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Several Mechanic bugs / questions - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Pirate (https://www.southperry.net/forumdisplay.php?fid=40) +---- Thread: Several Mechanic bugs / questions (/showthread.php?tid=37424) Pages:
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Several Mechanic bugs / questions - Devil - 2011-02-06 FoolsLove Wrote:I'm pretty sure it's the anti-bot regular attack limit that causes the bugged siege mode. I've only ever had it against Pap when I'm spamming the regular attacks.Yeah, Nexon should really remove that anti-bot 100attack limit... it's retarded... Every 20 seconds Mech's get blocked from attacking at bosses by this fail method of removing hackers from the game. Mech's have 100% stance, so boss attacks don't bump the Mech from it's position, while they keep firing with about 300 attacks / minute... - Did you ever see a hacker that was stopped with hacking by the 100 attack rule? No... not EVER... - Did you ever see a Mech that was stopped by playing the game legitly by the 100 attack rule? Yes... every 20 seconds... -.- Ok, adding it to the bug report list... since it's fail gameplay programming if Nexon... -.- Several Mechanic bugs / questions - Kaasoljoyyx - 2011-02-07 When the guy said the siege mode rate, he meant every shot. Each shot of 6 registers as 1 single attack, much like barrage. Really if i spam siege at say BGA, it takes me 45-50 seconds or something before the limit kicks in (like 3-4 sieges) Several Mechanic bugs / questions - FoolsLove - 2011-02-07 I discovered this bug while at Zakum a few hours ago. If you get stunned while in siege mode in a tank (don't know if it's the same way without the tank), you're able to continue attacking. Even if you stop attacking for a second, and then hit the attack key again, it still allows you to attack while stunned. Several Mechanic bugs / questions - Devil - 2011-02-07 FoolsLove Wrote:I discovered this bug while at Zakum a few hours ago. If you get stunned while in siege mode in a tank (don't know if it's the same way without the tank), you're able to continue attacking. Even if you stop attacking for a second, and then hit the attack key again, it still allows you to attack while stunned.Same thing goes for seal, you can still attack, but you keep 100% missing. While if you would use normal attacks (which you do in tank mode...) , you wouldn't miss at all, but for a Mech, you do miss 100%... It's all very bugged... Several Mechanic bugs / questions - Kaasoljoyyx - 2011-02-07 Devil Wrote:Same thing goes for seal, you can still attack, but you keep 100% missing. For the seal thing, i think it registers as misses because you're not doing a natural "attack" but rather you're doing an attack that's influenced by a skill, therefore it comes up at misses. Several Mechanic bugs / questions - FoolsLove - 2011-02-07 The attacks from siege mode while stunned don't miss. Several Mechanic bugs / questions - MissingLink - 2011-02-07 Devil Wrote:Yeah, it's a bug... forgot to add it! Adding it now to buglist! Seems OK to me: Extreme mech level 13: Weapon Mastery +62 Base mastery for Gun:15 Total 77% Reported range: 5830-7572 (Hey, no laughing) 5830/7572 = .76994 = 77% Several Mechanic bugs / questions - FoolsLove - 2011-02-07 I have 85% mastery with max Extreme Mech. +70 Weapon Mastery then 15 base mastery for gun > 85% 7957 ~ 9361 range |