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Ready, Aim, Fire! - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Social (https://www.southperry.net/forumdisplay.php?fid=14) +--- Forum: Forum Games & Unofficial Activities/Events (https://www.southperry.net/forumdisplay.php?fid=56) +--- Thread: Ready, Aim, Fire! (/showthread.php?tid=32442) |
Ready, Aim, Fire! - Corn - 2010-11-08 1. Russt 2. DualReaver 3. Jon 4. Kurtle 5. Lord Xela 6. Sarah 7. Kalovale 8. Locked 9. MetaSeraphim 10. Swerve 11. Unauthorized Intruder 12. Rob 13. ShiKage 14. Holypie 15. Synthesist 16. Satellite 17. Corn In be4 Synthesist will always shoot the air. Ready, Aim, Fire! - ElectricSix - 2010-11-08 1. Russt 2. DualReaver 3. Jon 4. Kurtle 5. Lord Xela 6. Sarah 7. Kalovale 8. Locked 9. MetaSeraphim 10. Swerve 11. Unauthorized Intruder 12. Rob 13. ShiKage 14. Holypie 15. Synthesist 16. Satellite 17. Corn 18. ElectricSix I'm sure I'll bite a bullet at some point. XP
Ready, Aim, Fire! - Manu - 2010-11-08 1. Russt 2. DualReaver 3. Jon 4. Kurtle 5. Lord Xela 6. Sarah 7. Kalovale 8. Locked 9. MetaSeraphim 10. Swerve 11. Unauthorized Intruder 12. Rob 13. ShiKage 14. Holypie 15. Synthesist 16. Satellite 17. Corn 18. ElectricSix 19. Darkmaniak I'm confused though, we send the actions of every round to someone or what? if we do, that'd be russt since he started the game... and that would give him advantage, he shouldn't play if it is like that... Other option is to post actions here, but that doesn't make sense, because no one would shoot whoever shot himself, and you could shoot yourself if you're shot.... I'm missing something here... x( Ready, Aim, Fire! - Nalek - 2010-11-08 1. Russt 2. DualReaver 3. Jon 4. Kurtle 5. Lord Xela 6. Sarah 7. Kalovale 8. Locked 9. MetaSeraphim 10. Swerve 11. Unauthorized Intruder 12. Rob 13. ShiKage 14. Holypie 15. Synthesist 16. Satellite 17. Corn 18. ElectricSix 19. Darkmaniak 20. Nalek Ready, Aim, Fire! - Corn - 2010-11-08 Darkmaniak Wrote:1. RusstHe probably already thought of an action and then we PM it to him. Although if he wins this game, I'll be very suspicious .*Gets out Barrett 50 Cal* Ready, Aim, Fire! - TKWizard - 2010-11-08 1. Russt 2. DualReaver 3. Jon 4. Kurtle 5. Lord Xela 6. Sarah 7. Kalovale 8. Locked 9. MetaSeraphim 10. Swerve 11. Unauthorized Intruder 12. Rob 13. ShiKage 14. Holypie 15. Synthesist 16. Satellite 17. Corn 18. ElectricSix 19. Darkmaniak 20. Nalek 21. TKWizard Ready, Aim, Fire! - Shidoshi - 2010-11-08 1. Russt 2. DualReaver 3. Jon 4. Kurtle 5. Lord Xela 6. Sarah 7. Kalovale 8. Locked 9. MetaSeraphim 10. Swerve 11. Unauthorized Intruder 12. Rob 13. ShiKage 14. Holypie 15. Synthesist 16. Satellite 17. Corn 18. ElectricSix 19. Darkmaniak 20. Nalek 21. TKWizard 22. Shidoshi Also wondering how the messaging will work. With what frequency we'll have actions? Once per day sounds good for everyone to be able to take action. Ready, Aim, Fire! - HighOnMushrooms - 2010-11-08 1. Russt 2. DualReaver 3. Jon 4. Kurtle 5. Lord Xela 6. Sarah 7. Kalovale 8. Locked 9. MetaSeraphim 10. Swerve 11. Unauthorized Intruder 12. Rob 13. ShiKage 14. Holypie 15. Synthesist 16. Satellite 17. Corn 18. ElectricSix 19. Darkmaniak 20. Nalek 21. TKWizard 22. Shidoshi 23. HighOnMushrooms Ready, Aim, Fire! - Russt - 2010-11-08 Oh whoops. Dark, you're right. I was too preoccupied with starting the list and didn't think about that. Heh. Replace! 1. HighOnMushrooms 2. DualReaver 3. Jon 4. Kurtle 5. Lord Xela 6. Sarah 7. Kalovale 8. Locked 9. MetaSeraphim 10. Swerve 11. Unauthorized Intruder 12. Rob 13. ShiKage 14. Holypie 15. Synthesist 16. Satellite 17. Corn 18. ElectricSix 19. Darkmaniak 20. Nalek 21. TKWizard 22. Shidoshi okay Signups end at 9 PST today which is in approximately 3.5 hours (and appropriately makes for a roughly 24-hour signup period). If I don't post by 10, that probably means I fell asleep. In that case.... ehhh. I'm thinking 24-hour rounds after that. Also, idle = auto shoot air. Ready, Aim, Fire! - Solarboy - 2010-11-08 1. HighOnMushrooms 2. DualReaver 3. Jon 4. Kurtle 5. Lord Xela 6. Sarah 7. Kalovale 8. Locked 9. MetaSeraphim 10. Swerve 11. Unauthorized Intruder 12. Rob 13. ShiKage 14. Holypie 15. Synthesist 16. Satellite 17. Corn 18. ElectricSix 19. Darkmaniak 20. Nalek 21. TKWizard 22. Shidoshi 23. Solarboy Ready, Aim, Fire! - Jedward - 2010-11-08 1. HighOnMushrooms 2. DualReaver 3. Jon 4. Kurtle 5. Lord Xela 6. Sarah 7. Kalovale 8. Locked 9. MetaSeraphim 10. Swerve 11. Unauthorized Intruder 12. Rob 13. ShiKage 14. Holypie 15. Synthesist 16. Satellite 17. Corn 18. ElectricSix 19. Darkmaniak 20. Nalek 21. TKWizard 22. Shidoshi 23. Infection Sounds fun. Ready, Aim, Fire! - Greg - 2010-11-08 1. HighOnMushrooms 2. DualReaver 3. Jon 4. Kurtle 5. Lord Xela 6. Sarah 7. Kalovale 8. Locked 9. MetaSeraphim 10. Swerve 11. Unauthorized Intruder 12. Rob 13. ShiKage 14. Holypie 15. Synthesist 16. Satellite 17. Corn 18. ElectricSix 19. Darkmaniak 20. Nalek 21. TKWizard 22. Shidoshi 23. Infection 24. Greg Ready, Aim, Fire! - Solarboy - 2010-11-08 List must be corrected. Ready, Aim, Fire! - Jedward - 2010-11-08 Solarboy Wrote:List must be corrected. Too bad. 1. HighOnMushrooms 2. DualReaver 3. Jon 4. Kurtle 5. Lord Xela 6. Sarah 7. Kalovale 8. Locked 9. MetaSeraphim 10. Swerve 11. Unauthorized Intruder 12. Rob 13. ShiKage 14. Holypie 15. Synthesist 16. Satellite 17. Corn 18. ElectricSix 19. Darkmaniak 20. Nalek 21. TKWizard 22. Shidoshi 23. Infection 24. Greg 25. Solarboy Ready, Aim, Fire! - ChaoticCJ - 2010-11-08 1. HighOnMushrooms 2. DualReaver 3. Jon 4. Kurtle 5. Lord Xela 6. Sarah 7. Kalovale 8. Locked 9. MetaSeraphim 10. Swerve 11. Unauthorized Intruder 12. Rob 13. ShiKage 14. Holypie 15. Synthesist 16. Satellite 17. Corn 18. ElectricSix 19. Darkmaniak 20. Nalek 21. TKWizard 22. Shidoshi 23. Infection 24. Greg 25. Solarboy 26. ChaoticCJ Ready, Aim, Fire! - Corn - 2010-11-08 Are there any priorities (ex 2 people shoot each other or something like that?) Ready, Aim, Fire! - Russt - 2010-11-08 All actions have equal priority and are resolved as follows: 1. Anyone who shoots someone who has shot themselves, dies. 2. Anyone who is shot (and does not shoot themselves), dies. 3. Anyone who shoots themselves (and has not otherwise been shot), dies. So if two people shoot each other, they both die. Ready, Aim, Fire! - Dual - 2010-11-08 This looks to be pretty damn fun. Ready, Aim, Fire! - Manu - 2010-11-08 So this could, essentially, be 1 round long or be 1651312186 rounds o.o. Ready, Aim, Fire! - Swerve - 2010-11-08 So hypothetically speaking, if I was planning on shooting Solarboy, would I just write down, "Shoot Solarboy" ? |