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Pally: Blast vs Divine charge? - Printable Version

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Pally: Blast vs Divine charge? - Bomber - 2011-01-18

Jamie Wrote:The problem with Guardian and Divine Shield, and even Achillies is this... outside of 1/1 attacks, nothing anymore truly really hurts you since they revamped the DEF/MDEF stats. For me Divine Shield is something best saved for later. Even I don't get damaged enough to really need it, and I do enough damage NOT to need it's ATT boost all so much.

Heaven's Hammer usually is reserved for bosses as an added-in damage attack outside my primary barrage of Blast. That means I don't heavily rely on it. So, yes roughly every 20~40 seconds the boss does get an extra 1,000,000 points of damage knocked off to speed up the process.
Divine shield is good for paladins even with the defense we have already. 6 hits away from your life is great to me. You may not notice, but helps a lot; free damage boost, a few saved shots, keeps your pots to none much easier. Divine shield keeps me using at least one to no hp pots per hour, though I'm not sure how it'd be otherwise. it's worth getting now, seeing as it's only 10 points. That's 4 levels worth of skill points. As a 151, I can't find anything i wanted more, since I maxed HC,Blast, Acb, and divine already, and nice amount into PS.
HH...eh. I was never found of it in extreme bosses. I'm opting to save that for later.
And not needing the attack boost? You never do enough damage to not need a stacking attack boost.


Pally: Blast vs Divine charge? - Kojo - 2011-01-18

I think Divine Charge is nearly useless. Its only use is doing a bit more damage on neutral monsters. Every damn monster lv150+ isn't even weak to it except for Skelegons, and their HP:EXP ratio is worse than the stuff in Time Temple. I regret adding so many points into it when my SP reset from BB, and I might reset it once more SP resets come out.


Pally: Blast vs Divine charge? - DragonsWrath - 2011-01-18

Stereo Wrote:
Guardian is the only 4th job skill that's less effective with a shield. (it gives % resistance to mob magic/debuffs, but no blocking)
Since I'm mostly using 2h still, Divine Shield is very useful for damage reduction, probably cuts more than half my tiny pot use.

less effective with a shield? am i missing something or was this a typo? I was planning on going guardian after maxed blast because i figured it offered the best middle ground between bossing and training, where i would take far less damage (and status effects) from bosses while also getting a mini-stance effect while training.

as for divine shield, i seriously dont see how anyone can argue it not being neccessary. If you're clever about it then you can use divine shield as a 10point power stance when training - you just have to be clever about actually avoiding damage once it activates. i was able to keep it up well over 80% of the time and did wonders for my training (since it also made me strong enough to 1hit red dragon turtles with ACB after they got rushed).

@kojo - in KMS i recall them getting an SP reset for chaos patch,so assuming nexon doesnt try to slink by without giving them out again then you'll be able to do it. i dumped 3 points into holy charge and i think that'll suit me just fine for a loooong while.


Pally: Blast vs Divine charge? - Veneni - 2011-01-18

DragonsWrath Wrote:less effective with a shield? am i missing something or was this a typo? I was planning on going guardian after maxed blast because i figured it offered the best middle ground between bossing and training, where i would take far less damage (and status effects) from bosses while also getting a mini-stance effect while training.
I think it was a typo.

Stereo Wrote:My build in order of preference is probably now something like
1 Rush, 1 ACB, 1 Blast
1 Divine Shield, max ACB
max Divine Shield, max HH
max Blast, 1 MW
max Divine Charge
The rest (Achilles, Guardian, MW) can really come in any order.
DS is pretty awesome, but I disagree it should be maxed asap, after ACB, with a HH build. I accidently (okok I was just being stupid x3) left it at lvl 1 after resets, and it didn't slow me down at all with HH training. And pot use was still 0-5 pots an hour. Not maxing DS would mean about 3 levels earlier you can start with HH training, that's 3 levels of slower training that you can speed up.
Also why 1 MW? :O typo 19?


Pally: Blast vs Divine charge? - Sorien - 2011-01-18

Jamie_Kurosawa Wrote:I wouldn't say it's the best. There are far more useful skills and additions to other skills that exist that are more worthwhile. If anything Combat Orders is more useful in my view.

I think Divine Shield is the best. I absolutely love Combat Orders, but I'm rarely in a party, and godmode is just more appealing to me; however, Combat Orders is a very close second.


Pally: Blast vs Divine charge? - Jamie_Kurosawa - 2011-01-18

DS isn't a true GodMode. In fact it's only random that it activates successfully, and even then, Guardian often interferes with it stopping DS's effects and activating it's own as talked about in one of the Bug Topics. That flaw in it's own makes it not the best. Even then if you are solo Combat Orders still increases all your 4th job skills +2 levels including maxed ones. This adds a higher % rate to damage formulas using say a skill like Blast w/ Divine Charge and has more potential to increase it's effectiveness rather than a set # amount of points. Even then you have to use formulas for what works best in certain situations. Even if neutral in element, % based additional damage will go farther than a set # value, and most high level bosses and later level training mobs are element neutral. There are exceptions like Scarlion (Fire), Targar (Ice), and others but these amounts are small if negligible.


Pally: Blast vs Divine charge? - Kevin645 - 2011-01-18

Isn't better to have guardian?

With just DS you block
With Guardian you guard instead of blocking but it also increases the duration of DS since you use less counters


Pally: Blast vs Divine charge? - Jamie_Kurosawa - 2011-01-19

The way one of the bug reports have gone regarding Divine Shield and Guardian, seems to be both work well, but each has the potential of canceling out the effects of the other... literally meaning...

The effects of Divine Shield and Guardian do not stack.


Pally: Blast vs Divine charge? - Taiketo - 2011-01-19

you make no sense

they both block damage, they can't both block damage at the same time

they don't "cancel each other out," that's complete BS

neither the attack or the guard ability from divine shield are canceled in anyway by having guardian.

I think divine shield still uses a hit counter if guardian blocks, but that doesn't mean guardian hurts you in any way...


Pally: Blast vs Divine charge? - StringStrider - 2011-01-20

One thing I've been wondering lately: (My "Paladin" is level 71, so I have no experience with a 4th job Pally outside a private server, and none to my knowledge are patched post BB yet)

If you proc DS (Is DS the one where you take no damage for 5-6 hits?) can you still be hit by a 1/1?


Pally: Blast vs Divine charge? - DragonsWrath - 2011-01-20

StringStrider Wrote:One thing I've been wondering lately: (My "Paladin" is level 71, so I have no experience with a 4th job Pally outside a private server, and none to my knowledge are patched post BB yet)

If you proc DS (Is DS the one where you take no damage for 5-6 hits?) can you still be hit by a 1/1?

no - at least i didnt get hit by niebleheims' 1/1 when i had DS up. Kinda funny honestly - i didnt realize those were 1/1s the first time i fought him because it proc'ed before i entered the first time. Second time i entered and i noticed this i was upset.


Pally: Blast vs Divine charge? - Taiketo - 2011-01-20

divine shield protects from physical based attacks, but it does not protect from magical based attacks

if the 1/1 is physical it blocks it, if it's magic it doesn't

I don't know what attacks specifically fall into which category. Zakum's pillars it blocks, his lightning it doesn't.


Pally: Blast vs Divine charge? - McTola - 2011-01-21

I'm sorry guys but why are you so bound on tellling us that HH is good for bossing, when Magic crash is the better option.


Pally: Blast vs Divine charge? - Stereo - 2011-01-21

HH isn't generally good for bossing, the number of points for the slight advantage at Zakum's arms is about all you can claim.


Pally: Blast vs Divine charge? - Hanabira.Kage - 2011-01-21

McTola Wrote:I'm sorry guys but why are you so bound on tellling us that HH is good for bossing, when Magic crash is the better option.

Because they're discussing 4th Job skills, and not 3rd Job skills?



Pally: Blast vs Divine charge? - ctblack - 2011-01-21

DS did save me from dying! I was helping a friend looking for griffey and we split up to look for it. I found 1 in my ch, as I as typing to tell my friend to cc into my ch, griffey 1/1 me and my instinctive response was to hit the esc key to get out of chat and pot, but hitting the esc key minimized ms instead due the the random alt lock glitch. Normally I would of die already, but when I re-max ms i found DS had turned on and I was guarding the hits with 1 HP!!


Pally: Blast vs Divine charge? - Jamie_Kurosawa - 2011-01-25

In short, you got lucky.


Pally: Blast vs Divine charge? - ctblack - 2011-01-25

In short I be unlucky if I don't have DS.


Pally: Blast vs Divine charge? - Jamie_Kurosawa - 2011-01-25

I actually find with Blast on most monsters I go to Divine Charge + Thunder Charge hits about on average 5,000 extra damage with Combat orders active over other charges including Fire + Thunder, or even Thunder alone. Even then my Blast is only Level 25.


Pally: Blast vs Divine charge? - Taiketo - 2011-01-25

No pomegranate? Holy charge has a higher % multiplier. I have no idea what the point of your post is. It's like saying 10 is greater than 9. Sure, it's accurate, but everyone knows it, and it has no bearing on the conversation.

And, since you speak of damage, the 34 attack from divine shield will do a hell of a lot more, and that works on everything.