, Wild Hunters can be easily balanced by having the jaguar less powerfull. It makes no sense that they should have perfect control of their weapon while riding on that jaguar at high speeds and bobbing up and down, so why not make it so the jaguar has some drawbacks to it. Simply change the jaguar to something like: +15% hp, but -10% mastery. And then take Tripple Shot and reduce its max level to 10 while still retaining it's 90% damage, and then making a critical skill that gives +20% critical chance.

If they were to do that, then the jaguar wouldn't be the only source of their damage, especially not in fourth job where the player will be using Vulcan against everything. The jaguar will still grant survivability and mobility, and in third job it'll also provide stance, but the player has to trade stable damage for it.


Archers Unite! - OB3LISK - 2011-03-25

Sorien Wrote:Actually, Wild Hunters can be easily balanced by having the jaguar less powerfull. It makes no sense that they should have perfect control of their weapon while riding on that jaguar at high speeds and bobbing up and down, so why not make it so the jaguar has some drawbacks to it. Simply change the jaguar to something like: +15% hp, but -10% mastery. And then take Tripple Shot and reduce its max level to 10 while still retaining it's 90% damage, and then making a critical skill that gives +20% critical chance.

If they were to do that, then the jaguar wouldn't be the only source of their damage, especially not in fourth job where the player will be using Vulcan against everything. The jaguar will still grant survivability and mobility, and in third job it'll also provide stance, but the player has to trade stable damage for it.

Everyone in this thread (save the original poster LOL) knows that's not going to happen ever.

It makes perfect sense though.

-A BM/MM is standing still focusing on his aim and accuracy.

-This other combination of classes, an archer using a Crossbow using BM skills standing on a moving jumping flying wild animal that it just met in and caught with a Pokeball is telling his Jaguar where to move and trying to aim at the same time.

"Yeah, let's make the second guy stronger." Perfect sense by Nexon.


Archers Unite! - Alilatias - 2011-03-25

I honestly wouldn't have any problems with Wild Hunters at all if Nexon didn't throw in Marksman Boost/Crossbow Expertise and Sharp Eyes into their 4th job skill set and call it a day, jacking up our mastery book prices. Battlemages don't do that. Mechanics don't do that. But Wild Hunters...

It's like Nexon has no idea what the hell to do with Archers nowadays. At this rate, I wouldn't be surprised at all if they gave the Archer Legend Bow Expertise and Sharp Eyes too. Maybe it could be the reason why there's no hint of the Archer Legend in KMS thus far. T_T


Archers Unite! - Locked - 2011-03-25

Sorien Wrote:Actually, Wild Hunters can be easily balanced by having the jaguar less powerfull. It makes no sense that they should have perfect control of their weapon while riding on that jaguar at high speeds and bobbing up and down, so why not make it so the jaguar has some drawbacks to it. Simply change the jaguar to something like: +15% hp, but -10% mastery. And then take Tripple Shot and reduce its max level to 10 while still retaining it's 90% damage, and then making a critical skill that gives +20% critical chance.

If they were to do that, then the jaguar wouldn't be the only source of their damage, especially not in fourth job where the player will be using Vulcan against everything. The jaguar will still grant survivability and mobility, and in third job it'll also provide stance, but the player has to trade stable damage for it.

Way to completely ruin the uniqueness of the class, lmao.


Archers Unite! - OB3LISK - 2011-03-25

Locked Wrote:Way to completely ruin the uniqueness of the class, lmao.

Yeah. Let's keep the overpowered class that diminishes the value of all the older classes. Hell, why don't we make a DB who can use a TT for every one of that Chain Move thing. 6 stars x 12 hits with the chain. An even uniquer class.

I agree that WH's should be nerfed somewhat.


Archers Unite! - Locked - 2011-03-25

OB3LISK Wrote:Yeah. Let's keep the overpowered class that diminishes the value of all the older classes. Hell, why don't we make a DB who can use a TT for every one of that Chain Move thing. 6 stars x 12 hits with the chain. An even uniquer class.

I agree that WH's should be nerfed somewhat.

Yes yes.
The only way to nerf a WH is by disabling the ability to ride a jaguar and attack. Of course. Do you know how silly that sounds? Just get over it, mechanics are still more OP than lolWH.


Archers Unite! - Worthyness - 2011-03-26

Locked Wrote:Yes yes.
The only way to nerf a WH is by disabling the ability to ride a jaguar and attack. Of course. Do you know how silly that sounds? Just get over it, mechanics are still more OP than lolWH.

its not about them being "ZOMG OP" its the fact that WHs take EVERYTHING that archers are amazing at AND cover what archers are weak at. They essentially have zero flaws; they have DPS, they have decent HP, they have mobility, they have the only archer party skill, they have the marksmen's mastery, they have a copied hurricane skill with the marksmen's formula, AND their hawk doesn't even cost a fricken rock to use while both archers HAVE to have a rock (more so for the bowmaster line because marksmen can freeze things). Basically, they do everything any old archer can do better and add some more. It shows a lack of any real creativity and lack of a serious imagination. it's as if Nexon just went and said lol we can't think of anythign else to give them, so we'll just reanimate this skill and be done with it. tada! a new class!


conversely, they could just make archers able to walk and shoot at the same time like they should have been able to do since the beginning.


Archers Unite! - Locked - 2011-03-26

Worthyness Wrote:conversely, they could just make archers able to walk and shoot at the same time like they should have been able to do since the beginning.

Hurricane walking..?

I think the only way to decently nerf a WH would be to drop their hurricane to 195% per shot while leaving ours with 220%.


Archers Unite! - Derosis - 2011-03-26

[Image: 2dikpb8.jpg]

Reporting in.


Archers Unite! - FrothyFrog - 2011-04-14

Killed Wrote:bowmasters are better

I endorse this statement