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[Big Bang] Adventurer Skill Tables/Notes - Printable Version

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[Big Bang] Adventurer Skill Tables/Notes - Dusk - 2010-10-03

Locked Wrote:Too many assumptions.
We don't know if it's 20% ignore defense, 20% ignore PDrate, -20% Defense, or -20% PDrate.

Good start though

Who's assuming here? Defense is PDrate. All four of the things you said can be described as ignoring 20% defense. I didn't specify what the mechanics of defense ignore were.

SlayerZach Wrote:For future reference, you forgot to add the 2 levels that break the limit, via Combat Order. But that can be added later. =D

The description for Combat Orders says you can't break the cap on 1st/2nd/3rd job skills.

Fixed Ground Smash and Dragon Judgment, will update when I'm done with DrK and Magician 1st job. They were messed up because I forgot to change a number to a variable. Much like Nexon forgot to change Sacrifice's damage to a variable.


[Big Bang] Adventurer Skill Tables/Notes - Grey - 2010-10-03

Dusk Wrote:Who's assuming here? Defense is PDrate. All four of the things you said can be described as ignoring 20% defense. I didn't specify what the mechanics of defense ignore were.

I think the first two suggestions (20% ignore x) are to suggest that it's a chance of completely ignoring defense rather than ignoring a percentage of defense.

Also, according to google translate at least, the term, 방어율 (ERA) that is used in similar skills, can be seperated into 방어, meaning defense, and 율, "rate".


[Big Bang] Adventurer Skill Tables/Notes - Fiel - 2010-10-03

I don't know what language you're using to pump this stuff out, but putting in hitboxes is very easy:

Code:
[noparse]
rangeURL = 'http://www.southperry.net/maplerange.php?ltx=%s&lty=%s&rbx=%s&rby=%s&size=1024'

def GetRangeName(rangeURL, rangeDict)
  if self.rangeDict['lt.x'] == '0':
      #int makes it a number. abs() makes it positive, then str transforms it back to a string
      nameRange = str(abs(int(rangeDict['rb.x'])))
  else:
      nameRange = str(abs(int(rangeDict['lt.x'])))

  return Format.Link(GetRangeURL(), nameRange + '% Range')
  #returns "[url=ARGUMENT_1]ARGUMENT_2[/url]"
  #GetRangeURL() transforms the variable "rangeURL" into the url for the hitbox
[/noparse]



[Big Bang] Adventurer Skill Tables/Notes - kruimel0 - 2010-10-03

Jesus amazing...

Just some very minor things I saw:

Add %s at Chance Attack (Crusader)
Something's wrong with Dark Force (30 When HP is greater than -150%, +60% damage, Dragon Crusher attacks increased by 1...?)

It's a very good sort-of-guide anyways. Nicely done!


[Big Bang] Adventurer Skill Tables/Notes - Dusk - 2010-10-03

Fiel Wrote:I don't know what language you're using to pump this stuff out, but putting in hitboxes is very easy:

Code:
[noparse]
rangeURL = 'http://www.southperry.net/maplerange.php?ltx=%s&lty=%s&rbx=%s&rby=%s&size=1024'

def GetRangeName(rangeURL, rangeDict)
  if self.rangeDict['lt.x'] == '0':
      #int makes it a number. abs() makes it positive, then str transforms it back to a string
      nameRange = str(abs(int(rangeDict['rb.x'])))
  else:
      nameRange = str(abs(int(rangeDict['lt.x'])))

  return Format.Link(GetRangeURL(), nameRange + '% Range')
  #returns "[url=ARGUMENT_1]ARGUMENT_2[/url]"
  #GetRangeURL() transforms the variable "rangeURL" into the url for the hitbox
[/noparse]

I'm using Perl, but that should be easy enough. Thanks!

kruimel0 Wrote:Jesus amazing...

Just some very minor things I saw:

Add %s at Chance Attack (Crusader)
Something's wrong with Dark Force (30 When HP is greater than -150%, +60% damage, Dragon Crusher attacks increased by 1...?)

It's a very good sort-of-guide anyways. Nicely done!

That's what I get for putting 80-2x instead of 80-2*x


[Big Bang] Adventurer Skill Tables/Notes - shouri - 2010-10-03

If a DK manages to get: combat orders and +2 to all skills..

Beholder's buff's cooldown goes down by 4 every 4 levels. At level 20, it's down to 4 seconds.

CO and +2 to all would bring it to level 24...

Then will beholder's buff... will it buff him every zero seconds?


[Big Bang] Adventurer Skill Tables/Notes - Kaasoljoyyx - 2010-10-03

^That and HH would be 0'd. Because of that, some people believe it'll cap out at 32 but no one's tested it i think.


[Big Bang] Adventurer Skill Tables/Notes - Random_Overlord - 2010-10-03

What I really want is a level cap raise on Marksmanship. Level 30, +30% hp, and 60% Defence piercing.


[Big Bang] Adventurer Skill Tables/Notes - Five Second Pose - 2010-10-03

Random_Overlord Wrote:What I really want is a level cap raise on Marksmanship. Level 30, +30% hp, and 60% Defence piercing.

Not what this thread is about. It's about translated skill tables, not what you wish the skills were.


[Big Bang] Adventurer Skill Tables/Notes - JoeTang - 2010-10-03

Enrage: You have the +x% damage and duration swapped. At max level, it should be 180 second duration and +60% more damage.
Dragon Judgement: As stated earlier, the description says it only applies to minimum critical damage, not maximum critical.
Sacrifice: "MP 18 and HP 11%; ignores target defense and attack for 690% damage" your description implies it somehow ignores target's attack.

Slow: lasts for negative time?
Poison Mist: You have the duration and damage mixed up. Would be pretty overpowered if it lasted 130 seconds.
Thunderbolt: MP 45; 90% damage, attack up to 6 targets for $% damage 3 times????


[Big Bang] Adventurer Skill Tables/Notes - Dusk - 2010-10-03

Ugh, it's very easy to switch variables with the way I'm doing it. Thanks. I'll fix those and repost with the Bishop tables.

Edit: All errors that were brought up were fixed, and all Warrior and Magician skill tables done. I'll probably finish up Wednesday or Thursday.


[Big Bang] Adventurer Skill Tables/Notes - Lozmaster - 2010-10-04

Is this right for bishops big bang? For some reason, I think its supposed to be holy?

Gather up energy particles to create a powerful explosion. Attack is lightning elemental and can hit up to 6 targets at once.


[Big Bang] Adventurer Skill Tables/Notes - Dusk - 2010-10-04

Lozmaster Wrote:Is this right for bishops big bang? For some reason, I think its supposed to be holy?

Gather up energy particles to create a powerful explosion. Attack is lightning elemental and can hit up to 6 targets at once.

Copy and paste job. I'll fix it.


[Big Bang] Adventurer Skill Tables/Notes - shouri - 2010-10-04

Combat orders + 2 to all skill +1 to all skills:

Ressurection:

1 MP 250; cooldown 54 minutes
2 MP 200; cooldown 48 minutes
3 MP 150; cooldown 42 minutes
4 MP 100; cooldown 36 minutes
5 MP 50; cooldown 30 minutes (normal max level)
6 MP 0; cooldown 24 minutes
7 MP -50; cooldown 18 minutes
8 MP -100; cooldown 12 minutes
9 MP -150; cooldown 6 minutes
10 MP -200; cooldown 0 minutes

I lol'd


[Big Bang] Adventurer Skill Tables/Notes - DarkAbyzz54 - 2010-10-04

Hm. Elemental Resistance for priests is 40% now instead of 50%. I wonder why they changed it.


[Big Bang] Adventurer Skill Tables/Notes - Signal - 2010-10-04

Page,WK,Pally is listed twice. Suppose to be Fighter,Crusader,Hero skills ;o


[Big Bang] Adventurer Skill Tables/Notes - Xephia - 2010-10-04

Oh my gosh... wow. I've been wanting this type of thread for a long, long time and was deeply wondering why no one was up for translating something this big.

Thank you for taking up the task, Dusk. Thanks so much, this is extremely convenient and helpful for too many reasons to mention.


[Big Bang] Adventurer Skill Tables/Notes - ChaosCorpse - 2010-10-05

Thanks for all the effort Dusk.

I just noticed something since I wasn't paying attention to during the initial release since all the talk was going on about 4th job stuff. Since the Warrior and Mage skills to increase HP and MP respectively are getting replaced, doesn't this mean that older characters with a variable increase prior to BB from leveling plus this new static increase will have a great advantage over newer characters with only the static increase? If so, leveling now would be very beneficial to anyone wanting improved survivability.

Is this true, or am I assuming something incorrectly?


[Big Bang] Adventurer Skill Tables/Notes - Dusk - 2010-10-05

LongShotJohn Wrote:Thanks for all the effort Dusk.

I just noticed something since I wasn't paying attention to during the initial release since all the talk was going on about 4th job stuff. Since the Warrior and Mage skills to increase HP and MP respectively are getting replaced, doesn't this mean that older characters with a variable increase prior to BB from leveling plus this new static increase will have a great advantage over newer characters with only the static increase? If so, leveling now would be very beneficial to anyone wanting improved survivability.

Is this true, or am I assuming something incorrectly?

The HP and MP gain formulas were changed to reflect the removal of those skills. For example, Warriors currently gain 24-28 HP per level up, plus 40 HP from Improving Max HP Increase. After Big Bang, they gain 64-68 HP per level up.

All archer skill tables now up. I'll do Thief tomorrow if I have time.


[Big Bang] Adventurer Skill Tables/Notes - Kevo - 2010-10-05

shouri Wrote:Combat orders + 2 to all skill +1 to all skills:

Ressurection:

1 MP 250; cooldown 54 minutes
2 MP 200; cooldown 48 minutes
3 MP 150; cooldown 42 minutes
4 MP 100; cooldown 36 minutes
5 MP 50; cooldown 30 minutes (normal max level)
6 MP 0; cooldown 24 minutes
7 MP -50; cooldown 18 minutes
8 MP -100; cooldown 12 minutes
9 MP -150; cooldown 6 minutes
10 MP -200; cooldown 0 minutes

I lol'd

Seems like it was changed to just level 5 + 2. Do you really gain MP from using Res with combat order / helmet skill? Unlimited res would save a lot of NX Cash on wheels, too bad Nexon would never allow it!