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Chaos HT Pendant - MetaSeraphim - 2010-08-23

It's only 70 to each stat, who really cares?


Chaos HT Pendant - Killed - 2010-08-24

MetaSeraphim Wrote:It's only 70 to each stat, who really cares?

those who cant/will never be able to obtain a chtp obviously


Chaos HT Pendant - MetaSeraphim - 2010-08-24

Killed Wrote:those who cant/will never be able to obtain a chtp obviously

Once everyone knows how to get the VIP Vistior Necklace CHTP's will be old news. After all, 40% to main stat > 24% to main stat + 70 to all stats/2 Magic/Weapon Attack.


Chaos HT Pendant - Dusk - 2010-08-24

MetaSeraphim Wrote:Once everyone knows how to get the VIP Vistior Necklace CHTP's will be old news. After all, 40% to main stat > 24% to main stat + 70 to all stats/2 Magic/Weapon Attack.

Uh, where the hell did you get 40%? It should be 36% (12x3) vs. 27% (9x3), a difference of 9%. That's at maximum, with 3 bonuses and upgraded to Unique, plus landing perfect +% main stats, which is EXTREMELY unlikely. For most people, the difference will be less than that, maybe 5% tops. 70 all is 120 stats more than 10 all for most classes, beating 9% main stat even before you count the 2 Attack.

Assuming Nexon actually catches on eventually and fixes the problem, a double-egged CHTP should be 2 Attack/40 all, which is still about as good if not better than the VIP necklace even on a 3 bonus Unique.


Chaos HT Pendant - MetaSeraphim - 2010-08-24

Dusk Wrote:Uh, where the hell did you get 40%? It should be 36% (12x3) vs. 27% (9x3)

VIP Necklace is over level 121 so it can get up to 4 bonuses. 12 + 12 + 8 + 8 = 40%.


Chaos HT Pendant - Dusk - 2010-08-24

MetaSeraphim Wrote:VIP Necklace is over level 121 so it can get up to 4 bonuses. 12 + 12 + 8 + 8 = 40%.

It's not possible to get 4 bonuses.


Chaos HT Pendant - MetaSeraphim - 2010-08-24

Dusk Wrote:It's not possible to get 4 bonuses.

Um. . . yes it is.


Chaos HT Pendant - Dusk - 2010-08-24

MetaSeraphim Wrote:Um. . . yes it is.

Screenshot proof?


Chaos HT Pendant - 0^2 - 2010-08-24

Only possible with lv121+ equips to have 4 potential bonuses? Any data to support this?


Chaos HT Pendant - MetaSeraphim - 2010-08-24

Dusk Wrote:Screenshot proof?

Just go ask the potential experts. Getting a screenshot proof of it at the moment is not easy since the only equips over 121 are the E-wand/staffs.


Chaos HT Pendant - Dusk - 2010-08-24

MetaSeraphim Wrote:Just go ask the potential experts. Getting a screenshot proof of it at the moment is not easy since the only equips over 121 are the E-wand/staffs.

Yeah, that's what I thought. Stop making stuff up.


Chaos HT Pendant - MetaSeraphim - 2010-08-24

Dusk Wrote:Yeah, that's what I thought. Stop making stuff up.

A little touchy aren't you? I am not making stuff up. How about you actually go and read some threads about potential and see how they say the bonuses go. 1 - 30, 1 bonus. 31 - 70, 2 bonuses. 71 - 120, 3 bonuses. 121+, 4 bonuses.



http://www.southperry.net/showthread.php?t=30540&page=1


There. Since it seems like you're blind.


Chaos HT Pendant - Dusk - 2010-08-24

MetaSeraphim Wrote:A little touchy aren't you? I am not making stuff up. How about you actually go and read some threads about potential and see how they say the bonuses go. 1 - 30, 1 bonus. 31 - 70, 2 bonuses. 71 - 120, 3 bonuses. 121+, 4 bonuses.



http://www.southperry.net/showthread.php?t=30540&page=1


There. Since it seems like you're blind.

Nowhere in that thread does it say that you can get 4 bonuses on an item. I'm not touchy, I'm just hesitant to believe anything you say because you're wrong 90% of the time.


Chaos HT Pendant - MetaSeraphim - 2010-08-24

Dusk Wrote:Nowhere in that thread does it say that you can get 4 bonuses on an item. I'm not touchy, I'm just hesitant to believe anything you say because you're wrong 10% of the time.

I fixed your post. <3 And also.

Cyanne Wrote:Level = level of the equipment rounded up to the nearest tens
Job adv range = the job advancement level range in which the equipment would fit (10-30 = 1, 31-70 = 2, 71-120 = 3, 121-200 = 4)

Dohohohohohohohohohohoho.


Chaos HT Pendant - Turtally - 2010-08-24

MetaSeraphim Wrote:A little touchy aren't you? I am not making stuff up. How about you actually go and read some threads about potential and see how they say the bonuses go. 1 - 30, 1 bonus. 31 - 70, 2 bonuses. 71 - 120, 3 bonuses. 121+, 4 bonuses.
http://www.southperry.net/showthread.php?t=30540&page=1
There. Since it seems like you're blind.

Do mean where it says
Cyanne Wrote:Job adv range = the job advancement level range in which the equipment would fit (10-30 = 1, 31-70 = 2, 71-120 = 3, 121-200 = 4)
?
'Cause that's not what that means...


Chaos HT Pendant - Dusk - 2010-08-24

...yeah, learn to read.


Chaos HT Pendant - Atuan - 2010-08-24

MetaSeraphim Wrote:I fixed your post. <3 And also.



Dohohohohohohohohohohoho.

You're a bit confused. There is no such thing as a 4-lined item.


Chaos HT Pendant - MetaSeraphim - 2010-08-24

Whatever the case. I am sure there was a potential thread that said items over 121 could get 4 lines. But you can continue to believe I am wrong if you want.


Chaos HT Pendant - Worthyness - 2010-08-24

MetaSeraphim Wrote:Whatever the case. I am sure there was a potential thread that said items over 121 could get 4 lines. But you can continue to believe I am wrong if you want.

you may not be 100% right about the 4 lines, but a good support for your arguement would be the fact that 121+ items can get higher % bonuses than 120 and below. which would make them equally as fgood at the very least.


Chaos HT Pendant - Dark Link - 2010-08-24

MetaSeraphim Wrote:I fixed your post. <3 And also.



Dohohohohohohohohohohoho.

Except for the fact that...
Quote:Job adv range = the job advancement level range in which the equipment would fit (10-30 = 1, 31-70 = 2, 71-120 = 3, 121-200 = 4)
...is used for the % bonuses such as...
Cyanne with Weapon bonuses Wrote:Epic primary, unique secondary:
Increase str % (job adv range*2)
Increase dex % (job adv range*2)
Increase int % (job adv range*2)
Increase luk % (job adv range*2)
Increase accuracy % (job adv range*2)
Increase avoidability % (job adv range*2)
Increase weapon att % (job adv range*2)
Increase magic att % (job adv range*2)
Increase damage % (job adv range*2)

Unique primary:
Increase str % (job adv range*3)
Increase dex % (job adv range*3)
Increase int % (job adv range*3)
Increase luk % (job adv range*3)
Increase accuracy % (job adv range*3)
Increase avoidability % (job adv range*3)
Increase all stats % (job adv range*2)
Increase weapon att % (job adv range*3)
Increase magic att % (job adv range*3)
Increase critical rate % (job adv range*3)
Increase damage % (job adv range*3)

...Which just happens to be in the exact same topic you linked.

Dohohohohohohohohohohoho.