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[1.2.342] Ultimate Adventurer Updates - Printable Version

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[1.2.342] Ultimate Adventurer Updates - larmie - 2010-09-16

Chameleonic Wrote:I bet the HP washers wont be happy though...or they just wont make one. Chin

I believe you get higher HP if you put all your AP into HP up to level 120 and redistribute it back to your main stat. Not sure if you'd even need that much HP as PB only does 22k.


[1.2.342] Ultimate Adventurer Updates - Cancambo - 2010-09-16

I've heard from people that any adventurer can do a quest to get the UA skill. I have no idea if this is true, though.


[1.2.342] Ultimate Adventurer Updates - Biotype - 2010-09-16

I don't quite get why Ultimate Adventurers are new characters. When I first heard about UAs, it sounded like they were bringing purpose back to Cygnus Knights. With the way it works now, however, your CK is still kind of useless.
I think it would make more sense to have your CK rebirth into a UA. Then you'd actually have something to do with that character besides browsing the FM on Shinjou. Rolleyes


[1.2.342] Ultimate Adventurer Updates - FanaticRat - 2010-09-16

larmie Wrote:I believe you get higher HP if you put all your AP into HP up to level 120 and redistribute it back to your main stat. Not sure if you'd even need that much HP as PB only does 22k.

Uh...


[1.2.342] Ultimate Adventurer Updates - Fiel - 2010-09-17

Uh what? He does like 23k damage post-BB.


[1.2.342] Ultimate Adventurer Updates - Cancambo - 2010-09-17

Cancambo Wrote:I've heard from people that any adventurer can do a quest to get the UA skill. I have no idea if this is true, though.

I'm currently doing the quest. At level 70 you get a quest from your job instructor to collect 20 leave things from either color sand rabbit. This quest is looking to be very time consuming. More than Neo City's note quest.


[1.2.342] Ultimate Adventurer Updates - larmie - 2010-09-17

Cancambo Wrote:I'm currently doing the quest. At level 70 you get a quest from your job instructor to collect 20 leave things from either color sand rabbit. This quest is looking to be very time consuming. More than Neo City's note quest.

Please tell me heroes, F/P mages, marksmen and buccs get a different skill...


[1.2.342] Ultimate Adventurer Updates - Daimean - 2010-09-18

Cancambo Wrote:I'm currently doing the quest. At level 70 you get a quest from your job instructor to collect 20 leave things from either color sand rabbit. This quest is looking to be very time consuming. More than Neo City's note quest.
Guess i'll never do that quest too now =/


[1.2.342] Ultimate Adventurer Updates - Draego - 2010-09-18

Fiel,has the monster book been re-added?


[1.2.342] Ultimate Adventurer Updates - Fiel - 2010-09-18

Negative.


[1.2.342] Ultimate Adventurer Updates - Devilswork - 2010-09-19

not worthy TongueGoggleemoticon


[1.2.342] Ultimate Adventurer Updates - Worthyness - 2010-09-19

Devilswork Wrote:not worthy TongueGoggleemoticon

I AM Big Grin

(sorry had to do it Tongue)

not looking forward to levling my cygnuses again... It makes me realize that thunder breakers are SO FRICKEN BORING.


[1.2.342] Ultimate Adventurer Updates - Takebacker - 2010-09-19

I have such mixed feelings about this update. Soul driver being the strongest one of them all kind of makes my choice warrior, and starting at 50 isn't so bad since it's automatic and the early levels are boring. I don't really know what warrior i want to be though. I guess paladin? DrKs i feel are boring, and i've had too much of heroes. Is that the best choice with the advantage of driver?


[1.2.342] Ultimate Adventurer Updates - Sparky242 - 2010-09-20

I'm going with Hero. I think. Wouldn't Driver be weaker without combo?


[1.2.342] Ultimate Adventurer Updates - Takebacker - 2010-09-20

Sparky242 Wrote:I'm going with Hero. I think. Wouldn't Driver be weaker without combo?

It would be pretty strong with elements though. Plus you get combat orders and threaten.


[1.2.342] Ultimate Adventurer Updates - Cancambo - 2010-09-20

Takebacker Wrote:It would be pretty strong with elements though. Plus you get combat orders and threaten.

Freeze driver. Enough said.


[1.2.342] Ultimate Adventurer Updates - MetaSeraphim - 2010-09-20

I rather go Dark Knight for it. Who cares if they already have long range mobbing skills?


[1.2.342] Ultimate Adventurer Updates - CarrionCrow - 2010-09-20

MetaSeraphim Wrote:I rather go Dark Knight for it. Who cares if they already have long range mobbing skills?

Tho, what is the point then? Fury with polearm (or spear after BB) blows it dead out of the water anyway.


[1.2.342] Ultimate Adventurer Updates - Dusk - 2010-09-20

CarrionCrow Wrote:Tho, what is the point then? Fury with polearm (or spear after BB) blows it dead out of the water anyway.

None of those skills are any good, anyway. It's just a fancy toy.


[1.2.342] Ultimate Adventurer Updates - TagerBustah - 2010-09-20

Dusk Wrote:None of those skills are any good, anyway. It's just a fancy toy.

You couldn't be more wrong. Now paladins finally get what we always needed. A strong spammable neutral long range mob attack. Every since KOC came out i was pissed that Souldriver wasn't a paladin skill. Now my wish has finally come true. And since any adventurer over lvl 70 can get the skills im definitely going to go back and finish training my cygnus to 120 for SoulDriver. it will be wonderful to be able to say FU to resistant and immune mobs without having to wait 20secs first.