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[Module] Chaos | PVP Adventurers - Printable Version

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Pages: 1 2


[Module] Chaos | PVP Adventurers - FrozNlite - 2010-12-24

Unauthorized Intruder Wrote:I think it's No.2, Fiel. While every skills are still available, these are skills that will be changed in PvP mode. Or how can sairs shoot cannon without getting into ship.

This. Based on just how drastically various skills were changed, and some removed, I'm willing to bet as well that Fiel's second prediction is correct.


[Module] Chaos | PVP Adventurers - Sorien - 2010-12-26

I really can't see PvP working unless players are instantly given 99% PD/MDrate during PvP matches, otherwise it would be a contest to see who hit's their attack key faster.


[Module] Chaos | PVP Adventurers - Freezor - 2010-12-26

Sorien Wrote:I really can't see PvP working unless players are instantly given 99% PD/MDrate during PvP matches, otherwise it would be a contest to see who hit's their attack key faster.

This,but,Spadow's evan wasn't killing fast.


[Module] Chaos | PVP Adventurers - fodjgngf - 2010-12-26

it got murdered fast.


[Module] Chaos | PVP Adventurers - Hanabira.Kage - 2010-12-27

fodjgngf Wrote:it got murdered fast.
c


[Module] Chaos | PVP Adventurers - Dark Link - 2011-01-05

Now if only Blizz could do the same to WoW's PvP.

Also I'm with Kaos on this one, it'd seem like Sanc would be OP as hell in PvP due to the massive damage on a 40sec, possibly 20sec if CO works on PvP adjusted skills, cooldown.


[Module] Chaos | PVP Adventurers - Alloy - 2011-01-10

Ok, I'm quite curious about the new skills... What do they do? Anyone willing to translate or something? I mean the PVP ones, that apparently got non PVP values too.


[Module] Chaos | PVP Adventurers - Skylit - 2011-01-10

8% fake? Really? Sad


[Module] Chaos | PVP Adventurers - HighOnMushrooms - 2011-01-10

Alloy Wrote:Ok, I'm quite curious about the new skills... What do they do? Anyone willing to translate or something? I mean the PVP ones, that apparently got non PVP values too.

HighOnMushrooms Wrote:The new skills:
Warriors get 'Guardian Armor', Mages get 'Elemental Weaken', Bowmen get 'Nature's Drain', Thieves get 'Magic Steal' (Except for NW which gets 'Darkness' for some reason), and Pirates get 'Fortune Attack'.

Mages' skill gives them a chance to make their opponent 'weak to magic' so they do more damage on them with magic attacks. Bowmen's skill gives them a chance to heal HP and MP every attack. Thieves' skills (including the NW one, they're the same), gives them a chance to steal up to 3 buffs from their opponenets (I think). Pirates' skill gives them a chance to do extra damage.

not too sure about the warrior skill.



[Module] Chaos | PVP Adventurers - Dusk - 2011-01-10

The Warrior skill gives additional damage based on the amount of defense you have, I think.


[Module] Chaos | PVP Adventurers - Daimean - 2011-01-10

Aggravate Wrote:So one thing I noticed were that movement skills like Tele, Haste, FJ, Thrust, Dash, etc are removed for PvP, but attack skills that can "propel" you forward or back are allowed? (e.g. Rush, Recoil Shot, Assaulter, Slash Storm, FA, etc)

To add on to that, what about skills that give a certain class invincibility frames for a second or two? (e.g. B-Step, CSB, BSB, etc). I don't know how PvP will work in MS, but some skills do give a heightened advantage over another class. :f6:
Keeping the invincibity frames could be helpful depending on how you look at it. If someone randomly casted their ultimate while you were fighting someone else you could use your iframes to dodge the instant kill.


[Module] Chaos | PVP Adventurers - Takebacker - 2011-01-18

Does snatch -> barrage -> demo = god combo?