Southperry.net
I/L Build, post BB - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15)
+--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32)
+---- Forum: Magician (https://www.southperry.net/forumdisplay.php?fid=39)
+---- Thread: I/L Build, post BB (/showthread.php?tid=28970)

Pages: 1 2


I/L Build, post BB - Dusk - 2010-08-14

What's the highest magic attack potion in KMS? 10, isn't it? Meditation really isn't going to boost your damage that much. Teleport makes training much faster and cheaper.


I/L Build, post BB - Kabanaw - 2010-08-14

Alright, I moved teleport and MP eater up to before meditation, since they make training so much cheaper.


I/L Build, post BB - Hanabira.Kage - 2010-08-14

Dusk Wrote:What's the highest magic attack potion in KMS? 10, isn't it? Meditation really isn't going to boost your damage that much. Teleport makes training much faster and cheaper.

Doesn't Magic Attack boost damage by a lot after Big Bang? ._.



I/L Build, post BB - Dusk - 2010-08-14

Hanabira.Kage Wrote:
Doesn't Magic Attack boost damage by a lot after Big Bang? ._.

It works the same way weapon attack does. I'd much rather have Teleport. My Battlemage build in KMS:

1 Teleport, 1 Finish Blow, 1 Dark Aura
Max Triple Blow
Max Teleport
Max Dark Aura
Max Finish Blow

When you're killing things in 2 hits anyway, movement speed is much more important than a small 10-20% damage increase. Maybe it's because I'm an F/P, not an I/L, but I abuse the hell out of my Teleport button. I can't really understand why you wouldn't max it ASAP.


I/L Build, post BB - Kabanaw - 2010-09-14

Added a 4th job.. outline. :>


I/L Build, post BB - Adramelech - 2010-09-18

Hmm this makes sense, Thanks .. It'll give me a better idea of what to do with my sisters I/L whos just idle at 100 xD


I/L Build, post BB - Daddy20 - 2010-09-25

It seems you won't have enough skillpoints to max all your 4th job skills, so 1 skill will be left unmaxed. SP available: 243. SP needed: 255. Pre-big bang you could just leave infinity at 1 since it's pretty useless, but now it's a useful skill and should be maxed. I'm guessing mana reflect will be left at 18 then as that seems to be the most useless skill. Reflecting 1000% dmg still isn't a lot, especially with the new def formulas and whatnot.